Game rules are anything but arbitrary
Game rules are up the whim of the developer, different devs can make up completely different game rules within the context of making a game -> arbitrary. Nothing set in stone about how a game has to be designed.
it's the underground invincibility that should not, because it invalidates the very purpose of
"Should not"? So it "should be" just as valid if I come to you and say "But you have to play it only by using turrets and manpower, no base! Because reasons!". That's classic tower defence.
There were many invincibilities in a16, all of them with no risk, resulting in survival, no xp gain, no loot gain:
- Swimming in the middle of a medium+ sized body of water
- Making a tower high enough to avoid detection
- Building an enclosed box in a tree
- Building a suspended enclosed box with spread out legs
- Logging off during horde night
- Building a deep bunker
- Hiding on the roof of a high building
- Driving during horde night
- Staying inside of RIP's fortress while he's getting the job done
What if someone helps you during horde night but they didn't spend all week on getting ammo stocked up and they only kill 2 zombies. Do you kick them out because they're lazy and exploiting your hospitality?
Bunker builders and those who survive horde night passively, stay safe, but as a trade off they don't gain anything either - ever thought of that?? That should be fair enough as a trade off. They don't risk anything, but they don't gain anything either! Ironic that in a17 you horde nighters don't gain anything either except XP. Which makes it even harder for you to argue your mute point!
Why I personally like bunkers: because I got a little sick and tired of spending all week repairing fortresses while everybody else was out frolicking about, looting and having fun, then next horde night, the same. And that's entirely my problem, because I chose to maintain everybody's fort, for years. And get this: if I build a bunker it's *also entirely my problem*! Fortress building was fun in the beginning until it turned into a tedium. I have nearly 4000 frigging hours in the game. How many millions of tons of material do I have to create and use for repair before I have your and every other whiners holy permission to be tired of it, before I can retire to a frigging bunker? I want to have more time to explore the land, not just to have to repair for nearly all week every single week (and if in a response you tell me to just go play a different game then, I'm going to come and slap the stupidity out of you! I'm having perfect fun doing what I'm doing, thank you very much and I don't need your permission nor advice!). I have a bunker so I can enjoy the rest of "the rules" more if that makes you happy! 7DTD is not JUST and ONLY a horde night game for crying out loud! Why the hell do the devs bother with all the POI's if the game is ONLY about building a fort and defending it every 7 days. All it would need for that would be a 300 square feet map, a trader, some loot crates and a quarry. BS!
However I must ask you to respect the changes being done to survival mode and realize that playing pretend and using self-imposed rules in order to be able to enjoy the game, is essentially the same with not playing a game at all. With that same logic, it wouldn't matter what game I played - just my imagination. I could play RPGs as survival games, action games as tower defense games and so on. It's actually terribly asinine to be asking someone to do that. There is a reason game genres exist and as I described earlier it's their ruleset which makes them what they are.
I don't have to respect anything like that as long as I don't bother anybody! And I can do something about it if I don't like it. I don't have to respect that at all! Why do you think you can tell me that? I can play with what ever self imposed rules I want, thank you very much! Why don't you respect my right to chose to play as I want in stead and respect a16 but are in stead all griped up about what rules were in place then? Why don't you just "respect" those rules?? Make your mind up! Must ask me...?! Darn then I must ask you to... uhm... let's say... at least kill 400 zombies every horde night or I'm gonna get my knickers in a twist... and I'm going to be *all concerned* about you! I have news for you: you can't ask me squat. I can play the game any way I want, just like everybody else, that includes you!
How is imposing your own rules the same than not playing at all? Total BS! I imposed a rule on myself saying that I would stick to staying on a one square mile island and living off the land and only harvest random spawns. Should I have asked for your permission first? Should I have checked with the game rule police? I had a blast doing that, I would do it again if it was possible. Those were self imposed rules and they lead to an awesome challenge which was super fun to play!
Terribly asinine? How is making your own choices in a game terribly asinine? Every single player is making their own decisions when playing a game all the time. Nobody comes to check if everybody is okay with what ever they are doing. Are you asking others if it's okay you build your little fort in a certain place? No. And you wouldn't expect having to do that either. Do you go about on game maps seeking out people who have built bunkers just to berate them? Or maybe they didn't build their fort up to spec, maybe you better start checking up on *everybody* to see if they conform to your personal standards? How can you sleep at night? THAT is terribly asinine - because it's none of your f* business how other people play! Most of the time you wouldn't even know about it!
There is only ONE SINGLE THING I think you have the right to obsess about that was a problem in a16: someone staying in the middle of a large body of water, outside of spawn distance, during horde night. Because that would *break* horde night, for EVERYBODY currently playing. There you have a say about what they are doing, but in absolutely no other type of instance!
Of course it's not ok telling other people how they are supposed to play a game - good thing none here did that.
You and a few select others are upset about some other players' freedoms to play as they wish, cute but now you're being a plaster saint. That's exactly what you're doing and I'm calling you out on it!
so please stop chasing ghosts or seeing sociopaths everywhere. That alone warrants concern.
LOL. Warrants concern. Thanks. Please, don't ever contact me, I'm not interested in your sincerest concern. That was pretty lame, so lame in fact I had to use it earlier in my response.
No I'm not chasing ghosts, I'm chasing opinions that want to impose their own playstyle onto players by objecting to their freedoms of choice!
Do you know what a sociopath is? If you were one you'd already bombarding me with PMs that contain incredibly horrible insults and trying to intimidate and scare me, just because I dared question your complete and unquestionable authority on how to play this game and telling me that I'm the scum of the earth and that you look forward to the day I die. No, this is about players who think they can dictate how other players should play their game. It's not sociopathic, it's just immature and egotistic.
Let's dive into the ways we can meaningfully define the word exploit:
Exploit might mean that you are using or benefiting from a rule or situation: You build a wall around your base and are exploiting the effect it has, by it giving you and your belongings protection. Is that what you mean by exploit? Then every surface dweller is doing that.
But let's stick to "video game exploits" and I'll go to our friend Wikipedia for some inspiration:
https://en.wikipedia.org/wiki/Video_game_exploit
The only relevant one that comes close is the "safe zone" exploit. By that definition
again: you all who complain are the ones using it! Because you create a safe zone from which to kill zombies, reducing the risk of being attacked! Bunker builders are actually LESS exploitative as they are completely defensive and passive, they don't partake in the horde night at all, gaining NOTHING. Absolutely nothing. You on the other hand have devised various exploitative ways to protect yourself from attack and are gaining XP and loot while staying in disproportionate safety. Weird how things turned on their head, right?
Actually I have come up with pillbox designs in the past that are real exploits because I can shoot and club zombies from them without them reaching me at all OR them being able to do damage to the structure. If you saw one you wouldn't be able to tell and you wouldn't' know the difference and you wouldn't say a word... What probably irritates you and a select few others I bet is that you are guys who are always trying to stay in the top spot in the player list, because I see no purpose to being opposed to this other than some weird obsessed ego trip about how many deaths a player has on their spread sheet! So what are you going to do about horde night loggers? They are not even making the effort to build a bunker. You have to learn to accept that there will always be a way to avoid horde night. The problem is yours, not anybody else's!
Thanks for playing. If that was your best try, then all it did was expose yet again how mute the point is of bunkering being exploitative.