Add experience gain from killing with traps!!!

Heck, I never even put points into the perk that gives experience for using those and I use them in every game.
I won't say I'm surprised by your argument. Electric fence and fan help to survive, and mines and stakes - to kill. Don't confuse these.I'll try to create a poll, but I doubt there will be enough people to take part to be sure of their impartiality. And no. Returning to the previous post. If earlier the number of zombies you could kill was limited and it didn't matter whether you slowed down their appearance or not, now the faster you kill zombies, the faster new ones appear, thus the number of zombies from which you began to receive experience after the update increased. If you think that by blowing up a bunch of mines, you instantly get a bunch of new zombies from which you can collect experience, then yes, it will be a freebie. It's great that I came to this idea, but this only works if the number of zombies during the blood moon is really unlimited. In this case, I would like the amount of experience from missions to be increased, and then remove the experience from killing zombies during the blood moon. Then all means of killing will be equal.

 
Killing zombies is probably the worst way to gain experience in the game.

That said, I pretty much only use spike traps in the early horde nights to deal with vultures.  The damage they do isn't worth the trouble of making and placing them beyond that.  I never use mines because they're terrible and I can't be bothered.

If we still had spike traps that could damage/kill more than a single zombie before they broke, I'd happily use them again.

 
I won't say I'm surprised by your argument. Electric fence and fan help to survive, and mines and stakes - to kill. Don't confuse these.I'll try to create a poll, but I doubt there will be enough people to take part to be sure of their impartiality. And no. Returning to the previous post. If earlier the number of zombies you could kill was limited and it didn't matter whether you slowed down their appearance or not, now the faster you kill zombies, the faster new ones appear, thus the number of zombies from which you began to receive experience after the update increased. If you think that by blowing up a bunch of mines, you instantly get a bunch of new zombies from which you can collect experience, then yes, it will be a freebie. It's great that I came to this idea, but this only works if the number of zombies during the blood moon is really unlimited. In this case, I would like the amount of experience from missions to be increased, and then remove the experience from killing zombies during the blood moon. Then all means of killing will be equal.
No, the number of zombies isn't unlimited on horde night.  As far as the perks that you quoted me about... I specifically said blade traps and turrets.  Those kill things.

In any case, you are stuck on this idea and I don't really want to spend more time on it.  My view is that passive experience doesn't belong in a video game unless it's an idle game, which this isn't.  And as I said earlier, I'd prefer getting rid of all trap experience rather than adding experience to mines or spikes.

 
And as I said earlier, I'd prefer getting rid of all trap experience rather than adding experience to mines or spikes.
I agree that all experience from traps in the game should be removed, but please enlighten me, am I right in understanding that the number of zombies that now appear during the blood moon is the number of zombies that used to come out in groups, but is now stretched out over the entire duration of the event? (I thought it was converted to the number of zombies per hour)

 
I agree that all experience from traps in the game should be removed, but please enlighten me, am I right in understanding that the number of zombies that now appear during the blood moon is the number of zombies that used to come out in groups, but is now stretched out over the entire duration of the event? (I thought it was converted to the number of zombies per hour)
No, it's the same as before.  The last group just comes out more slowly.  It doesn't actually prevent your from finishing them off early.  I usually have them all killed long before 4am in the earlier horde nights.

 
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