rickyralph
New member
This modlet changes two things about the traders.
The first is that it increases the max allowed for all 5 traders in the wilderness to 2. (doesn't mean there will always be 10 traders, just a chance for more than 5 traders).
The second thing is that it allows players to sell at vending machines. I felt this gave the rental and player vending machines a little more purpose to single player games. The same rules apply as the trader though, meaning the machines have a buy back limit. They do reset every day though, with the exception of the machines found in the world (Such as the drink machines) Those reset on their normal time intervals.
Here is the modlet View attachment 26819
If you want here is a link to the trader prefab that can load into town.
Report any bugs here.
Enjoy:smile-new:
Note: This modlet will not work properly with any mods that change the rwgmixer like TheWildlands mod. It's a great mod but it deletes some of the prefab groups that my prefab is placed in. Feel free to edit my mod to work with any mod you have. Good Luck.
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Changed the zip file, moved the custom trader prefab modlet and added it to the prefab zip file.
Also not sure how to change the title, since it's misleading now.
Changed the game version in modinfo.xml to a comment.
Trader Rework.zip
The first is that it increases the max allowed for all 5 traders in the wilderness to 2. (doesn't mean there will always be 10 traders, just a chance for more than 5 traders).
The second thing is that it allows players to sell at vending machines. I felt this gave the rental and player vending machines a little more purpose to single player games. The same rules apply as the trader though, meaning the machines have a buy back limit. They do reset every day though, with the exception of the machines found in the world (Such as the drink machines) Those reset on their normal time intervals.
Here is the modlet View attachment 26819
If you want here is a link to the trader prefab that can load into town.
Report any bugs here.
Enjoy:smile-new:
Note: This modlet will not work properly with any mods that change the rwgmixer like TheWildlands mod. It's a great mod but it deletes some of the prefab groups that my prefab is placed in. Feel free to edit my mod to work with any mod you have. Good Luck.
--------------------------------------------------
Changed the zip file, moved the custom trader prefab modlet and added it to the prefab zip file.
Also not sure how to change the title, since it's misleading now.
Changed the game version in modinfo.xml to a comment.
Trader Rework.zip
Attachments
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