PC All Fall Down

Yes, this would create more natural reactions and make combat more dynamic. For example, when a player is tackled or a zombie is shoved on stairs, the momentum should continue—just like with objects. It adds unpredictability and immersion, much like the kind of chaos and realism players chase in fast-paced environments or when optimizing gameplay using tools and resources like those from ssegold. Ideally, ragdolling could resolve back into a standing animation, preserving gameplay control while enhancing realism.
Your text is pretty hard to read. You may wish to change the text color to black.
 
Consider this, though: when ragdolled players are completely removed from control. It's frustrating, and if it happens a lot it can quickly become extremely unfun. This is definitely a feature I'd want to be able to disable.
There is a loss of control now. When you are stunned, you can't do anything for a while. When the crowd gets to you, it happens quite often.
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There are mods out there that have zombies that will ragdoll a player when the zombie hits the player. The view switches to third-person when that happens.
I definitely wouldn't like switching the view. It's annoying when the camera switches from first-person to third-person without your participation. I'm used to it in transport, but I don't need such surprises during combat.
 
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