Hello,
It might be interesting to add a server option defining the distance between the bedrock and the surface.
As a result, a server with a depth of 100 cubes to bedrock would offer a gamestyle based on digging, mining, cultivation, construction and underground living.
And a server whose distance between the bedrock and the surface is 10 cubes would offer a gamestyle based on surface exploration, scavenging, looting, zombie fighting, quests and would offer fewer collapse problems.
Of course, some buildings have a depth greater than 10 cubes, but it is not a difficult problem to adapt, in a specific area, the depth of the bedrock to the depth of the building, or vice versa.
It might be interesting to add a server option defining the distance between the bedrock and the surface.
As a result, a server with a depth of 100 cubes to bedrock would offer a gamestyle based on digging, mining, cultivation, construction and underground living.
And a server whose distance between the bedrock and the surface is 10 cubes would offer a gamestyle based on surface exploration, scavenging, looting, zombie fighting, quests and would offer fewer collapse problems.
Of course, some buildings have a depth greater than 10 cubes, but it is not a difficult problem to adapt, in a specific area, the depth of the bedrock to the depth of the building, or vice versa.