PC About the upcoming changes for water. And farming

It has given murky water an actual presence in the game beyond being a glue component.
I also used murky water to save space. The stack size of clean water in A20 is 10 and that of murky water is 125. I hope that in A21 the stack size of clean water will be adjusted so that you don't have a whole chest full of clean water when you want to stock it for making glue in large quantities.

 
I also used murky water to save space. The stack size of clean water in A20 is 10 and that of murky water is 125. I hope that in A21 the stack size of clean water will be adjusted so that you don't have a whole chest full of clean water when you want to stock it for making glue in large quantities.
I suggested this very thing to the devs. Agreed that higher stack sizes of water make sense with jars gone and crafting needs changed. 

 
Ya, should be able to carry atleast 24 .8L bottles in you backpack.

May have to drop a couple of  brick stacks though, I am not as strong as I used to be in my 20s :).

 
I changed the stack sizes on a buncha stuff to make things more consitent.

water (boiled/purified) being one.

'course, made a typo, trying to set 7.62 bullits to 300, and had an extra zero. I decided to leave it in for giggless.

I make glue in batches of 250 so that I have lots of duct tape, thus repair kits.

Will have to see how the changes work out.  If I don't like'em, well, that's what xml editing is for.

(and I bet I'll still have to "fix" various stack sizes)

 
At LotL 3, farming is very easy.  For just me, I have a total of 13 plants at a time and really only need maybe 6-7.  My normal production is 2 potato, 2 pumpkin, 2 blueberry, 3 mushroom, 4 corn.  I don't even use blueberries or pumpkins, but am stocking them up.  The rest has gotten me so much cooked food for myself that I've stopped normal farming and switched to flowers to build up a stock of mineral water.  Even getting no seeds back, I still have fruit after making new seeds.  At lower levels, that wouldn't always be the case, but you should still be doing okay farming.

Worst case, at lower levels you might need to buy a few fruit now and then to create more seeds.  I think that is reasonable if you aren't going to max out LotL.

 
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About the glass jars. What is so important about them?


I wouldn't say that the jars in particular are important, but being able to make a container to put water in is kind of a staple for survival games.  I mean, we can make gyrocopters in this game but we can't make a container to transport water? ....in a survival game...for real... I don't care if they take them out or not as far as mechanics go but TFP certainly doesn't spend any time thinking about immersion.  It's all kind of haphazard, sometimes seemingly for the sake of changing systems so they can have some more lines of text on the next Alpha update list.

 
I wouldn't say that the jars in particular are important, but being able to make a container to put water in is kind of a staple for survival games.  I mean, we can make gyrocopters in this game but we can't make a container to transport water? ....in a survival game...for real... I don't care if they take them out or not as far as mechanics go but TFP certainly doesn't spend any time thinking about immersion.  It's all kind of haphazard, sometimes seemingly for the sake of changing systems so they can have some more lines of text on the next Alpha update list.


The thing is: If there are absolutely no containers in a game and you can just transport any liquid anyways then you won't notice anything strange at all. Because you will automatically assume that the liquids are already in containers.

Did you notice that you don't ever do any movements to open any containers? In your mind you fill in the blanks and just accept that you opened that toilet cupboard to get at the stuff.

Did you ever think it strange that the water you get from a toilet water tank is already in a glass jar? If not, you filled in the blanks and accepted that there were containers you could fill it in.

Did you ever notice that you don't need to take a leak? You filled in the blanks and accepted that this part is not simulated, just like water containers.

I could probably find more examples. If you never saw EA 7D2D and only the released game with no water containers at all you would probably never have a doubt and accept this as one of the things that are simply not simulated.

 
The thing is: If there are absolutely no containers in a game and you can just transport any liquid anyways then you won't notice anything strange at all. Because you will automatically assume that the liquids are already in containers.

Did you notice that you don't ever do any movements to open any containers? In your mind you fill in the blanks and just accept that you opened that toilet cupboard to get at the stuff.

Did you ever think it strange that the water you get from a toilet water tank is already in a glass jar? If not, you filled in the blanks and accepted that there were containers you could fill it in.

Did you ever notice that you don't need to take a leak? You filled in the blanks and accepted that this part is not simulated, just like water containers.

I could probably find more examples. If you never saw EA 7D2D and only the released game with no water containers at all you would probably never have a doubt and accept this as one of the things that are simply not simulated.


Fair enough.  Just to add...did you ever notice that you don't even have to squat to jump up?  Your avatar just levitates.  I wish they would put some effort into the player avatars like they have the zombies.

 
Fair enough.  Just to add...did you ever notice that you don't even have to squat to jump up?  Your avatar just levitates.  I wish they would put some effort into the player avatars like they have the zombies.


Not sure I ever noticed that in particular, though I did notice that avatars generally had inflexible and incorrect movement. For example while climbing ladders.

 
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I would still revert the quality gate in favour of crafting. So no lvl6 items in the loot, or quite rare, no lvl 6 at traders, and the only reliable source of lvl6 for crafting. And crafting dependant on the int tree, not in other usage related trees. Otherwise the smith has to be all 10th round up in all trees, and that makes no sense. Oh yes, and I noticed that gun parts became really rare to find. There is a higher chance of finding a complete gun lvl3-4 than finding parts to build it.

Wasser question? You can always craft jars at forge, so f it...

Stack sizes? Yep did increase the stacks for ammo to 500 as it is becoming really annoying late game o carry around packs of it, especially during skyscrapers missions.

 
I would still revert the quality gate in favour of crafting. So no lvl6 items in the loot, or quite rare, no lvl 6 at traders, and the only reliable source of lvl6 for crafting. And crafting dependant on the int tree, not in other usage related trees. Otherwise the smith has to be all 10th round up in all trees, and that makes no sense. Oh yes, and I noticed that gun parts became really rare to find. There is a higher chance of finding a complete gun lvl3-4 than finding parts to build it.
In A21, the Perks no longer affect the quality of what you can craft. The amount of magazines you find defines what you can craft and the quality of the items you craft.

Wasser question? You can always craft jars at forge, so f it...
In A21 no more. Empty jars are completely removed from the game. You can find water in jars in loot and you get 3 jars of clean water per day from the dew collector.

 
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I would still revert the quality gate in favour of crafting. So no lvl6 items in the loot, or quite rare, no lvl 6 at traders, and the only reliable source of lvl6 for crafting. And crafting dependant on the int tree, not in other usage related trees. Otherwise the smith has to be all 10th round up in all trees, and that makes no sense.


You could make a mod with this. But then be prepared for people asking you why everyone needs INT now to craft a perception-based weapon for example. Your mod might make sense in servers with really high population which might have a specialist smith, for the typical single player or <8 person co-op games such specialization makes no sense.

Oh yes, and I noticed that gun parts became really rare to find. There is a higher chance of finding a complete gun lvl3-4 than finding parts to build it.

Wasser question? You can always craft jars at forge, so f it...

Stack sizes? Yep did increase the stacks for ammo to 500 as it is becoming really annoying late game o carry around packs of it, especially during skyscrapers missions.

 
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Stack sizes? Yep did increase the stacks for ammo to 500 as it is becoming really annoying late game o carry around packs of it, especially during skyscrapers missions.
It kills me that you cannot craft boxes of ammo from existing ammo. I modded that in myself because it made absolutely no sense that the only way to craft ammo boxes was from raw materials.

EDIT: I know there is a benefit to crafting ammo boxes from raw materials (it takes less materials!) but your character finds so much ammo in the world that eventually you end up with stacks upon stacks of loose ammo taking up valuable inventory space. So all I did was add a second recipe for ammo boxes to take the same amount of bullets you get when the box is opened (usually 100, but varies depending on type)

 
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