nocdeathman24
New member
armor should by default have reduced chance of bleeding tier based
so like scrap is 10 % less chance of bleeding
leather armor 10% less chance of bleeding
iron armor 15% less chance of bleeding
military armor 20 % less chance of bleeding
steel armor 30 % less chance of bleeding
i do alot of meele end game. i wear full steel armor fully modded
and find my self bleeding way to often when wearing steel armor. there has been times i have goten back to back bleeding in a chain of 6 bleedings in a row. bleed use bandage get hit again bleeding bandage. get hit again bleeding bandage. this doesn't makes sense when wearing steel armor or any armor for that matter. there should be some system in place that reduces bleeding chance. or you can add it in to the current talent tree with heavy armor and light armor talents.
so like scrap is 10 % less chance of bleeding
leather armor 10% less chance of bleeding
iron armor 15% less chance of bleeding
military armor 20 % less chance of bleeding
steel armor 30 % less chance of bleeding
i do alot of meele end game. i wear full steel armor fully modded
and find my self bleeding way to often when wearing steel armor. there has been times i have goten back to back bleeding in a chain of 6 bleedings in a row. bleed use bandage get hit again bleeding bandage. get hit again bleeding bandage. this doesn't makes sense when wearing steel armor or any armor for that matter. there should be some system in place that reduces bleeding chance. or you can add it in to the current talent tree with heavy armor and light armor talents.
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