Blackrook
Refugee
I'm sure I saw a thread about adding prefabs to your game which might of covered this but I can't find it at the moment:
Okay I'm having a slight technical hitch testing prefabs I build on our multiplayer server.
I add the prefab to the prefabs folder on the server, add the prefab with location into prefabs.xml in the worlds folder.
and then I delete the region file in the saves to force it to reroll it when the server restarts.
This works fine - the prefab is placed where I want it etc.
BUT I am ending up with trees from the original creation of the map dotted through my prefab.
It seems to be where there are airblocks in the prefab.
I have
<property name="CopyAirBlocks" value="True" /> in the actually prefabs
but it doesn't seem to be overwriting the old trees.
I'm probably missing something obvious.....
Okay I'm having a slight technical hitch testing prefabs I build on our multiplayer server.
I add the prefab to the prefabs folder on the server, add the prefab with location into prefabs.xml in the worlds folder.
and then I delete the region file in the saves to force it to reroll it when the server restarts.
This works fine - the prefab is placed where I want it etc.
BUT I am ending up with trees from the original creation of the map dotted through my prefab.
It seems to be where there are airblocks in the prefab.
I have
<property name="CopyAirBlocks" value="True" /> in the actually prefabs
but it doesn't seem to be overwriting the old trees.
I'm probably missing something obvious.....