PC Absolutely no point now in Alpha 17

I think a few are missing the point here.. What im saying is :-
I could mod out (scrap/Delete) Antibiotics, Herbal Biotics, First aid Kits ,First aid Bandages, Aloe vera plants NOT NEEDED in the game now to survive ..I don't use or need them..so even if i had a stockpile what good are they.

Antibiotics and Firsts aid kits used to be the golden ticket when i found then...Now i drop them

aloe vera plants not needed..i used to race to find a desert to collect these
The healing perk does make these less important (and maybe another perk or two), but as somebody pointed out, they remain fairly useful/important for melee fighters. Obviously, a sniper will not need as many. I've slogged through some tough POIs and a busy horde night, and first aid/aloe have saved my life. (I think the infection debuff is broken. It will return, and it will be a female dog. Even for just the few minutes that I have been infected, the stamina drain is killer.)

 
I'm confused....instead of carrying a stack of FA bandages or FA kits....you instead take up TWO inventory slots and THREE times the applied items to use bandage, painkiller, bandage?

Seems like FA bandages would be easier...especially with how easy it would be to grow a few aloe.

I'll agree the infection seems neutered....but that baseline infection, with basically double stamina costs on everything can cripple you for it's duration...the problem is that antibiotics take time to work, and the infection goes away within a couple minutes anyways, so the antibiotics just don't do anything...by the time i get back to base and take my antibiotics, 3 out of 5 minutes are gone by anyways (because everything is so laborious while infected) and then i take the antibiotic and wait a minute or two...out of the 2 minutes the infection naturally has remaining anyways...to be healed...

 
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I think the whole "illness and curing" system needs some kind of tweaking or reworking. Examples below:

- I get food poisoning and lose my max health. Solution: apply bandages to "non-existent wounds".

- Same with max stamina. Solution: eat some food to regain it, even considering the constant loss, if you have big enough stockpile of food you don't have to have any cure for this.

My comment to the reply of my previous post: If you are being constantly bitten, just like in real life you wouldn't have time to stop the bleeding in a second. Mauled by a bear, even tougher. On the other hand, if you survive with a couple wounds, you would be able to apply proper bandages to your wounds or change them. If the bandages get dirty at some point it would give an incentive to make more bandages, not simply stockpile your cloth fragments. Of course, if you're bleeding from your wounds, the type of wounds would determine your HP loss (not your Max HP!), apart from the actual loss of HP from being hit.

Additional change i would do for health management would be to detriment max health based on specific symptoms:

1. Each wound would decrease MH based on severity (3 on minor, 5 on medium, 7 on heavy, 15 on critical). Healing would decrease this drop over time.

2. Each type of illness would decrease MH based on severity - Infection slowly decreasing until you're for example 20% MH. Food Poisoning down 20 points.

3. MH wouldn't be just a number and decrease as you get hit/wounded, but simply indicate how healthy you are. Based on previous points, if you're sick or wounded you wouldn't have full HP available. Therefore you wouldn't be able to use bandages over and over until you "heal".

I understand some of this or almost all is a concept that may be used somewhere else. We are not talking about copying a whole game, but a mechanic that is good in my opinion.

 
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