.. besides TFP going to continue working on this great game that cost me countless hours so far, my only wish is a QoL improvement:
Possibility to repair all Blocks in my claim area.
FOr better understanding here the use-case:
After horde night and depending on the base design we spend quite a while to look for the damaged missing blocks to repair them. It not a resssource issue but more an annoying search game.
Depending on the base design and dues the fact explosions of sombies (Police / depolisher i am looking at you) can high through walls and potentially damage / kill blocks you cannot even access to repair it becomes really annoying (or a surprise for later).
Since working with business software myself i am aware it is always a question of implementation effort vs the gain so I'd like to make various suggestions:
* Just repair blocks in claim area (repair All for XYZ resources or by resource = repair al wood bloacks, repair all steel,..)
* Repair and replace missing blocks while also clearing some generated rubble (basically a load restore function, might be tricky if the disgn changed after the save however...)
Obviously that function should not be instant now available when mobs are close (no cheesing hordenight etc).
Other games like Empyrion do have such a feature but i am aware they are probably designed differently..
Possibility to repair all Blocks in my claim area.
FOr better understanding here the use-case:
After horde night and depending on the base design we spend quite a while to look for the damaged missing blocks to repair them. It not a resssource issue but more an annoying search game.
Depending on the base design and dues the fact explosions of sombies (Police / depolisher i am looking at you) can high through walls and potentially damage / kill blocks you cannot even access to repair it becomes really annoying (or a surprise for later).
Since working with business software myself i am aware it is always a question of implementation effort vs the gain so I'd like to make various suggestions:
* Just repair blocks in claim area (repair All for XYZ resources or by resource = repair al wood bloacks, repair all steel,..)
* Repair and replace missing blocks while also clearing some generated rubble (basically a load restore function, might be tricky if the disgn changed after the save however...)
Obviously that function should not be instant now available when mobs are close (no cheesing hordenight etc).
Other games like Empyrion do have such a feature but i am aware they are probably designed differently..