add multi bedroll locations allowing for easy travel over long distance

Just to add food for thought as I haven't seen it mentioned here.

Ark has a reasonable implementation for this, where you have to store your entire inventory before activating travel at your bed because anything you are holding is deleted on fast travel between beds. You arrive at the other end naked and half dead. Isn't overpowered as you can't transfer items without making the physical journeys, but would allow multiple playstyles on one map for a long loved character.

Fed up of the concrete walls of your mega-fort in full swat gear? (dont forget to bank it or its gone!) -------bedtravel------> here is your woodsman cottage build with the woodsman gear you stored for all your roleplaying breaktime needs.

Sure you can just change maps.... But some people are sentimental and it doesn't at first glance appear to be a detrimental system.... A "why not" feature instead of a "must have" one.

 
Just to add food for thought as I haven't seen it mentioned here.
Ark has a reasonable implementation for this, where you have to store your entire inventory before activating travel at your bed because anything you are holding is deleted on fast travel between beds. You arrive at the other end naked and half dead. Isn't overpowered as you can't transfer items without making the physical journeys, but would allow multiple playstyles on one map for a long loved character.

Fed up of the concrete walls of your mega-fort in full swat gear? (dont forget to bank it or its gone!) -------bedtravel------> here is your woodsman cottage build with the woodsman gear you stored for all your roleplaying breaktime needs.

Sure you can just change maps.... But some people are sentimental and it doesn't at first glance appear to be a detrimental system.... A "why not" feature instead of a "must have" one.
Still super easy to exploit. Bring a bunch of stuff to someone's base, hide it in a chest with a bedroll and grief away. Can teleport back and forth as much as you want since you just stash your stuff before moving.

Heck just looting is crazy, can warp back to your base and do some work, warp back to town and loot more, then just go do 1 run later to bring back all the loot.

There really isn't any need for teleporting around, we have minibikes and will have Jeep's in A17 for transportation.

 
On one server I played on they have a /trade command and the well known /home command. The trade one is for TPing to a common trade hub/safezone thing for players to quickly exchange stuff. Is it practical and saves time? Sure. But is it fun? Not really, personally speaking. I love it when some trade agreement over the radio (global chat) is made and it instantly turns into a little (or big) mission of sorts that you have to accomplish. You have to prep for a journey and maybe new territory and the dangers en route. You may discover new useful locations. And then in case you trade with a new unknown player there's the anticipation of how the trade will turn out. Will I get backstabbed? Should I bring a friend to follow at a safe distance as backup? Should I just not risk bringing any good gear at all? Should I stop and hide my bike nearby the meeting point? etcpp

In regards to the sentiment of wanting to switch it up with the bases and playstyles: Why does the switch to another base have to happen instantaneously? What's the problem with having a nice trip inbetween, do some lootin and killing along the way and in areas you're not always active in? There you already have your switch in playstyle as a means to switch to another playstyle. :D

Same server as above had /home and /home2 allowing to insta-TP to 2 locations you choose plus /return, which basically gave you an extra free TP spot at wherever you are. Again practical in some situations and immersion breaking and cheaty as hell in other situations. Instead of facing decisions on what loot to bring home and what to stash or simply leave where it is, you'd just jump back and forth between a base and a loot town. Needless to say that it took me less than 3 hours to be fully equipped in mid-tier stuff and less than ~4 days to get crazy rich on that server. And so was every other player there, which made trading between players (or stealing from them) something that was almost redundant altogether. Boring af.

Also laggy af, as around 15 players pretty much constantly TP-ing around put quite the strain on the system.

IMO the occasional need to do a long trip is important for a full overall experience of the game. It adds to the variety of things to do and incentivizes exploration.

Bikes already are a thing and additional vehicles for moving around fast are on the way. That's more than enough, it's just right for the size of a randomgen map.

For me the lack of "magical" fast travel is integral to 7DTD's contemporary setting. It's not a Sci-fi game or a medieval-ish fantasy.

Unless you're Guppy and create a full conversion mod to make it such. Shoutout to Guppy.

This is just my preferences and opinion and as so often in such matters, I ultimately say it's one of the things that should be kept optional, but would be worth to have it be part of the actual game and not just 3rd party plugins on servers.

 
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