houseoffakirchand
Refugee
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Your text is pretty hard to read. You may wish to change the text color to black.Yes, this would create more natural reactions and make combat more dynamic. For example, when a player is tackled or a zombie is shoved on stairs, the momentum should continue—just like with objects. It adds unpredictability and immersion, much like the kind of chaos and realism players chase in fast-paced environments or when optimizing gameplay using tools and resources like those from ssegold. Ideally, ragdolling could resolve back into a standing animation, preserving gameplay control while enhancing realism.
There is a loss of control now. When you are stunned, you can't do anything for a while. When the crowd gets to you, it happens quite often.Consider this, though: when ragdolled players are completely removed from control. It's frustrating, and if it happens a lot it can quickly become extremely unfun. This is definitely a feature I'd want to be able to disable.
I definitely wouldn't like switching the view. It's annoying when the camera switches from first-person to third-person without your participation. I'm used to it in transport, but I don't need such surprises during combat.There are mods out there that have zombies that will ragdoll a player when the zombie hits the player. The view switches to third-person when that happens.
Could you imagine being stuck in that rag-doll animation sliding across the floor forever?Why do players not fall down, like zombies do?