Horde every night, with default settings. Life bar mod, and loot locking mod. I powerleveled and only apply stats to combat skills that make face smashing possible, face to face. After day 5 it usually gets too easy, but this time I didn't put stats in Pain Tolerance. Which makes me more like a glass cannon.
The power level strategy was simple. Smash out all the quests on day one. Horde XP during night. Raid tier 2 buildings with spare time. And minimal base building after clearing the horde.
Day 2 I headed to the waste land as soon as I got the bicycle. The loot drops are insane, even for day 2. But its super tough if you fight like a sissy. Pound for pound face smashers only. Smash out all the quests in wasteland also. Day 3 I just managed to get all the quests done again, and was lucky enough to get my endgame, best in slot item, the runners jacket.
For stats, day 1 I focused on 1/3 Cardio for covering distance, 1/4 Brawler for the disease neutralizer buff from punches. From there I aimed for 7/10 Fortitude to maximize damage, then went for 4/5 Brawler to make t6 knuckle busters. By the end of day 5 I ended up with..
Fortitude 7/10
Brawler 4/5
Cardio 1/3
Agility 4/10
Flurry 1/3
Parkour 2/4
Getting Parkour 2/4 substantially increases the type of base builds I can utilize for movement, defense and offense. Because I can now jump walls that the Horde can not follow. Usually I start maxing out the Pain Tolerance In Fortitude before I start going into any other tree, but I want the stamina buff from max Flurry, which requires 7/10 Agility. Based on on the lack of defense, Im thinking I need to max Pain Tolerance first, as stamina is too much of an issue just yet, even though I have the crafted t5 brass knuckle busters.