bob of zimbabwe
New member
like the title says add multi bedroll locations allowing for easy travel over long distance
We did have multi bedroll locations back in early builds (a3 or 4 or so.. been a while lol) before it was removed. You could select which spawn point to go to after a death.like the title says add multi bedroll locations allowing for easy travel over long distance
Yeah, it would be like fast travel in Skyrim. You can only fast travel to locations once you've actually traveled there. Single player only.This could be a thing within single player because you can fast-forward the time but for MP this is just like teleporting.
That's interesting, I don't remember that ever being a thing. I do remember doing a quick death to teleport to my one and only bedroll without any drawbacks... but multiple bedrolls... nope... doesn't ring a bell.We did have multi bedroll locations back in early builds (a3 or 4 or so.. been a while lol) before it was removed. You could select which spawn point to go to after a death.
It will never be added because there should NOT be an easy way to travel over long distances. It's a survival game, you can't just teleport all over the map and go loot crazy.like the title says add multi bedroll locations allowing for easy travel over long distance
how do you imgine fast travel to your bed without losing the loot (drop all)? but yeah it would be too easy anywayWhat Fox said.
Plus you would have people fast-traveling and wondering why their athletics never gets past level 2.
Not all servers have loot set to drop all on death.....how do you imgine fast travel to your bed without losing the loot (drop all)? but yeah it would be too easy anyway
Again that would be easy to abuse by just picking up your bedroll near you and then you can teleport 10km away.What I could agree on is a system where you can place multiple bedrolls, but the game automatically spawns you in the nearest bedroll (you cant choose). This way people wouldnt use it as teleport, but it would still help with long distance travelling as you will basically have checkpoints. People already do this now, only its annoying because your original bedroll is made dysfunctional.
I guess that's all you can hope for (if madmole doesn't change his opinion^^):What I could agree on is a system where you can place multiple bedrolls, but the game automatically spawns you in the nearest bedroll (you cant choose). This way people wouldnt use it as teleport, but it would still help with long distance travelling as you will basically have checkpoints. People already do this now, only its annoying because your original bedroll is made dysfunctional.
I think its fine as is but I would like support for multiple bedrolls so I can teleport to a different bed if one gets destroyed. We removed multiple beds because death had no consequences. Now it does so as long as we put in a bed cooldown timer I think it would be ok. A17 though, nothing is changing right away.
I think this would exploit the 'survival' aspect of the game. Although...I guess that feature would be optional - if you only placed one bedroll you'd obviously be playing without the spawn feature. I personally don't like easy mode with survival games. Defeats the purpose.like the title says add multi bedroll locations allowing for easy travel over long distance
then maybe i add a suggestion i make since last yearfast travel, no, but definitely the ability to establish travel havens from sleepers without having to custom-build a bunker or watchtower for a 1-2 night stay.
Well for starters a couple of spawns in a POI shouldn't be a big deal. Just kill them and move on. It's not like if you get 5-6 zombies in a POI you can't use it anymore. You can also just leave a stash of weapons outside in a tiny wood shack for if you get over run and need a place to resupply to take back your base.I just want multi-beds because I usually build up safehouses and travel stops in my SP game, and it's a PITA when you can't use a prefab because zombies spawned inside your 'secured' camp because 'there can only be one bedroll safe zone'.
fast travel, no, but definitely the ability to establish travel havens from sleepers without having to custom-build a bunker or watchtower for a 1-2 night stay.
Agreed. When I'm looting a town, I'll usually drop a chest in the road just to stash findings.Well for starters a couple of spawns in a POI shouldn't be a big deal. Just kill them and move on. It's not like if you get 5-6 zombies in a POI you can't use it anymore. You can also just leave a stash of weapons outside in a tiny wood shack for if you get over run and need a place to resupply to take back your base.
Spawning 10 km's away to a different base is overkill when a single chest outside the poi with gear solves your issue.
The only issue I see with #3 is with pvp. Can place a chest near someone's base and load it and Zerg them and when done just spawn back at your baseAgreed. When I'm looting a town, I'll usually drop a chest in the road just to stash findings.
It would be neat to have a "temp" bedroll that's placeable for nomad play, but it isn't required.
IMHO, the best would be to give three options instead of two.
1. Spawn on your bedroll.
2. Spawn near your bedroll.
3. Spawn near where you died.
The third would act like the spawn near your bedroll, except it would use your death location/backpack as the target.