Some things I mention were in A16 that are missing in A17 (17.1 b9), but other are just "that would be awesome". I do not want to spam forums with separate thread for all of them, so I will just list them:
Overall, I like new skill trees, I like the game being harder at the beginning, but I dislike "breeze" end-game. I miss the grindy skills. After all, if I dig much, I should get better at digging. If I craft a lot, I should be better at crafting. And Machete Q6 being as good (not including mods) as Machete Q1 just feels wrong. Being able to just freely repair anything with no wearing down is too easy as well. Many good changes, but many good things about A16 got scrapped. That's sad.
Anyway, I hope my input is welcomed and helpful, I really want this game to prosper
- Please reintroduce multiple, various lighting options. Simple Light is not enough. And also "edit" doesn't work, changing colour would be nice
- Since Yucca smoothie requires snow, shouldn't it be considered "cooling" drink that provides Heat Resistance? In game it says "Cold Resistance".
- Snowberries should be farmable (seeds pls). Maybe as mutated seeds?
- Need more "heat resistant" clothing
- Currently no drink to help in desert?
- Maybe animal taming and breeding? Chickens would be more than enough, could be made tedious, I don't care. But I want it anyway
- The Huntsman could add some sort of tracking animals (footprints? compass dot?). Possibly separate skill?
- Editable alarm/switches to toggle off after X seconds would be sweet.
- After playing with some friends, we practically reached endgame by the days 25 (I've maxed Intellect, we have everything in terms of weapons and tools, 4 motorcycles, base full of traps and turrets, 10k+ gunpowder). And since there is no need to grind in this build (quality of items doesn't matter anyway) we can now only wait for blood moons that aren't really getting much harder. Game stage in party varies 160-200. Repair kits are easy to craft, weapons are easy to repair, the only "grindy" resource for us is raw meat, but who cares if we have more than enough vegetable stew? This game needs more long-term endgame for parties. A16 gun/vehicle system made from components that broke, and when repaired got lower quality (and worse) was much better. Components were rare, quality mattered, game was harder. A17 has hard start, but you reach endgame much faster and when in endgame, you are practically self-suficient.
Overall, I like new skill trees, I like the game being harder at the beginning, but I dislike "breeze" end-game. I miss the grindy skills. After all, if I dig much, I should get better at digging. If I craft a lot, I should be better at crafting. And Machete Q6 being as good (not including mods) as Machete Q1 just feels wrong. Being able to just freely repair anything with no wearing down is too easy as well. Many good changes, but many good things about A16 got scrapped. That's sad.
Anyway, I hope my input is welcomed and helpful, I really want this game to prosper
