PC ability to Dig down for zombies. WHY

Can anyone share their real life experience of zombies?
Yeah....

Watched a sad video of a family at a restaurant.

Young couple with three small kids.

Everyone at the table was clicking on their phones.

They didn't speak to each other the whole time.

This was a real family.

That's sad.

Put down your phones people.....

And kill zombies in A17e!

7DTD bringing families together since A1.
 
I'll say what I've said before... The idea that zombies can somehow detect you well below the surface is pretty immersion-breaking. Yeah, I know the game is survival "horror" crafting tower defense and still stand by the point that zombies finding you and digging at you isn't my cup of tea. Some people want to have what they see as a realistic way to keep their stuff safe, ESPECIALLY ones who don't get to play too much. Coming online and spending half of your time filling random holes above your base is not only tedious, it's really boring. I had a very productive chat with Faatal about this on a much older A17 thread and there will hopefully be some work done on the whole detection system later on, so it is what it is. IIRC, their detection works X blocks in all directions around the zombie, so if you get lower than that underground, you won't have this issue. I hope that's still true.

 
I'll say what I've said before... The idea that zombies can somehow detect you well below the surface is pretty immersion-breaking. Yeah, I know the game is survival "horror" crafting tower defense and still stand by the point that zombies finding you and digging at you isn't my cup of tea. Some people want to have what they see as a realistic way to keep their stuff safe, ESPECIALLY ones who don't get to play too much. Coming online and spending half of your time filling random holes above your base is not only tedious, it's really boring. I had a very productive chat with Faatal about this on a much older A17 thread and there will hopefully be some work done on the whole detection system later on, so it is what it is. IIRC, their detection works X blocks in all directions around the zombie, so if you get lower than that underground, you won't have this issue. I hope that's still true.
I don't see how keeping your stuff safe would be an issue, as long as you keep them out of the way, in any of these cases. I'd prefer other kinds underground threats rather than digging zombies as well, like dynamic environmental dangers, but atm it's the only thing that makes the underground interesting, so personally, I am thankful for it.

 
I guess everyone has a core desire for the game that gives perspective to their answers. I play the game from the perspective that I woke up some random day and bam, zombies. My idea of what a zombie comes from 30 years of so of watching zombie movies and playing zombie games and none of those included zombies with superpowers.

Realistic underground threats like oxygen levels, black lung, etc. would be great! Build a concrete bunker and alleviate most of your lung issues, but need a ventilation shaft / system? Hell yeah.

 
I guess everyone has a core desire for the game that gives perspective to their answers. I play the game from the perspective that I woke up some random day and bam, zombies. My idea of what a zombie comes from 30 years of so of watching zombie movies and playing zombie games and none of those included zombies with superpowers.
Realistic underground threats like oxygen levels, black lung, etc. would be great! Build a concrete bunker and alleviate most of your lung issues, but need a ventilation shaft / system? Hell yeah.
Seems like you're making a lot of assumptions.

We have no idea what caused the zombies.

What if it's a demonic thing?

Some malevolent force guiding the zombies towards you that seeks your soul.

Could be.

Thing is, until we have an official story line we don't know.

Also,

I've been watching zombies movies for 40 years and I can tell you with certainty that...

... yes! Sometimes zombies DO have super powers.

https://screenrant.com/15-best-undead-superheroes-ever-all-time/

 
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I guess everyone has a core desire for the game that gives perspective to their answers. I play the game from the perspective that I woke up some random day and bam, zombies. My idea of what a zombie comes from 30 years of so of watching zombie movies and playing zombie games and none of those included zombies with superpowers.
Realistic underground threats like oxygen levels, black lung, etc. would be great! Build a concrete bunker and alleviate most of your lung issues, but need a ventilation shaft / system? Hell yeah.
Same for me. Although being threatened in a survival game should take precedence, if that can be done with more intuitive ways and less gimmicks, that is the way it should be done. I am happy with the changes because something basic, such as being threatened is achieved. But that doesn't mean I will stop spamming for even better, more creative, less tedious ways to achieve that.

 
Seems like you're making a lot of assumptions.
We have no idea what caused the zombies.

What if it's a demonic thing?

Some malevolent force guiding the zombies towards you that seeks your soul.

Could be.

Thing is, until we have an official story line we don't know.

Also,

I've been watching zombies movies for 40 years and I can tell you with certainty that...

... yes! Sometimes zombies DO have super powers.

https://screenrant.com/15-best-undead-superheroes-ever-all-time/

Well, like I said, my post was speaking from my perspective so the assumptions I was making were pretty clear - In lieu of official storyline, most people in a sandbox game find their own backstory to help create immersion... If you watched movies about undead superheroes, that's fine but I'm not sure I'd agree that undead superheroes are the same thing as zombies.

IIRC, I think the newspapers on the ground in 7DTD referenced a virus outbreak. Someone correct me if I'm wrong.

 
Everyone is entitled to their own opinion, and in mine I don't want to avoid zombies or make them easier to kill but like I said maybe zombies should simply not be able to dig down to the bedrock or destroy certain elements, after all they are zombies that should not be able to destroy any objects, as they are NOT terminators.
Simply having this as a mod or option should not impact other people and their preferences and both sides are happy.
This.

 
I want to see how the diggers actually work.

Anywhos, it's not as if there won't be a way to mod that out. I'm betting that will happen real, real, fast.

:)

 
learn what you truly want in a game then pick the game that matches it instead of complaining about the wrong type of game that you are playing. Another thing is, you said you want a survival base building game but yet you are defending not being able to be safe with digging a hole in the ground... THATS NOT BASE BUILDING.. thats a hole in the ground.....

I for one am not interested in being told how to play a game. If I wanted someone to dictate to me how to use software I paid for, I'd own Apple devices.

 
IIRC, I think the newspapers on the ground in 7DTD referenced a virus outbreak. Someone correct me if I'm wrong.
I believe they also reference nuclear war. Not an argument, just an observation.

 
You know what i would love to see for zombies? Considering that they use "zombie hand" as weapon, each Z should carry one in each hand, with a specific durability. Each Z has specific strength (can resist harder materials) and hitting something harder will drop its "weapons" durability. When it hits 0, they lose an arm and one way(or both) to attack. Shooting an arm off also makes one zombie weapon not usable.

This way we can create structures only the toughest zombies can destroy or bash in with sheer numbers(damaging their hands). Still, it would require a total recoding of how they attack, bringing at one point the possibility to only bite(?), which takes low damage and not damages blocks.

 
You do know the game is already Unrealistic enough. When Zombies can punch at buildings and rocks and break it. WHICH would be Physically impossible to do. WHICH really needs to be fixed so they can not break that stuff. But, Not the ability to dig down, which again would be Physically impossible to do. WHY, Just WHY. I mean No need to have them do this stuff at all. It needs to be fixed. Also already bad enough, that Headshots do not kill zombies instantly which should be Fixed. 1 headshot 1 kill.
Why ask why? Try Bud Dry

 
Your actions and decisions should determine your fate. Not the abuse of inconsistencies/bugs.

I am very pleased to see that those who dig holes or build tree forts will be SOL in Alpha 17+.

Harvest, build, and prepare. If you want to dig, dig pits. If you want to build, build defenses. But don't sit on a frame on horde night or cower in the comfort of an underground bunker and tell me "you're surviving". That's obnoxious to me.

Thank you, Fun Pimps!

 
I hope that the ability to create underground or even tree house base may still be created by the player IF THEY WISH IT.

The game should not punish the player based on their particular play style and please quit with the stupid suggestions to play a different game. We all have our own opinion and our voice!

Thank you Fun Pimps!!

 
I hope that the ability to create underground or even tree house base may still be created by the player IF THEY WISH IT.
The game should not punish the player based on their particular play style and please quit with the stupid suggestions to play a different game. We all have our own opinion and our voice!

Thank you Fun Pimps!!
Might easily be moddable via xml. That's pretty much the policy I maintain on any changes I might disagree with, and frankly, the overall improvement of the AI pathing and attack patterns is absolutely refreshing to me (particuarly since that wasn't something that actually could be improved through modding).

 
Might easily be moddable via xml. That's pretty much the policy I maintain on any changes I might disagree with, and frankly, the overall improvement of the AI pathing and attack patterns is absolutely refreshing to me (particuarly since that wasn't something that actually could be improved through modding).
Agreed my friend 😀

I am going to be reviewing the XML for changes like this. Too bad they could not just add an option like zombies run/walk, just to make it more user-friendly.

AI looks fantastic!!!!

 
Great, now, with digging Z´s, the game is almost complete. One thing´s still left: remove the PVP mode or add instant death for PVP damage.

Autoban for griefers is also recommended, because 7D is a COOP game, not a competitive FPS. May I recommend Battlefield for you trigger happy PVP guys? You don´t need to build, if you want to harass other players :D

 
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