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(A21) Server Side Vehicles

  • Thread starter Thread starter Guest
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OK, the https://7daystodiemods.com/better-vehicles/ mod by Donovan contains an XUi change that controls the number of rows and columns available in the vehicle storage area. Works great up to 13 rows by 11 columns when I make storage size changes directly to Data/Config/loot.xml as stated above.

Now he also has a config in his loot.xml in which he overrides the lootcontainer specs for the various vehicles.  When I move that over, it does not override the 4x4Truck storage. I was hoping it would, then I could us it to override vehicleMagicBus. 

Still noodling at this...

 
Creating a new lootcontainer named vehicleMagicBus in the vanilla loot.xml allows me to change the LootListAlive in the vehicleMagicBus entity_class allows me to control storage separate from the 4x4Truck. It works.

What I can't figure out is how to move the lootcontainer spec out of the delivered loot.xml and into the mod loot.xml. 

 
Congratulations on finding a storage container setting specific to your needs. A custom setting was used in the A18 version of this mod and is in the archives for reference if it is ever needed. Keeping it at default maintains compatibility with other mods that sometimes perform broad spectrum overwrites, and it'll stay as that for the time being.

 
today i see this in my log,  have the newest version 

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Entities/Cars/vehicleMagicBus_764/Physics/tempPrefab_bus_shortPrefab/mesh", Mesh asset path "" Mesh name "Collision"

what does it cause ?

 
It is caused by the bus. The bus is using some collision features which are from about 2015. This was posted in bugs about 4 years ago. It is not a priority for the game devs since it is used as a static game model, and not supposed to be joy riding around the world. This has been in the log for many years.

 
It is caused by the bus. The bus is using some collision features which are from about 2015. This was posted in bugs about 4 years ago. It is not a priority for the game devs since it is used as a static game model, and not supposed to be joy riding around the world. This has been in the log for many years.
means, it wont stress the other gameplay !?

 
I tested Server Side Vehicles on a dedicated server with about 20 server side only mods, with 8 players, and we didn't feel any stress for game play. From about 12 players, some people started to notice a little stress, but it could have been from other things, their higher ping time and distance from the server, connection stability, and general things. The server has never crashed because of the server side vehicles. That message is a yellow warning, and nothing critical.

 
I have a question. I'm new to all this so I need clarification. Where do players get the skins? I don't want players to have the ability to just make these or find them in the world. I would like to give them away for event prizes, so ultimately I would like to remove all ability for players to get these skins apart from when I insert them into the prize loot crate. This ks in advance xx

 
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