Added a small update which is optional and requires uncommenting an area of the rwgmixer.xml file to make it activate in the same way as for the 'rural' addition.
This update adds a custom outskirt tiling system around the perimeter of the Old West Town. This tiling system contains a rail track to give a different environment. In addition, the tiling system will also add Old West POIs which will allow for greater duplication. It is possible a large town may contain pretty much all of the POIs available in that one place.
A few images to demonstrate.
This overhead map shows the central Old West Town area with the traditional gravel wagon road.
The outskirts surrounding the Old West Town has a rail track and has the potential to complete a whole circuit.
The trail is metre guage as per the block size. It's possible to ride a 4x4 along the track for testers.
The squiggly areas of 'road' have been given an angled crossing. This allows the track to join up. It's crude but does the job.
This shows the scaling against the 4x4 and also how T junctions are handled. It seems to be appropriate blocks but better suggestions are welcome.
Removing the !-- and -- from the beginning and ending of these rwgmixer.xml entries will allow the RWG to add this feature in when a world is being created. It is optional and turned off by default.
2 entries to remove those punctuation tags from, just as with adding 'rural'.
<!--append xpath="/rwgmixer/township[@name='oldwest']">
<property name="outskirt_district" value="oldwestoutskirt"/>
</append-->
<!--district name="oldwestoutskirt">
<property name="district_spawn_weight" value="0"/>
<property name="district_required_township" value="oldwest"/>
<property name="district_preview_color" value="0,0.5,0"/>
<property name="spawn_custom_size_prefabs" value="true"/>
<property name="poi_required_tags_all" value="oldwestoutskirt"/>
</district-->