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Age of Oblivion - Alpha 7.10.21.2 - Stable (A21.2)

When i try this mod, I get error message about this missing
<item name="GuardTurretStuner" count="1" prob=".021"/> 
game still works. 
what is it? is it important? should i delete line? is it mispelled?

when there are no other mods, still same error

 
Last edited by a moderator:
When i try this mod, I get error message about this missing
<item name="GuardTurretStuner" count="1" prob=".021"/> 
game still works. 
what is it? is it important? should i delete line? is it mispelled?

when there are no other mods, still same error
Does it say what file it is from?  Do you have both directories in your mods folder? Farmlife revisited and the oaks pets? 

 
i search config files and found it in Loot.xml
I do not have oaks pets. Do i need it?

I tried mod with no other mods in folder and still got  same error

 
Last edited by a moderator:
i search config files and found it in Loot.xml
I do not have oaks pets. Do i need it?

I tried mod with no other mods in folder and still got  same error
The zip file should have a modified version of oaks pets in it. So when you unzip it there are two directories. 

 
For Some reason I am not able to Edit the first post to post this.:

Alpha 1.1 is out

Download Alpha 1.1

 

Fixed up the Skill Tree (Not Completed)

Started a new Quest system (Not Completed)

Added Farm Crop Plots

Added another Gas Oven, pizza oven and more Grills.

All you do is craft "Ovens" "Grills" or Smokers and you from their each model is a Variant option.

Added a few Descriptions that were missing. (still many missing)

 
hello, i really love your mod but i found 2 bugs related to the Webber Grill and the KitchNaid, whent you try to use the webber grill the console throws "NullReferenceException: Object reference not set to instance or an object" next you can't open any other work station until you destroy the webber gril.
and the Kitchnaid, it's difficult to use, the most of the time you are trying to open it it doesn't open the crafting ui like if you are not pressing "E".

Also i have a pair of questions and suggestions, will you add movement to the animals? like the cow and chicken who currently only works like furniture?
you will remove the explode animation after loot from the animals?
you wil add animal breeding or you onlly will get animals from cloning?

a little suggestion, horse and fish breeding (like a fish tank) could be a nice adittion for the future.
a requeriment to have a nest (a craftable nest) for the lying chicken may be a good alternative but the nest in order to give you eggs needs a lying chickens in a certain area around the nest, this will encourage you to build animal pens, also to give purppose to the crops make the animal need food to give you the resources.

also i like the fact of when you get resources from an animal it becomes a baby again (except for the egg chickens) but the breeding mechanic could be, in order to get a baby after you kill an animal you must have at least 2 more well fed animals. 

Also a way to convert the meat from the mod the meat from the game could be really good

also i have a doubt, as i know you can't craft the dna extractor, im already have a 21 days world and im not found the item in the loot, the item it's obtainable from loot?

i love how this mod works and a i like to see the future updates, keep up the good work.

 
Last edited by a moderator:
hello, i really love your mod but i found 2 bugs related to the Webber Grill and the KitchNaid, whent you try to use the webber grill the console throws "NullReferenceException: Object reference not set to instance or an object" next you can't open any other work station until you destroy the webber gril.
and the Kitchnaid, it's difficult to use, the most of the time you are trying to open it it doesn't open the crafting ui like if you are not pressing "E".

Also i have a pair of questions and suggestions, will you add movement to the animals? like the cow and chicken who currently only works like furniture?
you will remove the explode animation after loot from the animals?
you wil add animal breeding or you onlly will get animals from cloning?

a little suggestion, horse and fish breeding (like a fish tank) could be a nice adittion for the future.
a requeriment to have a nest (a craftable nest) for the lying chicken may be a good alternative but the nest in order to give you eggs needs a lying chickens in a certain area around the nest, this will encourage you to build animal pens, also to give purppose to the crops make the animal need food to give you the resources.

also i like the fact of when you get resources from an animal it becomes a baby again (except for the egg chickens) but the breeding mechanic could be, in order to get a baby after you kill an animal you must have at least 2 more well fed animals. 

Also a way to convert the meat from the mod the meat from the game could be really good

also i have a doubt, as i know you can't craft the dna extractor, im already have a 21 days world and im not found the item in the loot, the item it's obtainable from loot?

i love how this mod works and a i like to see the future updates, keep up the good work.
thanks,

First thing...have you installed the latest version that I just recently posted?
When I figure out how I would like to give some additional movement to those specific animals.  the pets  that you can clone do have movement.
Also yes I would like to remove the explosion, again something i have to figure out how to do.
There are going to be many more options for Animal Breeding/Cloning.   Cloning is the way to breed animals!  There will also be  Cloning chambers that will clone specific animals as well. Random was done for inital Alpha release for testing purposes.  Yup...I plan to have a way to Convert Meat to the specific meat that you need. Just haven't figured out how I want to do it.

DNA Extractor should be able to be crafted from the Farm Table (the Recipe is in the files)

The Lastest version has the start of a quest system.   DNA extractor is not part of any of the quest right now but it will be added to the Cloning quests.

Thanks

 
thanks,

First thing...have you installed the latest version that I just recently posted?
When I figure out how I would like to give some additional movement to those specific animals.  the pets  that you can clone do have movement.
Also yes I would like to remove the explosion, again something i have to figure out how to do.
There are going to be many more options for Animal Breeding/Cloning.   Cloning is the way to breed animals!  There will also be  Cloning chambers that will clone specific animals as well. Random was done for inital Alpha release for testing purposes.  Yup...I plan to have a way to Convert Meat to the specific meat that you need. Just haven't figured out how I want to do it.

DNA Extractor should be able to be crafted from the Farm Table (the Recipe is in the files)

The Lastest version has the start of a quest system.   DNA extractor is not part of any of the quest right now but it will be added to the Cloning quests.

Thanks
yes i already try in this latest version and i also found a new bug, if you go to the skills menu and click in the farm life tab the console spam divide by zero exception, and the farming table don't show the recipe for dna extractor only animal dna. 

 
yes i already try in this latest version and i also found a new bug, if you go to the skills menu and click in the farm life tab the console spam divide by zero exception, and the farming table don't show the recipe for dna extractor only animal dna. 
thanks...will look at it right now!

yes i already try in this latest version and i also found a new bug, if you go to the skills menu and click in the farm life tab the console spam divide by zero exception, and the farming table don't show the recipe for dna extractor only animal dna. 
if you want to always get the latest builds and information you are welcome to join our discord  https://discord.gg/hBqXBTbjTV

yes i already try in this latest version and i also found a new bug, if you go to the skills menu and click in the farm life tab the console spam divide by zero exception, and the farming table don't show the recipe for dna extractor only animal dna. 
If you type DNA in the search field of the farm table the DNA extractor will show up...it jsut doesnt show up in any of the tabs. I will fix that

yes i already try in this latest version and i also found a new bug, if you go to the skills menu and click in the farm life tab the console spam divide by zero exception, and the farming table don't show the recipe for dna extractor only animal dna. 
I do not get the problem going to the skills tab.  can you tell me what other mods you are loading?  I suspect a conflict.

 
thanks...will look at it right now!

if you want to always get the latest builds and information you are welcome to join our discord  https://discord.gg/hBqXBTbjTV

If you type DNA in the search field of the farm table the DNA extractor will show up...it jsut doesnt show up in any of the tabs. I will fix that

I do not get the problem going to the skills tab.  can you tell me what other mods you are loading?  I suspect a conflict.
https://github.com/Sirillion
SMXhud
SMXmenu
SMXui
ZMXuiCPBBM

ZMXuiCPTFS

those one change the default interface of the game i think maybe there is the problem but i also have

SuperNailgun
2 PerkPoints per level
Don't Use Up Water

Stainless Steel

 
Thank you very much Pipermac, this new version has not given me problems regarding the progression.xml file, it works perfectly with my Action Skills mod.
The DNAExtractor problem has already been solved, I was just going to notify you.
For the other objects I can not tell you much, I have barely been playing, but I will let you know.
Regards

 
Hi Pipermac

Yesterday I came back into my game and I got a big surprise, my character returned to level 1, he appeared in another place as if he started a new game and I went to the place where I had my things and all the boxes were empty, I can not open my forges, nothing.
I have the latest version that you uploaded installed.
Regards

 
Hi Pipermac

Yesterday I came back into my game and I got a big surprise, my character returned to level 1, he appeared in another place as if he started a new game and I went to the place where I had my things and all the boxes were empty, I can not open my forges, nothing.
I have the latest version that you uploaded installed.
Regards
Corrupted player save file.. Nothing to do with the mod. 

 
Does this include the full Pet mod?  Wanting to know if I will be able to utilize the guards, pets, etc, if I download Farm Life Revisited.  

 
Does this include the full Pet mod?  Wanting to know if I will be able to utilize the guards, pets, etc, if I download Farm Life Revisited.  
It has all the pets but changes how you get them.  Right now you have to tray and clone them  and if successful you get a random one.  Eventually you will be able to specify which ones you want to clone. 

 
hello, i really love your mod but i found 2 bugs related to the Webber Grill and the KitchNaid, whent you try to use the webber grill the console throws "NullReferenceException: Object reference not set to instance or an object" next you can't open any other work station until you destroy the webber gril.
and the Kitchnaid, it's difficult to use, the most of the time you are trying to open it it doesn't open the crafting ui like if you are not pressing "E".

Also i have a pair of questions and suggestions, will you add movement to the animals? like the cow and chicken who currently only works like furniture?
you will remove the explode animation after loot from the animals?
you wil add animal breeding or you onlly will get animals from cloning?

a little suggestion, horse and fish breeding (like a fish tank) could be a nice adittion for the future.
a requeriment to have a nest (a craftable nest) for the lying chicken may be a good alternative but the nest in order to give you eggs needs a lying chickens in a certain area around the nest, this will encourage you to build animal pens, also to give purppose to the crops make the animal need food to give you the resources.

also i like the fact of when you get resources from an animal it becomes a baby again (except for the egg chickens) but the breeding mechanic could be, in order to get a baby after you kill an animal you must have at least 2 more well fed animals. 

Also a way to convert the meat from the mod the meat from the game could be really good

also i have a doubt, as i know you can't craft the dna extractor, im already have a 21 days world and im not found the item in the loot, the item it's obtainable from loot?

i love how this mod works and a i like to see the future updates, keep up the good work.




I have not experienced any issues with the Grill or the KitchNaid.    Could you try loading the Mod  by itself with no other mods to see if you still experience the problem?

 
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