I agree that Zs should not be able to find perfect paths to the nearest player.
Possible solution.
Limit the block range that zombies are able to calculate a path. I would think if the Zs are limited to a block range equal to the distance they can see might be a way to fix the too smart zombie issue. I am not sure what the sight range of the Zs are though.
I also do not think they should be able to calculate a path through solid blocks. Pathing through 20 blocks of solid matter seems to much like magic to me.
Possible solution.
Limit the block range that zombies are able to calculate a path. I would think if the Zs are limited to a block range equal to the distance they can see might be a way to fix the too smart zombie issue. I am not sure what the sight range of the Zs are though.
I also do not think they should be able to calculate a path through solid blocks. Pathing through 20 blocks of solid matter seems to much like magic to me.