After 2.6... why use dew collectors?

Sure, it saves having to refill a generator, which you don't have to do very often and takes no real amount of time. But that's really not a big deal. If solar was cheaper, then the benefit would be worth the cost. But at the cost we have now, it just really isn't.
With the right buffs, the cost is greatly reduced. I buy the Q6 panels for about 17k with discounts instead of the base price of 64k. So the cost isn't really that bad. I'm usually selling enough to cover the cost of the panels when I'm buying them.

I'm not sure what you're running off your generator, but I have to refill mine every 2 or 3 days if I want to run them continuously.
 
With the right buffs, the cost is greatly reduced. I buy the Q6 panels for about 17k with discounts instead of the base price of 64k. So the cost isn't really that bad. I'm usually selling enough to cover the cost of the panels when I'm buying them.

I'm not sure what you're running off your generator, but I have to refill mine every 2 or 3 days if I want to run them continuously.
6 panels at that cost is still over 100k. And the power output of one bank is less than a generator (around half, IIRC). So for equal power, you're still looking at around 200k. Plus the time investment to try and find that many Q6 panels. I'm not saying you can't afford it. But the cost of it (time and money) just to avoid clicking to refill is really not worth it. Just my opinion, and I LIKE solar.
 
6 panels at that cost is still over 100k. And the power output of one bank is less than a generator (around half, IIRC). So for equal power, you're still looking at around 200k. Plus the time investment to try and find that many Q6 panels. I'm not saying you can't afford it. But the cost of it (time and money) just to avoid clicking to refill is really not worth it. Just my opinion, and I LIKE solar.
Fair enough.... I dont think 100k is that much. I usually have much more than that in the later stages of the game. In my current game, I'm on day 86 and have 15 Q6 solar panels with about 70k dukes remaining. So for me, solar is totally worth it.
 
I have a couple questions.

1) Why were empty water bottles even thought to be a good idea in the first place?
2) If a single bucket can be dumped, and create an infinite water resource...then what?
Wild guess.

1) Because a method of drinking water collection had to be provided even if
2) a cistern was created at at a base for the purposes of convenience and/or making glue, etc.

I gather complaints about natural water collection being back in the game will last as long and be as loud as when it wasn't, though that doesn't make sense as jar refund can be set to '0'. That's why I suggested empty jars be taken out of loot and water collected in the game world (from toilets, coffee pots, etc.) as previously: so that those who didn't want empty jars in the game at all would never have to see one. The only reason people have ever disliked empty jars is because they take up inventory space...until now.

Jars as fuel for dew collectors? Seriously? What do you burn them to produce water or what? It makes no sense whatsoever. I suppose TFP was offering an olive branch to those asking for dew collectors to require them...somehow and for some inexplicable reason...and figured it didn't have to make sense how it worked.

Dew collectors were fine, imo. What was important was providing a natural water collection method for those who wanted to use all the natural water sources in the game world and that was done in a way that provided no inventory inconvenience whatsoever to those never want to see an empty jar, which was covered by the jar refund slider. There was no need to put empty jars in loot and there was no need to put empty jars in dew collectors to satisfy both groups or, at least, there shouldn't have been, imo.

If dew collectors are left to require empty jars, it will look like a half-assed system because it is. I'd either go all the way or not include them in dew collectors. Personally, I'd never have required dew collectors to be "fed" with empty jars. Those who couldn't be satisfied with natural water collection being back in the game will never be satisfied until every system works as it did in A16 or as they do in VEIN or some other game engine template.
 
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Fair enough.... I dont think 100k is that much
Its super much for the the solar energy, since we cant craft solar panel and solar cells even after so many years of its existence! They should decrease solar prices about 4 times "minimum" while keeping it non craftable, or just simply allow us to craft them
 
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For me, the entire issue comes down to a toggle in the game setup"

1) Buckets & Bottles (Infinite water, no crafting required)
2) Dew Collectors (slow buildup of water, and only after crafting)

Option one disables Dew Collectors, and all the 'Goo Goo Gaa Gaa', whiner babies can play the game they want, with no need to suffer restrictions on how much water they have, and how fast they can get it.

Option two disables Buckets & Bottles, and dew collectors are restored to v2.4 stats. Crafting is required, and water comes in at a trickle.

Honestly, it is offensive how much whining there has already been on these forums over this issue, so just make the change above and all is as good as it needs to get.

Anyone?
 
Jar refund default should revert back to 0% as I think that should be the default way to play for new players since, IMO, it brings the best balance within the core game.

It would be nice to see dew collectors gain an increase in water gathering during rainy weather. Dew collectors would also benefit from having a larger water storage capacity so that it could function as a pseudo well which would make sense since it has a barrel attached to it.

This may help it fill a more quality of life role since it is clearly outclassed by the practicality of simply gathering water from a lake and boiling it.
 
Yeah, I think a solution that would hopefully appeal to "both" sides is making sky-collected water different from ground-collected water. Maybe it could be as simple as "Water" vs "Pure Mineral Water", or maybe not, but I think they should be different nonetheless.

Realistically, it would make sense that river/lake water might be polluted, underground water tables and such. Maybe heavy metals, or anything. I could also see water in urban areas (pools, sewers, etc) being "still water", and having slightly different but equally bad detriments.

Water collected by rain or dew would only have contaminants from the sky/atmosphere/air, so it'd make sense to be a lot more pure.

So the change that, at the moment, makes the most sense to me is changing some of the "better" drink recipes to require "clean water"/"filtered water", and simpler recipes such as Glue would require normal "boiled water". Boiling water doesn't magically make it clean.
 
Its super much for the the solar energy, since we cant craft solar panel and solar cells even after so many years of its existence! They should decrease solar prices about 4 times "minimum" while keeping it non craftable, or just simply allow us to craft them
If they decreased the cost by that much it would be so inexpensive that no one would bother with gas powered generators anymore. Solar is, and IMO should be, end game power. As I said earlier, with the right buffs to bartering you can get the cost reduced from 64k to about 17k and by that point in the game I was selling about 30k worth of goods per trader every 3 days.
 
For me, the entire issue comes down to a toggle in the game setup"

1) Buckets & Bottles (Infinite water, no crafting required)
2) Dew Collectors (slow buildup of water, and only after crafting)

Option one disables Dew Collectors, and all the 'Goo Goo Gaa Gaa', whiner babies can play the game they want, with no need to suffer restrictions on how much water they have, and how fast they can get it.

Option two disables Buckets & Bottles, and dew collectors are restored to v2.4 stats. Crafting is required, and water comes in at a trickle.

Honestly, it is offensive how much whining there has already been on these forums over this issue, so just make the change above and all is as good as it needs to get.

Anyone?
Unfortunately, that would cater the sense of progress (for some) from natural water collection to dew collector. I wouldn't specify one or the other -- natural vs. artificial -- even with a setup toggle.

I'd restore the way dew collectors formerly functioned. (No requirement of empty jars.) I'd remove empty jars from the game world (loot, etc.). That refund slider alone can handle whether or not they appear at all. I'd then ignore any and all complaints from both groups. One group wants no abstractions whatsoever. The other doesn't mind abstractions at all. You're not going to bridge that gap between them.
 
One group wants no abstractions whatsoever. The other doesn't mind abstractions at all. You're not going to bridge that gap between them.
At the risk of beating a dead horse.... I dont believe the issue has anything to do with abstraction. It has to do with the ability to collect water from a river. If they want to keep full abstraction and just have you collect jars of water by right clicking on a body of water, I think the pro jar faction of people would be satisfied.

That would be a terrible idea, IMO, since that would make water way too easy to collect. Adding jar was really just a way to allow water to be collected but still have it somewhat gated.
 
If they decreased the cost by that much it would be so inexpensive that no one would bother with gas powered generators anymore. Solar is, and IMO should be, end game power. As I said earlier, with the right buffs to bartering you can get the cost reduced from 64k to about 17k and by that point in the game I was selling about 30k worth of goods per trader every 3 days.
Remember that many players end the game somewhere around day 40-60 with 60 minute days. For solar to be valuable to the majority of players, it needs to be easily obtainable by players early enough to be used. I don't think most players are making that much money each game day at that point in the game. Some do, but I think most don't. In any case, I never really minded the cost of solar. I used solar all the time in the past and the price hasn't changed. What I think causes the problem is the time required to try and find enough solar panels of high level to make solar actually useful. Low level solar panels are basically useless and not worth getting unless you want to take up a LOT of space for solar to have enough power to do much of anything. The cost is not just money but also time and effort. Put it back to A20 or whenever and it'll be fine. Make high tier solar as easy to get as back then and it would be fine.
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At the risk of beating a dead horse.... I dont believe the issue has anything to do with abstraction. It has to do with the ability to collect water from a river. If they want to keep full abstraction and just have you collect jars of water by right clicking on a body of water, I think the pro jar faction of people would be satisfied.

That would be a terrible idea, IMO, since that would make water way too easy to collect. Adding jar was really just a way to allow water to be collected but still have it somewhat gated.
No, it's definitely abstraction. Collecting water from a river is only a small part of it as that could have easily been done without jars. Click to get water and you have a jar of water without any jar required. But that's abstraction and people complained about anything like that just as they do with the dew collector not using jars to make water. If people didn't care about abstraction, there wouldn't be any reason for people saying that jars appearing out of thin air or disappearing after use was a problem because that's just an abstraction -- the jars are still there but not shown anywhere except when filled with water.
 
No, it's definitely abstraction. Collecting water from a river is only a small part of it as that could have easily been done without jars. Click to get water and you have a jar of water without any jar required.
That is exactly what I just said.... I believe if they did that, people would've been satisfied. I disagree that abstraction was the sticking point. I'm sure some people would still argue, but I believe that the majority of people who wanted jars wanted them so they could collect water.
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Remember that many players end the game somewhere around day 40-60 with 60 minute days. For solar to be valuable to the majority of players, it needs to be easily obtainable by players early enough to be used.
Disagree again, if you're only going to play 40-60 days then you need to accept the fact that there will be things you don't get. Solar should be end game and end game should take longer than 40-60 days, IMO.
 
At the risk of beating a dead horse.... I dont believe the issue has anything to do with abstraction.
I think it does. One group wants every action they perform and every step of a process (e.g. "dew" collection to purification to the player collecting the end result from the collector) to be represented "realistically" in the game. The other other is fine with video game abstractions and not particularly interested in "realism". One group wants to "live" in the game; the other wants to play it.
 
I think it does. One group wants every action they perform and every step of a process (e.g. "dew" collection to purification to the player collecting the end result from the collector) to be represented "realistically" in the game. The other other is fine with video game abstractions and not particularly interested in "realism". One group wants to "live" in the game; the other wants to play it.
I dont believe that is what most peoples issue was. Like I said, IMO, all most people wanted was a way to collect water from open bodies of water. It was a simple as that.
 
I dont believe that is what most peoples issue was. Like I said, IMO, all most people wanted was a way to collect water from open bodies of water. It was a simple as that.
I think that particular audience is also part, actually separate from the other two groups, and they didn't specifically want jars to perform collection from natural water sources, but just to be able to collect from them. Obviously, different players are different and have different ways to play, preferences and all that jazz. But the jar "issue" comes down to aesthetics, in my view.
 
Disagree again, if you're only going to play 40-60 days then you need to accept the fact that there will be things you don't get. Solar should be end game and end game should take longer than 40-60 days, IMO.
At 40 days, the only thing left would be solar. You'd be able to craft Q6 of anything you care about, have done any T5 POIs you want, have whatever base you want. The only point to solar would be just to do solar.
 
Well I can't speak for everyone, but for me that was absolutely not the case. I dont recall seeing many people arguing that point either. But, rather than rehash the argument, I'll leave it at that.
Not arguing. Realism, abstractionism, retrofuturism, romanticism, etc. are all forms of art and appeal to the intangible. It's the technique -- the mechanics -- no one can agree upon.
 
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