Cernwn
Refugee
While the bloodmoon horde event is where the game gets its name from, in its current state it is simply a sink for time/ammo/materials and a (inferior) means of powerleveling. While improving upon the bloodmoon horde is surely something TFP will eventually get around to, I feel like it would be better to have more of a variety of different events in-game:
1)Some of this can be accomplished by expanding upon the quest scripting system, to add escort an NPC, defend a POI from multiple waves of wandering hordes, repair machinery/workstations, reinforce walls/windows/doors, establishing a safehouse/cache, drilling a well, connecting up power, or clean up trash/debris from a POI quests.
2)Similar to how building up heat in an area triggers screamers, construction noise/gunfire/explosions SHOULD have an immediate effect of drawing in zeds from a much wider area, regardless of time of day or phase of the moon. Each wave of zeds should get progressively larger and nastier until the player either leaves the area, dies, or wipes out 2 waves silently (resetting heat to 0 in the immediate vicinity).
1)Some of this can be accomplished by expanding upon the quest scripting system, to add escort an NPC, defend a POI from multiple waves of wandering hordes, repair machinery/workstations, reinforce walls/windows/doors, establishing a safehouse/cache, drilling a well, connecting up power, or clean up trash/debris from a POI quests.
2)Similar to how building up heat in an area triggers screamers, construction noise/gunfire/explosions SHOULD have an immediate effect of drawing in zeds from a much wider area, regardless of time of day or phase of the moon. Each wave of zeds should get progressively larger and nastier until the player either leaves the area, dies, or wipes out 2 waves silently (resetting heat to 0 in the immediate vicinity).