PC ability to Dig down for zombies. WHY

for realism we could have thousands of dogs per city, right? :)
I just hope TFP doesn't take a step back because of similar complaints.
I hope they don't either, people just need to adjust and adapt to the new way the game has to be played, its not nearly as bad as they make on it is. There are lots of loop holes around things: for tools check a trader, forge? check poi's/traders as its easy to learn which ones can spawn working forges. Now if we didn't have the trader then i'd probally say something about no forge till 20 :p . having to get the forge book back in a15 didn't bother me, because all tools harvested the same amount of materials, its just they could get them faster, this changed in a16, when they were tiered. You wanna get to steel asap to get the high mat amounts, again though, trader is your best friend. My first few days in any 7dtd game I start in a16 usually involves me living around the trader for a few days to build up funds, buy what I need, then find a new trader if the one I am at doesn't have the station I need.

 
lol to not having access to forges early. I remember having to scour the cities and hope that I could find a forge book before gettin eaten. I miss those days =(

 
I don't like the idea of trying to force anyone into a particular play style. People play the game for many reasons and nobody's choosen play style is any business or any concern of anyone else. If some people want to avoid hoard night, that is their prerogative and anyone trying to dictate how someone else plays the game is just a meddling ahole. How about you play your way and they can play theirs?

Personally, I enjoy hoard night and create special bases just for that. My main base is always at bedrock though and I don't want to waste my game time doing repairs... ever. I don't care what they implement, any creative, experienced player will be able to work around it to make their base a safe haven.

If that was not the case, I would quit playing this game. A random gen map is big and I usually have 3 or 4 main bases on it as well as a dozen outposts by endgame. For me, this is a game of exploration, building and general all around fun, repairing bases is not my idea of fun nor is it something I want to waste one min of my valuable (read: limited) gaming time doing.

 
The loot is set as a percentage that is visible in the xml files. Default is 2%.

But it is literally a matter of changing the number if you want more so Inreally don’t think people should worry much over it.

When the change was first implemented zombie loot drops were broken so there was zero loot. I got used to it after a week and honestly it has made the game a lot better. Now that the loot drops work I feel great when it rarely happens and the loot is always good useful stuff.

Go ahead and and change the percent to 25% but I think you’ll find it too easy and start adjusting it downward. Maybe you’ll settle at 10% but even that might result in too much stuff.

 
I don't like the idea of trying to force anyone into a particular play style. People play the game for many reasons and nobody's choosen play style is any business or any concern of anyone else. If some people want to avoid hoard night, that is their prerogative and anyone trying to dictate how someone else plays the game is just a meddling ahole. How about you play your way and they can play theirs?
Personally, I enjoy hoard night and create special bases just for that. My main base is always at bedrock though and I don't want to waste my game time doing repairs... ever. I don't care what they implement, any creative, experienced player will be able to work around it to make their base a safe haven.

If that was not the case, I would quit playing this game. A random gen map is big and I usually have 3 or 4 main bases on it as well as a dozen outposts by endgame. For me, this is a game of exploration, building and general all around fun, repairing bases is not my idea of fun nor is it something I want to waste one min of my valuable (read: limited) gaming time doing.
Creative mode may suit you better if exploration and building is only what you like and if you want the occasional zombie when you feel like, with cheat mode or some simple xml edits you would never have to repair again and be safe at any time you want. If one has a flying playstyle, that too can be accommodated.

The game's normal mode, as mentioned in the game's description, isn't a pure sandbox to allow players complete freedom. Like any other game out there, it is a ruleset, and like any other ruleset it "forces" players into a limited range of playstyles inside its framework.

 
...why is it a stretch for them to dig down or endlessly bash stone to get you?
Yes, they are quite persistent, but the simple issue of the hardness of stone or concrete vs. human bone is the problem that make us suspend belief. I think it's safe to say that a million zombies grinding themselves to bone meal isn't going to do much to a cubic meter of steel reinforced concrete....so we have the game balancing mechanic which is fine. Digging is somewhat worse though, since these zombies are also excavating. They're not merely clawing their way down through the dirt, and then gravel and then stone....they're using their engineering degrees to remove this material to leave a meter wide shaft for their comrades to follow them through.

Simply clawing your way straight down toward the heavy breathing below will quickly get a zombie locked up firmly in dirt. At some point enough of the hole he's making collapses in upon him, and he can no longer move (presuming there's a limit to zombie strength). If we take into account how much energy is required and is being expended....well, you get the idea.

I don't mind the zombies tunneling so much as I mind that they do so with damaging themselves (or do they?? :cocksure: ). Remember those hornets that'd get stuck in a hill and eternally buzz?...well, I'm hoping the new system doesn't allow for some cheerleader to be chewing through the rock all around my base without me being able to get to her. I'm guessing that TFP are wise enough to prevent this...but we'll soon see :)

-Morloc

 
Have any of the streamers actually tested having an underground base all the way down at the bedrock level? In most areas it's around 50 blocks down, isn't it? I somehow doubt the z's can detect players through all that, since the detection range above ground isn't that high.

 
I find that in any game with a super natural enemy as your primary nemesis, you can justify nearly anything by simply saying,

"magic..."

 
Wow...I've never really though about this. On the one hand it's unrealistic and immersion-breaking to have zombies digging through solid rock, but on the other hand it's necessary for play-balance in a survival-type game, but on the other hand since this is in fact an open-ended game (i.e. not a puzzle, or story-drive game), shouldn't players be able to enjoy it in whichever way they choose? On the other hand if you don't have some standards laid out in a core game, then comparison between experiences becomes impossible.
I'm pretty amazed that nobody's EVER brought up this issue before. It profoundly impacts the very soul of 7D2D.

:congratulatory:

-Morloc

… Roland?

 
You do know the game is already Unrealistic enough. When Zombies can punch at buildings and rocks and break it. WHICH would be Physically impossible to do. WHICH really needs to be fixed so they can not break that stuff. But, Not the ability to dig down, which again would be Physically impossible to do. WHY, Just WHY. I mean No need to have them do this stuff at all. It needs to be fixed. Also already bad enough, that Headshots do not kill zombies instantly which should be Fixed. 1 headshot 1 kill.
Ugh "realilsm" complaint.... here we go.

yA4fUUZ.gif


 
Have any of the streamers actually tested having an underground base all the way down at the bedrock level? In most areas it's around 50 blocks down, isn't it? I somehow doubt the z's can detect players through all that, since the detection range above ground isn't that high.
Hi Draz,

I had actually built a base underground to the bedrock in Alpha 16.4.

If you would like to see it here you go:

 
What is this nonsense about realism, and to say what a zombie can and cannot do? Can someone give me the official link to the law of zombie physics. People must have protested in the streets after watching 28 Days Later.

The whole 'soul' of 7dtd was to create a challenging voxel based survival game. The game you are looking for is Minecraft, I've also heard Staxel and My Time At Portia have gotten good reviews.

 
What is this nonsense about realism, and to say what a zombie can and cannot do? Can someone give me the official link to the law of zombie physics. People must have protested in the streets after watching 28 Days Later.
The whole 'soul' of 7dtd was to create a challenging voxel based survival game. The game you are looking for is Minecraft, I've also heard Staxel and My Time At Portia have gotten good reviews.
I believe the point of 7DTD and honestly any other game for that matter is for the player to have fun, otherwise seriously what is the point?

I have also supported TFP and 7DTD since its alpha days, and have over 1K hours of playtime so I know how to play the game.

The point I am simply making is if players like to build a base above or even below ground then why shouldn't they be able to do it? Is it harming you or the way you play ?

In my professional career I have over 35 years of software development and one thing that we always look for is creative ideas from the team and I am sure TFP like to hear those same creative ideas, as it helps them achieve a better game.

 
I believe the point of 7DTD and honestly any other game for that matter is for the player to have fun, otherwise seriously what is the point? I have also supported TFP and 7DTD since its alpha days, and have over 1K hours of playtime so I know how to play the game.

The point I am simply making is if players like to build a base above or even below ground then why shouldn't they be able to do it? Is it harming you or the way you play ?

In my professional career I have over 35 years of software development and one thing that we always look for is creative ideas from the team and I am sure TFP like to hear those same creative ideas, as it helps them achieve a better game.
There is all kinds of wrong in your statement. Fun is subjective, who are you to say being 100% safe underground is fun? If being safe and having minimal challenge is fun why play 7dtd at all, I honestly posted those game suggestions as other options.

I think most of us here are alpha supporters have over thousands of hours of game time, bringing this up gives no one special credit.

Why on earth do u think ppl building underground harms me in anyway? I do it myself when I'm so overpowered and have to find new projects to do, and I dig a hole set out all my gear etc and stare at my walls, well this is great. I even welcome the creative ideas ppl have put forward about underground creatures. If u want to build underground u can, if u want to build on ground level u can, if u want to play no base nomad u can. How is this not creative and giving options to the players?

In my professional career I don't have 35 yrs of software development experience and I totally want TFP to be creative, I was very pro to TFP adding different types of zombies instead of more numbers and killing them the same way each time.

 
I was very pro to TFP adding different types of zombies instead of more numbers and killing them the same way each time.
100% agree with this!

My server is Modded to the point it's no longer anything like vanilla.

After trial and error and realizing Unity can't handle 200 zombies,

.... the ONLY way to go was harder zombies!

And you know what?

It's different than ALL THE OTHER GAMES out there with millions of zombies!

Really, I kind of like that it's different.

If I want to go kill a thousand zombies, there's a couple well known titles I can play.

If I want to do some parkour to avoid them... there's one of those.

7DTD has a beautiful Voxel world and now some really hard zombies.

There aren't ever going to be a thousand chasing you down the street but they'll kill you nonetheless.

I think it's great!!!

 
There is all kinds of wrong in your statement. Fun is subjective, who are you to say being 100% safe underground is fun? If being safe and having minimal challenge is fun why play 7dtd at all, I honestly posted those game suggestions as other options.
I think most of us here are alpha supporters have over thousands of hours of game time, bringing this up gives no one special credit.

Why on earth do u think ppl building underground harms me in anyway? I do it myself when I'm so overpowered and have to find new projects to do, and I dig a hole set out all my gear etc and stare at my walls, well this is great. I even welcome the creative ideas ppl have put forward about underground creatures. If u want to build underground u can, if u want to build on ground level u can, if u want to play no base nomad u can. How is this not creative and giving options to the players?

In my professional career I don't have 35 yrs of software development experience and I totally want TFP to be creative, I was very pro to TFP adding different types of zombies instead of more numbers and killing them the same way each time.
Having a base underground, does not mean I live underground 100% of the time I still have to come out :smile-new: While we are both subjective to our opinions either way we both have supported the game and have had fun and that's a good thing, I just have the same right as you do when we share our opinions and without being told to play a different game like Minecraft. Regardless in the future if I can still build a base underground or not I will still play the game and have as much fun as I do now.

 
Having a base underground, does not mean I live underground 100% of the time I still have to come out :smile-new: While we are both subjective to our opinions either way we both have supported the game and have had fun and that's a good thing, I just have the same right as you do when we share our opinions and without being told to play a different game like Minecraft. Regardless in the future if I can still build a base underground or not I will still play the game and have as much fun as I do now.
No offence on the game suggestions they were a bit out of place, not my intention to not welcome other opinion. I just want to have that survival experience to last more than a week and I see a lot of posts trying to make the game even easier, which ofc is just my opinion.

Watched a couple of A17 streams and they're running around day 2 ak47, smg with over 100 rounds of 9mm... :jaded:

But back on topic, digging zombies? Yes for me :smile-new:

 
100% agree with this!
My server is Modded to the point it's no longer anything like vanilla.

After trial and error and realizing Unity can't handle 200 zombies,

.... the ONLY way to go was harder zombies!

And you know what?

It's different than ALL THE OTHER GAMES out there with millions of zombies!

Really, I kind of like that it's different.

If I want to go kill a thousand zombies, there's a couple well known titles I can play.

If I want to do some parkour to avoid them... there's one of those.

7DTD has a beautiful Voxel world and now some really hard zombies.

There aren't ever going to be a thousand chasing you down the street but they'll kill you nonetheless.

I think it's great!!!

I just noticed yr location... :fat:

 
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