• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

Adding Item to Existing Progression Level

I'm currently using the following code to add a new item to an existing Progression level

<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']">
<display_entry icon="lightIndustrialRed" name_key="Supply Drop Beacon" has_quality="false" unlock_level="10" >
<unlock_entry item="supplyDropBeacon" unlock_tier="1" />
</display_entry>
</append>




Just wondering how i would go about adding it to an existing level in Progression, Example this one

Code:
		<display_entry icon="generatorBankA" name_key="electricianT1" has_quality="false" unlock_level="25" >
			<unlock_entry item="generatorbank,electricwirerelay,switch,tripwirepost,ceilingLight01_player,industrialLight01_player,industrialLight02_player,ceilingLight07_player" unlock_tier="1" />
		</display_entry>
 
I'm currently using the following code to add a new item to an existing Progression level

<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']">
<display_entry icon="lightIndustrialRed" name_key="Supply Drop Beacon" has_quality="false" unlock_level="10" >
<unlock_entry item="supplyDropBeacon" unlock_tier="1" />
</display_entry>
</append>




Just wondering how i would go about adding it to an existing level in Progression, Example this one

<display_entry icon="generatorBankA" name_key="electricianT1" has_quality="false" unlock_level="25" >
<unlock_entry item="generatorbank,electricwirerelay,switch,tripwirepost,ceilingLight01_player,industrialLight01_player,industrialLight02_player,ceilingLight07_player" unlock_tier="1" />
</display_entry>

Try using the new csv commands, specifically the example of adding to tags




 
Back
Top