mr.devolver
Refugee
Hello!
I was trying to create a small modlet patch to change some settings in Xyth's NPCs. The idea was to have one modlet patch that would make some changes without changing the original files, so that the changes are applied even if the Xyth's NPCs mod itself gets an update.
I started with some first changes for testing which must go to entityclasses.xml file, so entityclasses.xml of my mod looks like this:
Unfortunately, this doesn't work and I have no idea why. In the game, I receive no errors related to this mod, just two warnings telling me that my settings did not apply. I tried to solve this with couple of minor changes, but no matter what I tried, it always failed to apply in game.
What the heck am I doing wrong?
I was trying to create a small modlet patch to change some settings in Xyth's NPCs. The idea was to have one modlet patch that would make some changes without changing the original files, so that the changes are applied even if the Xyth's NPCs mod itself gets an update.
I started with some first changes for testing which must go to entityclasses.xml file, so entityclasses.xml of my mod looks like this:
Code:
<configs>
<set xpath="/entity_classes/entity_class[starts-with(@name, 'NPC')]/effect_group[@name='Base Effects']/passive_effect[@name='HealthMax']/@value">800</set>
<set xpath="/entity_classes/entity_class[starts-with(@name, 'NPC')]/effect_group[@name='Base Effects']/passive_effect[@name='HealthChangeOT']/@value">10</set>
</configs>
What the heck am I doing wrong?
