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(A21) Preppocalypse

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Here is an update for Preppocalypse:

1. Civic Bunker 0233 has been added as a new POI.
It is 80 x 80 and sits in the Wilderness. It has also been hand placed in 6 locations on the Preppo8K02 World close to existing towns.
It offers a greater challenge for high GS players because it only contains special Prepper zombies. From GS 1 it will be hard, and as players progress it will become even more challenging. It is hooked up as a T5 Quest for fetch, clear and infested. It will play like a 6/+.

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Here is a small update for Preppocalypse.

1. Skyscraper 04 has been upgraded from Tier 4 to Tier 5 with only the special Prepper type zombies. In addition, it has received an additional 3 storeys up top.

Some of the routing will be familiar, but there are also some changes. The Preppo8K02 has also been updated to add 2 instances. They replace one Ostrich Hotel and one original Skyscraper 04.

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Can we get something like a Mega Trader added? Mega Trader meaning we get all the traders in one building and it comes with crates and containers full of loot like armor, ammo, food and medical supplies. And make them appear randomly on the map please. Thank you!

 
Trader Bob appears as both his regular A21 POI, and an Old West version based on the A20 POI. Since the Old West is expanded in both size and frequency, there will be 2-3 extra ones of him being placed directly within the old west towns. He also gives extra vehicle books than usual.

Trader Rekt is what he is, and very specialised for farming and hasn't been changed.

Trader Preppo-Tech Trio contains Jen, Hugh, and Joel in their own trader compound. This Trader POI appears randomly at a minimum distance of 1200 blocks apart from other traders. Since the trader compounds are protected, the crates placed there are not lootable unless a mod is used. However, the ammo 'pallets' are lootable just like an open crate. These 3 traders being in one POI is as close as things will become for a 'Mega Trader' in Preppocalypse. There is one of these in the Preppo8K02 World. There is always the option to use community made Mega Traders when generating a World as well.

 
Trader Bob appears as both his regular A21 POI, and an Old West version based on the A20 POI. Since the Old West is expanded in both size and frequency, there will be 2-3 extra ones of him being placed directly within the old west towns. He also gives extra vehicle books than usual.

Trader Rekt is what he is, and very specialised for farming and hasn't been changed.

Trader Preppo-Tech Trio contains Jen, Hugh, and Joel in their own trader compound. This Trader POI appears randomly at a minimum distance of 1200 blocks apart from other traders. Since the trader compounds are protected, the crates placed there are not lootable unless a mod is used. However, the ammo 'pallets' are lootable just like an open crate. These 3 traders being in one POI is as close as things will become for a 'Mega Trader' in Preppocalypse. There is one of these in the Preppo8K02 World. There is always the option to use community made Mega Traders when generating a World as well.
Thanks will try to find a community made mega trader to add to the map for our next fresh map. 

 
Since the Old West Migration Mod was given a few updates with one new POI and a few clean ups and upgrades, these changes are also brought over to Preppocalypse which uses the Old West Migration Mod for its Old West town.

Sparks 'n' Hearts brings the potential for an additional vehicle, and a token gesture showing of chems and electronics. These are accessible in other POIs but the ground floor specialises in the chems with upstairs for the electrics. This will give players a strategic quest location if those resources are needed. This is a T2 POI hooked up for clear, fetch, restore power, and infested. The infested gives it that addition T3 opportunity.

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A few other Old West POIs were clean up with some player building blocks replaced, and further upgrades to Restore Power and Infested where needed. The Old West has very few POIs without Infested status and they will be addressed in a future update.

 
Preppo8K02 has been updated to include 4 instances of 'Sparks 'n' Hearts' with 1 instance in each of the 4 Old West towns. As always, if updating your World prefabs.xml file to give these the chance to appear, make back ups just in case the need to roll back is required.

 
Here is a small update:

The Old West Migration Mod received a few more updates for:

- Woodpecker (upgraded to Restore Power and Infested)

- Meatloaf (upgraded to Infested and replaced some player building blocks with regular)

- Gunshop (upgraded to Restore Power and given spear books, lighting rotation tweaks, and decorative additions)

Since they are in Preppocalypse, they have been updated in here as well.

In addition, the Supply Crate has been replaced with a very simple 'Preppo' version.
It is exactly the same crate with 'Supplies' changed to 'Preppo' for wording and the lights and smoke trails removed.

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The UI and Map icons provide the GPS locator, and this low key version will be just as easy to find with the distance tracking marker.

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Here's a small update for Preppocalypse which is well overdue.

The Swiss Vetterli Rifle has received a mod attachment feature which adds the 'default' small, medium, and large scope, as well as the silencer. This provides it a greater sense of immersion since this rifle doesn't have it owns mod models. There are still others to do but these have been missing for a long time.

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Hooked up the remaining visual mods for Reflex, Laser, and Light for the Swiss Vetterli. Again, these are the default mod models. The laser and light need a little more work to allow them to switch off with mesh connections and transforms, but that can wait for another day.

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Preppocalypse is compatible with all of the well known 7D2D Vehicle Mods, and doesn't really need anything special of its own...except for the Preppocalyptic Car. ^^

It's just being tested for quality control and will then be added. It is hooked up in the same way as every other vehicle with crafting skills as per the 4x4, but loot and trader sales as with the Motorcycle for the potential to pick one up earlier in Game Stage. It is also part of a T3 Completion Vehicle Bundle reward. It has reduced drag in water and can hop over small pits in the terrain for any of those buried supply quests and mining holes. It'll be a fun addition.

https://www.youtube.com/watch?v=2PWybp9_F7s

 
Here is a small update for Preppocalypse:

- Preppocalyptic Car

This car is from the Unity Store and fits well with Preppocalypse. EndZ developer Thee Legion kindly set it up and compiled all the necessary features to make it game ready for 7D2D. It is very much appreciated because I rarely venture in there.

Here is how it works and some of the associated features:

- Unlocks with the 4x4 at Crafting Skill 70

- Found in loot and at the traders as the same time as the Motorcycle

- Has a hop feature to clear smallish holes and low obstacles

- Higher Hit Points for extended game play before repairs

- Less drag through water

- 4 player capacity

- Chance to receive a Preppocalytic Car Bundle as a Tier 3 Completion reward and in loot

- Speedier than usual but pretty server safe

Here is an image to show what to expect.

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- The Flashlight and Laser on the Swiss Vetterli are functioning appropriately.

 
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Catfish and Chickens have been added to the trader inventory in the fresh produce group at a lower amount than regular fresh produce. This is to offset custom loot not appearing appropriately. 100% loot does have some drops, but this doesn't match what it is set at. This is exacerbated when loot chance is anything above 100%, and nothing drops at all for very lengthy periods.
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Here is an update for Preppocalypse:

1. Steel Pan Marlene

Marlene has been upgraded to a boss type entities that provide a +10% and +25% gain on the Radiated Marlene version. She carries the High Grade Steel Pan and has her own elimination Quest. The Quest requires she is eliminated with the High Grade Steel Pan just as with other entities and their own weapon types.

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2. Vehicles have been given new horns. There'll be Oogahs and Squeekies to play with.

3. A final batch of Old West POIs received their infested status to provide a greater variety of Quests. There are still a few directional torches that require a 90 degree turn here and there due to an A21 update, and they'll be revised as they are noticed. Old West POIs are pretty small and it's not really an issue, but just for good measure.

 
One last entity to accompany the Radiated Big Night Biker, is Big Night Wight. They only appear at night in the biomes and towns. They do not appear in POIs or visit during Horde Night. They are tough, but have a higher chance to drop boss loot when eliminated. They are hooked up to zombie count quests but not to radiated prepper boss quests.

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Both of these night wanderers are pretty hard to miss.

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The 'TLS Community' are about to start a combined play through of Preppocalypse with the NPC Mod Add On Packs. The server is based in Oceania for players in that region.
For licensing considerations, they have added all of the required mods into a downloadable Modpack that is hidden within their Discord.
https://discord.gg/dQmsyg5Z2W

 
Here's a small update for Preppo.

- The Compound
This POI will appear in the Wilderness in any biome. It was made in A19 to emulate The Compound from Mad Max 2. It returns for A21 as a Tier 4 POI hooked up to clear, fetch, restore power, and infested. It contains only the bad ass zombie group in the main areas with the boss types in the final loot area.

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- Preppo8K02 World has been updated to include 4 instances of The Compound. They have been hand placed close to existing towns because that is where the flattest areas are located. For anyone wishing to update their World, it just needs updating Preppocalypse to grab the POI and installing the new World. This has been tested on an existing World on a dedicated server and players saves and World saves were error free. As always though, make backups if you attempt the update.

- Twin Stables was updated to Restore Power and Infested to add additional T2 options.

 
Here's an update for Preppocalypse:

Big Night Screamer
The Big Night Screamer will appear in Night groups long with Big Night Biker and Big Night Wight. At this time she will not be able to call others to assist her. However, she can also be called if a player is causing too much 'heat' and at that time her calls will become active and attract her friends. Here are some of her features:

- She walks like a spider and can jump

- She can stand up and fire plasma bolts

- She is added to the Screamer Quest

- She will appear during Horde Night in the same waves as the Domolisher

- She can cause 250 block damage (Demolisher does 500)

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I love all these updates! Preppocalypse has been a mainstay of my playthroughs for the last few months, I'm very passionate about it. Is there any way I could reach you privately about your licensing terms, arramus?

 
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I tend to hang around Guppy's Modding Discord these days https://discord.com/invite/3aWeEGrjJK

There's a channel called preppo_ow_arramus in there for Preppocalypse and Old West Migration Mod things. I tend to discuss things quite openly though.

I closed the ability to receive DMs/PMs because it can get a bit too much to receive troubleshooting messages on a one to one basis where any resolution can benefit another.

 
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