<buff name="zombieInvisible" hidden="true">
<duration value="10"/>
<stack_type value="ignore"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="zombieInvisibleNotification">
<requirement name="NotHasBuff" buff="zombieInvisibleBlocker"/>
</triggered_effect>
<passive_effect name="LightMultiplier" operation="perc_subtract" value="2">
<requirement name="NotHasBuff" buff="zombieInvisibleBlocker"/>
</passive_effect>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" target="self" buff="zombieInvisibleBlocker"/>
</effect_group>
</buff>
<buff name="zombieInvisibleNotification" name_key="Camoflauge" description_key="Invisible to zombies for 10 seconds, effect cannot occure more than oce every 60 seconds" tooltip_key="Shh... Quiet! zombies cant see you" icon="ui_game_symbol_defense" icon_color="135,206,250" remove_on_death="true">
<duration value="10"/>
<stack_type value="ignore"/>
</buff>
<buff name="zombieInvisibleBlocker" name_key="UhUhUh" description_key="You have recently become invisible to zombies, they are on to your shenanigans" tooltip_key="Oh ♥♥♥♥, they're on to me" icon="ui_game_symbol_speed" icon_color="255,140,0" remove_on_death="true">
<stack_type value="ignore"/>
<duration value="60"/>
</buff>