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(A21) Preppocalypse

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Thank you. The aim is a fun, balanced, and bug free experience. They all seem to be aligning quite nicely these days.

 
SpecBytes did a second play through episode in Preppo. It's still really desperate early day stuff where stamina is like walking through treacle but it's the start off stage of things.
The next episode will probably showcase Prepper Stockpile Part 1 for some part which emphasizes getting some initial food stocks in place. As there are 3 players in the party, the player specialising in cooking (SpecBytes) can share the assets to those who can't make the recipe yet and ensure everyone benefits. Further up the chain, that responsibility can be passed off to other members of the party who specialise in the next skill, such as farming traits.



 
Here is a small update for Preppocalypse:

1. Egg Nests

The egg nests are from Oakraven's Collection. The A20 version sat flush on a regular 1 block height and pretty flat on terrain. The A21 egg nests are using the 'snap to ground' feature where they will sit flush on the ground at any angle. This includes half blocks, ramps, and other shapes and sizes. This allows egg nests to sit on slopes and half block roofs. Here is an image to demonstrate.

6eKnyS5.jpg


2. References
In the quest and recipe for Coops and Hives, references to 'Use Queen Bee' or 'Use 2 Chicks' have been removed. This could cause confusion during the Quest where it could be seen as an instruction. It was added in the Oakraven version because players weren't always sure what the Caught Chicks were for. Naturally, nobody reads description. ^^
This is the lesser of the two issues as adding Caught Chicks, Queen Bee, and Bait comes later in the Quest line since they need to be in the inventory to pass that stage.

3. Optional Mods
Here are two optional mods for players to customize their experience.

- 96 Slot Inventory. Preppo is already using Khaine's 60 Slot Inventory. This mod removes/overwrites/replaces it. Khaine's mods are quality and while I have seen other players use other creators mods for even larger than 60 slots, it is the natural choice to stay with Khaine's 96 slot as compatibility and quality are essential.

- Always Open Trader. This mod simply does as it says. It offers a very mellow play through feature where trader interactions are not limited. This was very beneficial on a community server that has 4 hour day cycles with a whole hour dedicated to night. For players who prefer the full on feature of open and destroyable, there are mods out there for that.

These Optional Mods can be found here.
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 
I am trying to resolve an issue. I created a RWG world with this mod for me and my husband to play together and he got on the first time just fine and was playing with me, but some reason his game froze or he was unable to move or do anything in the game so I told him to exit the game and come back, because they fixed that issue for me last time I had that issue. For the record I didn't have that issue in this game save yet myself. When he tried to join my game again he did the usual game world search, selected my game world and then put in the password to connect and it connected him to my server, but as everything was loading up for his character to come into my game again he started to get errors even though our mod folders was exactly the same. It gets stuck at the starting game stage and won't complete and spawn him back into the game. We have tried everything I know to fix it. We have deleted his game save for my world, removed all mods and reinstalled them and we even deleted the whole game copy and reinstalled that and the problem still persists. Can anyone help us fix this so he can come in and play with me please? I am having a really awesome run in this world and would hate to start over. Thank you!

 
The first things to share, if possible, is your log as the host machine and your husband's log as the client joiner. They will both show his attempts to join and display possible warnings/errors/network issues and so on. A last thing to try is to delete his own AppData\Roaming\7DaysToDie\SavesLocal folder for the save specific to connecting to your machine. Even after reinstalling, this area does not get deleted unless manually removed or requested to be fully purged.

 
SpecBytes is still very early into her Preppocalypse play through and just getting through the first Prepper Quest stage.

A Day 7 Horde Base has been scouted and should do the job quite adequately. Meeting both that Hazmat Baton entity and Wandering Horde at night was a bit of a challenge.



 
The first things to share, if possible, is your log as the host machine and your husband's log as the client joiner. They will both show his attempts to join and display possible warnings/errors/network issues and so on. A last thing to try is to delete his own AppData\Roaming\7DaysToDie\SavesLocal folder for the save specific to connecting to your machine. Even after reinstalling, this area does not get deleted unless manually removed or requested to be fully purged.
I will be attaching the log files today. However, I created a new world with this mod and he was able to connect to the new world so it seems to have something to do with the other world. 

 
A small update on my husband's situation with this mod. I created a new world and he was able to enter a play with me on that one and have been for the past 2 days now so whatever it is seems to be isolated to the other world. Still not sure why though. 

I finally have his log file and will be getting mine today. Is there a way to upload it here or do you want me to send the log files somewhere else?

 
It is possible to add the content of each log directly to https://pastebin.com/
This is actually recommended by the 7D2D Game Developers when sharing logs for bugs.

Once the details are added, there is a 'Create new paste' tab at the bottom which will give you a unique link to share in here.

For your privacy, you can remove any identifiers that may be inside the log such as real names.

 
It is possible to add the content of each log directly to https://pastebin.com/
This is actually recommended by the 7D2D Game Developers when sharing logs for bugs.

Once the details are added, there is a 'Create new paste' tab at the bottom which will give you a unique link to share in here.

For your privacy, you can remove any identifiers that may be inside the log such as real names.
just created my Pastebin account so will be adding the log files soon. 

 
Here is a small update for Preppocalypse

1. Prepper Ammo Press

The Prepper Ammo Press is from the Oakraven Collection and customized for Preppocalypse.

It unlocks at Level 40 under Workstations Crafting Skill and is the 2nd item in the Cement Mixer list.

It is compact with a 1 block width and has a low heat footprint and won't call in the Screamer Hordes unless you are really pushing things.

Benefits:

- Itemizes ammo into | Ammo | Regular Ammo | HP Ammo | AP Ammo | for All to specialist type

- Halves the time for Bulk Ammo Crafting

- Has an animation and gentle audio while in operation

- Provides an ambient light source

Thank you to Oakraven for releasing this Mod for A21.

Here are some images to demonstrate.

Crafting recipe requirements are balanced and associated with Unlock Level 40 for Workbenches.

ddZ3CPP.jpg


Tabs allow players to select between all or selective ammo types. Breaching Slugs stay in Regular Ammo as they are in that grey zone.

U7qyhGS.jpg


Oakraven has created a superb Ammo Bench Press Workstation at a very compact size both in game and for the Mod at less than 7mb.

4iAQaxK.jpg
4iAQaxK.jpg


This is working in a dedicated server at Day 30 on an existing save. There were no errors, warnings, or player save issues. Checking the inventory showed no items switching.
As always though, since this is a Block item, be sure to make a backup of your Saves for your current World just in case you need to perform a Roll Back.

 
Both BunnyNZ and SpecBytes are streaming their second series of Preppocalypse.

BunnyNZ used the kitchen pan, AKA 'Pantastic' is series 1 and is certainly putting the Club to good use in these early episodes. Experience is showing for sure in this play through.



 
Here is a POI update for Preppocalypse:

1. Hell Hole

This is a T5 POI hooked up for Clear, Fetch, and Infested. It is an underground type POI.

From the outside, things look peaceful enough.

S97hIjN.jpg


Regardless of your level, take heed of that message...

fKbdrtE.jpg


There are 4 ways to get into Hell Hole, but for many only 1 way out. Even then regular zombies know not to go down there.

You have been warned on this one.

k10jCLS.jpg


 
Pushed a small update to the Preppo8K02 to add 7 instances of Hell Hole around the World.

They are located close to existing tile sets because the land is flat and this POI adds as an industrial 'park' type location for the locals.

For anyone already using the World, you can also manually update it for the latest version of Preppocalypse.

Add these seven additional lines to the bottom of Preppo8K02 prefabs.xml

<decoration type="model" name="prepper_mine80_01" position="3021,35,-474" rotation="1" y_is_groundlevel="true" />
<decoration type="model" name="prepper_mine80_01" position="557,35,1946" rotation="3" y_is_groundlevel="true" />
<decoration type="model" name="prepper_mine80_01" position="-1336,35,2270" rotation="2" y_is_groundlevel="true" />
<decoration type="model" name="prepper_mine80_01" position="-1544,35,262" rotation="2" y_is_groundlevel="true" />
<decoration type="model" name="prepper_mine80_01" position="-795,35,-2227" rotation="0" y_is_groundlevel="true" />
<decoration type="model" name="prepper_mine80_01" position="-1546,35,-3126" rotation="0" y_is_groundlevel="true" />
<decoration type="model" name="prepper_mine80_01" position="2724,35,-1846" rotation="1" y_is_groundlevel="true" />


If you have already visited the area, then they will not appear unless you perform a region or chunk reset (F1 console, dm to login as Admin, and use 'chunkreset f' command over the location. To find the location, go to the teleport to POI location when in dm in the Escape Menu. It is an 80 x 80 POI and will require a couple of passes over the whole surface). If you already have the region reset feature active, then it will do it automatically on your behalf for areas that meet reset compliance.

 
Just for the record, this was tested on an existing save with the following observations:

- The dedi server pushes a World download

- Existing player save was safe

- There were no console warnings

- Visiting an area with this POI that hasn't been visited before, simply allows it to appear

- The new zombie spawning groups for the last Preppocalypse update were viable and they appeared as intended

As always though, make a back up of the World Saves so your World and Player Saves are safe just in case a Roll Back is required.

 
I got an even bigger issue now :(  I opened up my Preppocalypse world me and my husband was playing on in the wrong copy of my game by accident and now when I loaded the world up in the correct copy of my game with this mod and everything else in place in loads me in my base, but the base looks like it has been reset. I have my bicycle and everything still in my action bar and most likely in my inventory, but all of our workstations and storages are gone. Is there anyway I can fix that to get everything back please? Thank you!

 
A copy of a game usually has:

1. The main game files.

2. A saves area connected to the main game files.

Making two copies of the game will have those two separate copies of the main game files...

However, the saves area is where things seem to have become mixed up. Tutorials describing how to make two game copies generally only have 1 copy of the main game files but two copies of the saves area to keep them separate. They then usually make a new pathway for loading so they stay separate. Some also make a clone of the main game files as well though, and this option is available in the Mod Launcher. This is something I have no real experience with, and if it's through the Mod Launcher, they will have possibly seen this issue before, and be the best to get assistance from. If not, the general support area.

 
Preppocalypse has received a small update:

- Battle Chicken has reduced in size a little to scale down the Cow Head. In A20, scaling up the chicken didn't make too much difference to the Cow Head. In A21 the scaling is connected. Reducing the size of the Battle Chicken will reduce clipping and 'big head' mode.

- Medusa has kindly shared a POI for Preppocalypse. Floppy Gaming Workshop. This reflects the name of a Gaming Community she is a part of.
This POI is T5 and supports Fetch, Clear, and Infested. However, it is only populated by special Prepper Zombies and there will be no regular zombies at all. It is a 42 x 42 small POI located in the commercial zone. It will provide a T6/T6+ quest feel.
Low level GS players have no business entering this establishment at all...
a1jRvUv.jpg


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Here is a small update:

- Preppo8K02 sees 4 instances of the Floppy Gaming Workshop added to commercial areas in 4 separate towns in the World. It replaces some POIs which are a little redundant such as a non questable remnant Pass N Gas, a couple of offices, and a broken down remnant office. They won't be missed.

If you are using Preppo8K02, it can be updated by just replacing the existing prefabs.xml with the one in this new version. It will switchout the 4 POIs.
If you have opened this region already it will require a chunk reset. Don't perform it if there is an LCB in the area as it corrupts regions. As always, if you attempt this, make a backup of your current Saves first just in case things don't work out as planned and a roll back is required.

 
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