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(A21) Preppocalypse

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This update will see the following:

- EAC now needs to be set as OFF. This is because 0-Score uses custom code. Many communities Whitelist or Password protect their servers these days, and tend to keep it OFF for performance gains.

- The Mod Launcher download increases from about 155mb to 187mb. It is still incredibly marginal but may add a few seconds to unpacking.

 
Just a heads up on the most recent update. Using just Preppocalypse and 0-Score has shown no issues with items switching to a different item.

It was tested on an existing World and player save on a dedicated test server prior to release.

However, it has been reported that picking up a Junk Sledge turned it into a Junk Turret when reverting to the 'item' in the players' hands.
The report was from a player who has also installed a number of additional mods and the potential for issues certainly raises with IDs being shuffled around.

With this update, as with any update, make a back up of the save files just in case a roll back is necessary.

 
Just a heads up on the most recent update. Using just Preppocalypse and 0-Score has shown no issues with items switching to a different item.

It was tested on an existing World and player save on a dedicated test server prior to release.

However, it has been reported that picking up a Junk Sledge turned it into a Junk Turret when reverting to the 'item' in the players' hands.
The report was from a player who has also installed a number of additional mods and the potential for issues certainly raises with IDs being shuffled around.

With this update, as with any update, make a back up of the save files just in case a roll back is necessary.
Hello, 

That happened to my friend and I as well.  We only have one modlet installed and that is Donovan's longer lootbag.  Everything else installed is just for Preppocalypse.

 
Thank you Hell-Fire. It is an unexpected oddity and feedback suggests it is quite minimal. The gains are certainly being noticed though and this hiccup should pass.

 
Just a heads up on the most recent update. Using just Preppocalypse and 0-Score has shown no issues with items switching to a different item.

It was tested on an existing World and player save on a dedicated test server prior to release.

However, it has been reported that picking up a Junk Sledge turned it into a Junk Turret when reverting to the 'item' in the players' hands.
The report was from a player who has also installed a number of additional mods and the potential for issues certainly raises with IDs being shuffled around.

With this update, as with any update, make a back up of the save files just in case a roll back is necessary.
On our world, all player vehicles sitting in the world lost all of their mods and dyes. Also, all vehicles lost their ownership, meaning all players now see all of the player vehicles show up in their compass, and they are unlocked for all to use. Those were the only differences we noticed after the update. Love the new QOL for crafting from storage.

 
Thanks for sharing about that thunk, as we can monitor the type of things which may occur with this update. I can warn streamers who sometimes ask directly if it's safe to update about the potential risks they may face, so they can make an informed choice based on the risk. They are particularly careful to ensure their play throughs can continue without any stream breaking changes. The ones so far are an inconvenience, but player saves and progress have all checked out.

 
Hi was wondering what the latest version this works with (21.2 Stable?) before I add it to my dedicated server.

I know adding mods is usually a no-no for overhauls, but was wondering if Izayos gun mods are included or if there's any compatability.

Thanks for all your work!

 
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We talked in Discord, but I'll add this here for anyone else considering using Izayo's weapons for Preppo, since they make a good combination.

Izayo very gently adds Izayo weapon packs and they are not intrusive at all. As such, adding any of Izayo's weapon packs should be just fine, except for those with rifles.

This is because Preppocalypse totally rewrites the rifle progression to include the Swiss Vetterli.

Izayo's rifle pack loads before Preppocalypse.

However, by renaming 2 of the rifle pack folders from the A21_Izayo_Firearms_762_packVAL V.2(2of3) pack from:

A21_Izayo_Firearms_762_packVAL

A21_Izayo_Visible_Mods_mod

to

A21-Preppocalypse-A21_Izayo_Firearms_762_packVAL

A21-Preppocalypse-A21_Izayo_Visible_Mods_mod

it will allow them to load after A21-Preppocalypse because they load in numerical and alphabetical order. After performing this change, they could be unlocked and crafted without issue. In addition, no red warnings appeared in the load out.

There will be additional changes such as icon updates and new ammo types in additional Izayo packs, but all good.

This image shows an Izayo rifle taking out a Battle Chicken. It could be unlocked and crafted on the Workbench to Level 5.

oDrqlPX.jpeg


 
Here is a small update for Preppocalypse.

1. Basic Twitch Integrations.

Twitch streamers using 7D2D integrations have access to 2 commands for chat. These are:

- #spawn_preppomelee

- #spawn_prepporanged

#spawn_preppomelee makes one of the basic Quest Melee Preppocalypse entities appear at random.

#spawn_prepporanged makes one of the basic Quest Ranged Preppocalypse entities appear at random.

Here are a couple of images to show how they work. The spawns list shows the spawn commands for preppo melee and ranged.
They are set to 50 PP by default and dropped to 25 for testing. ^^

Typing #spawn_preppomelee in the Twitch chat will perform a game event that will randomly spawn a melee entity and in this case it is Machete Party Girl.

ca9kaxA.jpeg


The same applies for the Ranged type.

hDRHGoL.jpeg


These will potentially allow Twitch streamers playing Preppocalypse with 7D2D integration to receive some Quest Zombies...

Cran5000 is currently doing a Preppocalypse play through, and uses Twitch integration for 7D2D constantly...

BayWanders subbed me a month on this stream, and these commands will serve BayWanders well.

https://www.twitch.tv/cran5000

 
Thanks for sharing about that thunk, as we can monitor the type of things which may occur with this update. I can warn streamers who sometimes ask directly if it's safe to update about the potential risks they may face, so they can make an informed choice based on the risk. They are particularly careful to ensure their play throughs can continue without any stream breaking changes. The ones so far are an inconvenience, but player saves and progress have all checked out.
YW. One last thing we noticed was that all diamonds, silver, and gold apparently disappeared from storage bins.

 
Thank you. I checked up on this with our own test server, and fortunately these resources remained. I could also see a streamer who just updated with that update, and the new Twitch integrations. They still had silver and gold in two separate boxes. It seems there are some case by case disappearances and I will warn the regular streamers and communities that loss of storage container assets may be a thing.

 
Here is a small update for Preppocalypse:

1. Steel Spear

The Steel Spear has been hooked into the repulsor mod settings for late Game Stage ragdoll antics. Since it appears quite late, based on its Tier appearance, it will better coincide with the more challenging entities and maintain balance. Here is a short video of SpecBytes demonstrating functionality.

https://www.youtube.com/watch?v=5wdBUKMMBaI

2. There have also been some small and incremental updates in the background for further Twitch Integration. That will continue with a new 'spawn group' on top of the existing individual spawns. These will be more challenging but can be toggled on and off at the streamers leisure.

 
I was wondering if there is a way to up the prepper poi's occurrence in the worldgen? or if anyone has a seed that is more packed with them?

 
Hello Nattylight.

There is a way of using a weighting feature for the random world generator file, but I need to spend more time experimenting with it for A21.2. I tested it in A21.0 but it wasn't really making an difference. It may have changed with updates.

Have you tried the Preppo8K02 World linked in the very first post?

It has been updated over the months by manually placing additional Preppocalypse POIs at strategic places to let them have more coverage around the World.

For example:

- Hell Hole x 7 and placed just outside many of the towns. (T5/T6 Boss)

- Civic Bunker 0233 x 6 and placed just outside many of the towns (T5/T6 Boss)

- Floppy Games Workshop x 4 and in the city locations (T5/T6 Boss)

- Preppo Bunkerlands x 2 and in commercial areas (T5/T6)

- Edes Lets Plays Toy Store x 2 and in commercial areas (T4/T5)

- The Compound x 4 and placed just outside towns (T4/T5)

- Good Neighbor x 7 in country town

- Misha Bunny Clothing x 2

and a converted book store, hardware store, gas station, and others here and there.

I'm sure you've seen that the Prepper POIs come in two types with those that allow regular zombies + Prepper zombies at the same time, and those which only allow the Prepper boss types at the high Tier levels.

 
I just pushed a new update for Preppocalypse that will allow more Preppocalypse POIs to appear. They have a higher chance that default POIs.

If you want even more follow these instructions:

1. Open the Config / rwgmixer.xml file in the A21-Preppocalypse folder.

2. At the bottom you will see:

<prefab_spawn_adjust partial_name="carlot_02_prepper" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="evildeadcabin01_prepper" min_count="8" max_count="12" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_bunker80_01" min_count="8" max_count="12" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_countryresidentialbunker01" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_Floppy_Games_Workshop_Medusa" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_mine80_01" min_count="8" max_count="12" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_preppo_bunker42_01" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_stonecave_01_arramus" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="prepper_wildernesscabin01" min_count="8" max_count="12" bias="5"/>
<prefab_spawn_adjust partial_name="preppo_gas_station_09" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="preppo_gas_station_10" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="preppo_skyscraper_04" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="preppo_TheCompound" min_count="8" max_count="12" bias="5"/>
<prefab_spawn_adjust partial_name="preppo_store_hardware_02" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="store_book_01_prepper" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="store_clothing_02_prepper" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="store_clothing_02_prepper" min_count="5" max_count="10" bias="5"/>
<prefab_spawn_adjust partial_name="trader_jen_hugh_joel_tech" min_count="3" bias="15"/>


These are all of the specific Preppocalypse POIs being given a minimum and maximum weighting along with a bias. In a test World, many of those maximum counts were applied. This is particularly in the Wilderness area. In some locations, it doesn't reach the Maximum but does exceed the Minimum. One example is the Stone Cave POI. The Preppocalypse Trio Trader allowed 2 to appear. However, I was expected that to occur sometimes because there is so much competition with other traders and these are just weighting recommendations based on available space and balance.

To increase these further, simply increase the min_count and max_count to your own preferences. Each regular POI has a bias of 1. Adding 5 gives it more probability, but within reason. Increasing that higher will also give it more chance to reach its Maximum.

I did not change the Old West towns. They have a huge amount of custom POIs but only 1 is a Preppocalypse type. It already appears enough since the Old West towns are much larger than usual. See how you get on with this update when making Worlds, and toggle the settings as needed.

 
Here is a small update for Preppocalypse:

1. Wild Wheat and Wheat Flour have been added to recipe items associated with the Chicken Coops. This is because the sandwich and quiche are generally wheat based and this better fits the context. This update was also added to the original Oakraven Collection Chicken Coops. Wild Wheat is found when harvesting the 'grass' and is governed by Living off the Land. 30 Wild Wheat will make 1 Wheat Flour. A player with Living off the Land Skill 3 will be inundated with Wild Wheat and give extra quality of life to players who prefer to specialise in that role.

1jb1zFy.jpeg


2. Zombie Eagle.

Oakraven kindly shared a Zombie Eagle, and it has been added to various biomes. It also has a small chance to appear in POIs at places we meet the Vultures. It has higher health than the vultures, but will be rarer. Thank you to Oakraven for this addition.

ydMHXId.jpeg


 
It will help if you are able to share your player log for when attempting to create player. If this is happening in the Mod Launcher, player logs can be accessed here, if it has been installed using the default location:

C:\7D2D\Alpha21\Preppocalypse_(A21)\Preppocalypse_(A21) and output_log.txt

If you have installed in the game Mods folder, it is here:

C:\Users\Username\AppData\Roaming\7DaysToDie\logs

This link explains how to update your logs to pastebin which is a suggestion from the game developers.




 
Hello,

My friend and I still love all the work you put into this mod and how often you update it.  I am wondering though on what your thoughts and plans are for when Alpha 22 (ver 1.0) comes out?  From what information I've seen, there will be a lot of changes and wondering if you will devote time to that or just keep updating your mod for Alpha 21.  Either way, I am sure there are many that will support you for whichever path you plan to follow.

 
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