UbberN00ber
New member
i want to add new item to the Yeahscience progression RecipeTagUnlocked .. so how can i add an item (modlet) without it over riding the exsisting items.. i can hard code it but would rather mod it. posted below is the xml and highlighted is the items i want to add thru a modlet
i did try a modlet but it over wrote items so they cannot be crafted
this one
<effect_group><passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkYeahScience"/><!--carBattery-->
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="chemistryStation"/>
<passive_effect name="CraftingTime" operation="perc_add" level="1,5" value="-0.2" tags="chemStationCrafting"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="medicalFirstAidBandage,medicalPlasterCast,mineCookingPot,rScrapIronPlateMine,ammoGasCan,resourceOil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="medicalFirstAidKit,drugSteroids,resourceMilitaryFiber,mineHubcap"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="drugAntibiotics,batterybank,carBattery,mineAirFilter"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5" value="1" tags="drugFortBites,drugRecog,solarCell,StickyTrap"/>
i did try a modlet but it over wrote items so they cannot be crafted
this one
and this one<set xpath="/progression/perks/perk[@name=perkYeahScience]/effect_group/passive_effect[@name=RecipeTagUnlocked]/@tags">StickyTrap</set>
<configs><append xpath="/progression/perks/perk[@name=perkYeahScience]/effect_group/passive_effect[@name=RecipeTagUnlocked' and @value='1' and @level='5]/@tags">,solarCell</append>
</configs>