yakiimosan
Refugee
I want a variety of vegetables.
sameI want a variety of vegetables.
I wouldn't mind more.. but I just don't think it makes much sense- food right now is very boring/basic most of it is just hunger/thirst numbers .. which is okay but then adding more food ingredients, we'd just make new foods with with more inflated numbers.. I think rebalancing food with more secondary effects would be way more interesting for our diet. -- Imagine if high end foods came with options like.. move speed, temperature resistance, reduced smell, tighter accuracy with guns or whatever else could be. Give us more reasons to have a semi-varied diet.
But would you even make it? Things that require cans are only available in limited quantities (unless you want to go vending machine hopping daily, and I for one don't.)I would even go so far as to take some high end food items out of the progression list and make them "schematic" only. That way there is that little dopamine hit for searching and then looting a chilli dog recipe (for example) in the early game.
Yeah, I used to spend time making the canned foods - especially spaghetti and that tuna one. But I realized it wasn't worth the effort. Now I almost never touch the cans I find. I just make food that uses only meat and/or vegetables with no cans. There isn't really any reason to bother with anything else. Having more food options wouldn't really change anything... I'd still pick one recipe I prefer to make and use only that recipe all the time once I can make it. If food had different (worthwhile) bonuses, I might consider making different foods. *Maybe* I would consider making one specifically to get a bonus to mining and another specifically to get a bonus to farming and so on. Of course, the effects would have to last a long time because I am definitely not going to carry multiple stacks of different food around just to get different buffs. So they would have to last from when I eat them at my base until I get where I'm going and do what I need to do. Otherwise, they aren't any use to me.But would you even make it? Things that require cans are only available in limited quantities (unless you want to go vending machine hopping daily, and I for one don't.)
Even with maxed out cooking skill and the added food loot from that, I don't find enough cans to sustain myself on any particular canned recipe. I probably could (in end game) if I wanted to do various canned recipes, but doing all the prep work for that is just annoying, I'd rather just make a stack or two of something and be done with it.
I don't mind making food matter, but I would prefer a more natural approach rather than a ham-fisted RPG mechanic that makes no sense. So no tighter accuracy on guns, etc. Simple buffs such as temperature regulation, endurance fortification, etc. I would also bring back a pseudo wellness system whereby eating low tier meals such as cooked meat over a prolonged period of time can give various illnesses to the player which can result in debuffs such as the inverse of the buffs proper meals would offer. I would drastically reduce canned goods from all sources outside of grocery stores and if it were up to me I would have a food spoil option as default with a toggle setting for spoil speed and then add a canning station to the game where you can seal your own food to lower smell and preserve food indefinitely.I wouldn't mind more.. but I just don't think it makes much sense- food right now is very boring/basic most of it is just hunger/thirst numbers .. which is okay but then adding more food ingredients, we'd just make new foods with with more inflated numbers.. I think rebalancing food with more secondary effects would be way more interesting for our diet. -- Imagine if high end foods came with options like.. move speed, temperature resistance, reduced smell, tighter accuracy with guns or whatever else could be. Give us more reasons to have a semi-varied diet.
But would you even make it? Things that require cans are only available in limited quantities (unless you want to go vending machine hopping daily, and I for one don't.)
Even with maxed out cooking skill and the added food loot from that, I don't find enough cans to sustain myself on any particular canned recipe. I probably could (in end game) if I wanted to do various canned recipes, but doing all the prep work for that is just annoying, I'd rather just make a stack or two of something and be done with it.
Yeah, I used to spend time making the canned foods - especially spaghetti and that tuna one. But I realized it wasn't worth the effort. Now I almost never touch the cans I find. I just make food that uses only meat and/or vegetables with no cans. There isn't really any reason to bother with anything else. Having more food options wouldn't really change anything... I'd still pick one recipe I prefer to make and use only that recipe all the time once I can make it. If food had different (worthwhile) bonuses, I might consider making different foods. *Maybe* I would consider making one specifically to get a bonus to mining and another specifically to get a bonus to farming and so on. Of course, the effects would have to last a long time because I am definitely not going to carry multiple stacks of different food around just to get different buffs. So they would have to last from when I eat them at my base until I get where I'm going and do what I need to do. Otherwise, they aren't any use to me.
I personally only makes steak and potato meal and red tea/mineral water. But now that stews and the like return glass jars, I'll probably start making those, just gotta change my habits.That is a good question and it comes down to balance. Most players have a food and drink "floor", once they unlock those recipes they just mass produce them and forget about the rest. Once again the food system is a 60% proof of concept and has never been polished. Unfortunately, the water pool negates the smell mechanic but what if higher quality foods had less smell? Would that be attractive enough for players to craft them?