G
Guest
Guest
Just tested a Day 35 Horde Night. I could snap up about 25 loot bags of mixed type and received a single Weapon Maintenance Mod.
Just the single Mod alone from all that is going to save a heap of maintenance on a primary weapon and for this stage of things all good there. Another player would have got lucky and picket up a ticket or two, and my turn will come. As loot bag drops increase over time, that will also increase the ticket potential.
For Day 35, it was better to be on the low side and allow Server Admin to increase to suit their preferences. Just getting that single Mod was a hint of things to come.
This test was on a dedicated server and an opportunity to see how things were comparing to a very controlled SP test. The result was comparable since the Weapon Maintenance Mod has higher chance to appear than Tickets. One result of having to fill the group a little to calm the Tickets appearing too often is a little more junk in an extra slot on the loot bags. Junk such as ammo related specifically to small, medium and large group for yellow, blue and orange loot bags ^^, an extra book here and there, and regular random stuff. The balance was there and regulated to A21 values, which changed quite a lot from how previous Alphas handled things.
Feedback on this will be very helpful but if this SP test and a dedicated server test were anything to go by, it's looking reasonable where tickets are very much the exception and not the norm. It will be quite something on a community server when the first player in a party is the lucky one to have a ticket when they clean up the loot bags.
Just the single Mod alone from all that is going to save a heap of maintenance on a primary weapon and for this stage of things all good there. Another player would have got lucky and picket up a ticket or two, and my turn will come. As loot bag drops increase over time, that will also increase the ticket potential.
For Day 35, it was better to be on the low side and allow Server Admin to increase to suit their preferences. Just getting that single Mod was a hint of things to come.
This test was on a dedicated server and an opportunity to see how things were comparing to a very controlled SP test. The result was comparable since the Weapon Maintenance Mod has higher chance to appear than Tickets. One result of having to fill the group a little to calm the Tickets appearing too often is a little more junk in an extra slot on the loot bags. Junk such as ammo related specifically to small, medium and large group for yellow, blue and orange loot bags ^^, an extra book here and there, and regular random stuff. The balance was there and regulated to A21 values, which changed quite a lot from how previous Alphas handled things.
Feedback on this will be very helpful but if this SP test and a dedicated server test were anything to go by, it's looking reasonable where tickets are very much the exception and not the norm. It will be quite something on a community server when the first player in a party is the lucky one to have a ticket when they clean up the loot bags.