UnwishedJack
New member
In the first list in the entitygroups.xml you can see how it governs a group called ZombieAll. This is a very general group which spawns out in the Biomes.
Original
<csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
animalZombieBunnyPLUS, .1
animalZombieSnakePLUS, .1
animalZombieChickenPLUS, .1
zombieSMGArlenePLUS, .1
zombieTARifleSoldierPLUS, .1
zombieBatonHazmatPLUS, .1
zombieSteelAxeLumberjackPLUS, .1
zombieMachetePartyGirlPLUS, .1
zombiePistolBusinessManPLUS, .1
zombieNailgunUtilityWorkerPLUS, .1
zombieSniperBoePLUS, .1
zombieChainsawMoePLUS, .1
zombieDesertVultureTomClarkPLUS, .1
zombiePumpShotgunBikerPLUS, .1
zombieBatonFatCopPLUS, .1
zombieSteelClubFemaleFatPLUS, .1
zombieBoltNursePLUS, .1
zombieSteelSledgehammerFatHawaiianPLUS, .1
animalZombieLargePlasmaVulturePLUS, .05
zombieSpiderFeralBomberPLUS, .05
zombieSpiderFeralGliderPLUS, .05
zombieM60DemolitionPLUS, .05
animalBossZombieGracePLUS, .05
zombieWightRadiationShowerPLUS, .05
zombieBogeymanPLUS, .05
zombieCrispyPLUS, .05
zombieScorcherPLUS, .05
</csv>
Edited to remove shooters, not flyers.
<csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
animalZombieBunnyPLUS, .1
animalZombieSnakePLUS, .1
animalZombieChickenPLUS, .1
zombieSteelAxeLumberjackPLUS, .1
zombieChainsawMoePLUS, .1
zombieBatonFatCopPLUS, .1
zombieSteelClubFemaleFatPLUS, .1
zombieSteelSledgehammerFatHawaiianPLUS, .1
animalZombieLargePlasmaVulturePLUS, .05
zombieSpiderFeralBomberPLUS, .05
zombieSpiderFeralGliderPLUS, .05
animalBossZombieGracePLUS, .05
zombieWightRadiationShowerPLUS, .05
zombieBogeymanPLUS, .05
zombieCrispyPLUS, .05
</csv>
I appreciate this I found the Shooting zombies OP and annoying originally made me disable mod