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(A21) SHOTGUN Pack (v.3.1 Completed)

Hello I was just wondering what was causing the red text errors before becuase I'm getting what seems like the same issue with another mod from a20 that I updated but it doesn't affect the gameplay one bit but can still see them if I open the console log.

Nvm I see you already added it above, thank you in advance for all your hard work on this mod!

 
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Downloaded the mod an already active world and the shotguns in this mod are showing as uncraftable even though I’m able to craft level 5 auto shottys. I am able to craft the new ammo types, but it doesn’t even show me at what shotguns level I’m supposed to unlock the crafting ability for each shotgun 

Is it schematic based or is it bugged for already in progress games? 

 
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It works in my game, but I wasn't maxed on the shotgun crafting books so I don't know if that complicates things.

Pretty sure that when I installed the mod, I was able to craft T1 shotguns... but it has been a while.

Definitely not schematic-based.

Might be a conflict with another mod.

 
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Downloaded the mod an already active world and the shotguns in this mod are showing as uncraftable even though I’m able to craft level 5 auto shottys. I am able to craft the new ammo types, but it doesn’t even show me at what shotguns level I’m supposed to unlock the crafting ability for each shotgun 

Is it schematic based or is it bugged for already in progress games? 


It should be tied to shotgun crafting. Since you installed in an already active world, try taking a shotgun weekly magazine and read it to see if it unlocks it.  I don't know if the game has an issue with the new crafting progression system if you install a mod in an already active world and it doesn't count your previous progression in those crafting skills.

 
It should be tied to shotgun crafting. Since you installed in an already active world, try taking a shotgun weekly magazine and read it to see if it unlocks it.  I don't know if the game has an issue with the new crafting progression system if you install a mod in an already active world and it doesn't count your previous progression in those crafting skills.
That’s the first thing I tried lol, didn’t unlock them. I think it’s just the fact it’s an already established world. 

 
what is "git"?  

there are 3 peoples who have this problem.  1 of them solved by take out the mod > load the game > exit > put the mod back > load the game again .

it may cause from the other mods , if it's doesn't work
it still doesn't work, tiers 1, 5 and 6 of this shotgun are working properly, but tiers 2, 3 and 4 have no ammo capacity, the ammo icon doesn't even show on this tiers.

 
Hello! I just downloaded your mod and messed around with it briefly

and I must say I loved what I saw so far!! (That six round shotgun is so much fun!) Especially the visible barrel mods… HOWEVER, do you plan on making the sawed off mod visible at some point? So when you apply it to the shotguns it makes the barrel shorter? That’s like really the only the thing I’d want added! 💙 Also possibly the remington 870 like the old pump shotgun! But like the sawed off barrel is what I care about more. 

 
Hello! I just downloaded your mod and messed around with it briefly

and I must say I loved what I saw so far!! (That six round shotgun is so much fun!) Especially the visible barrel mods… HOWEVER, do you plan on making the sawed off mod visible at some point? So when you apply it to the shotguns it makes the barrel shorter? That’s like really the only the thing I’d want added! 💙 Also possibly the remington 870 like the old pump shotgun! But like the sawed off barrel is what I care about more. 


saw-off DB is already in the vanilla game

 
Could you by chance make a bundle mod for all Izayo's weapons and Izayo I love the work you've been doing man its great I cant wait to get the 30.06's when you finish them great work dude


Izayo is updating their mods, so maybe the code will be added (They have free rights to use it, as I am just supporting a fellow mod maker).  If not, then I can make up a modlet to support it.

 
Izayo is updating their mods, so maybe the code will be added (They have free rights to use it, as I am just supporting a fellow mod maker).  If not, then I can make up a modlet to support it.
Thats exactly as I meant it thank you for the reply its just the only part of Izayo's that gets to some people like me. But its a small price for such awesome weapon and calibers like 5.56 and 30.06 as well as the Flechette rounds 

 
Downloaded the mod an already active world and the shotguns in this mod are showing as uncraftable even though I’m able to craft level 5 auto shottys. I am able to craft the new ammo types, but it doesn’t even show me at what shotguns level I’m supposed to unlock the crafting ability for each shotgun 

Is it schematic based or is it bugged for already in progress games? 
We are having the exact same issue with 1887, M1897 trench, M31Hunter, and the pump shotgun. Fresh world, have the magazines. Others will craft. 

 
We are having the exact same issue with 1887, M1897 trench, M31Hunter, and the pump shotgun. Fresh world, have the magazines. Others will craft. 
Hi Ti2xGr. When just testing the shotguns in Navezgane on a fresh load out, I've been good to unlock and craft. I tested the 1887 as that was first in the list.

I wonder if you have any other weapon mods conflicting. Hearing the pump shotgun is not craftable sounds like something else is removing it, replacing it, or resetting it in some way.

Y0fBint.jpg


Feel free to DM on Discord for this one as these are a most worthy bundle to get working.

 
Shot in the dark... but maybe conflicting with a crafting mod as well.

I remember someone using a Sam's Stuff mod had a problem because they were also using a Craft Quality 6 item mod. I think they fixed their issue by adding a "01" to the start of Sam's mod folder.

 
Because of the changes to crafting, these mods will now have to modify that bit of code rather than simply adding to it (before you just need to code in the unlock and tag it to the perk that increasing crafting level).  Now the crafting magazines all control it, so if you put in different mods that affect crafting, they will more than likely conflict, especially if the mod changes the display portion of crafting.

If you want to combine mods that craft, you will need to examine them to see where they might conflict.

 
We have quite a few mods, including SStuff and a craft quality 6 mod. I will reorder the mods. and pull possible conflicts until I determine exactly our issue. I have a quick fix by pulling them from the crafting and just doing loot drop/trader until I determine our exact issue. A bit rusty on my modding on A21 so I'm embarrased that I didn't even consider looking elsewhere. We now run a testing server at the same time as our live servers so we can test mods for conflicts without affecting our play. Arramus - I do have a specific question on the Rally marker. I'll DM you. My son and I made a new rally point in Blender/Unity that we want to drop in, but can't find any code on XML's to use to point to the replacement marker. 

 
My son and I made a new rally point in Blender/Unity that we want to drop in, but can't find any code on XML's to use to point to the replacement marker. 
<set xpath="/blocks/block[@name='questRallyMarker']/property[@name='Model']/@value">#@modfolder:Resources/ggquestmarker.unity3d?ggnewquestrallymarker</set>




Ya, mod load order can be quite troublesome at times, especially when both bring something preferable but can wipe each other out on that one single requirement.

 
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