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(A21) Oakraven Collection

  • Thread starter Thread starter Guest
  • Start date Start date
A small update for the (A21) Oakraven Cooking Stations.

Categories are now visible in the top left area just as with the Campfire categories icons. Apologies to those who prefer the long list instead of toggling, but it has been requested repeatedly for a couple of years and it's easier to remove than add. This adds a new file in the Config folder called ui_display. For anyone who likes the single list, simply delete that.

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Was there any extra recipes added to the cooking stations over the campfire? I was going to switch ours to use the campfire recipe list so it would play nice with extra recipes added to campfire that need unlocked. Just wasn't sure if any extra recipes were added, looked mainly like the campfire recipes from first glance.

 
There shouldn't be any extra recipes, but there is a chance that Oakraven made something more economical to give extra benefit to using the Cooking Stations. At least this was the case in A20.

Yes, after glancing over the recipes:
Blueberry pie only requires 3 blueberries once it is unlocked and remains that way. Low Skill players start at 5 and then reduce down to 3 as their Skill increases.
Crafting time is also greatly reduced. A21 increased crafting time by quite a lot in some cases and these Cooking Stations are very efficient in that regard.
But yes, switching over their crafting area from OaksCooker to campfire will restore their values and open up modded recipes... unless of course you want to add those modded recipes into the Cooking Stations recipe list and just switch that craft area to OaksCooker with a possible extra benefit. ^^

It really just depends on what your community both prefers and accepts.

 
Thanks for the detailed reply much appreciated.

Oh one other quick note, it's not on you but I did run into an unlock display issue when installing the monobikes on same server as ocb's lawn tractor. The lawn tractor adds in an unlock display entry before the minibike one so this then throws off your entry to be in the minibike unlock display. Which then causes it to display in game as unlocking at level 20 however passive effect still ends up in the right spot so it still doesn't unlock till 45 though.

I fixed this by changing the append to the unlock display to go by icon instead of third unlock display down. Like so.

<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingVehicles']/display_entry[@icon='vehicleMotorcyclePlaceable']/unlock_entry/@item">,vehicleMonoChassis,vehicleMonoHandlebars,vehicleMonoWheel</append>



I also switched the second line as well just in case but it wasn't needed.

<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingVehicles']/effect_group/passive_effect[contains(@tags, 'vehicleMotorcycleChassis')]/@tags">,vehicleMonoChassis,vehicleMonoHandlebars,vehicleMonoWheel</append>



Anywho I know none of this is on you as it had to do with working with another mod but thought I'd add this note in case you might wanna change it for compatibility.

And big thanks for these mods btw, a friend of mine has just been loving having them on her server. 

 
Last edited by a moderator:
Yep. Good spot. Too much toying with overhauls. This will allow them to play nicely together with a specific vanilla node for the icon display and its unique entry for unlock.

<append xpath="//crafting_skill[@name='craftingVehicles']/display_entry[@icon='vehicleMotorcyclePlaceable']/unlock_entry/@item">,vehicleMonoChassis,vehicleMonoHandlebars,vehicleMonoWheel</append>
<append xpath="//crafting_skill[@name='craftingVehicles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags=",vehicleMonoChassis,vehicleMonoHandlebars,vehicleMonoWheel"/>
</append>




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Testing the Cooking Stoves for A21.1 (b15)

This test is performed in Navezgane on a fresh World with no other Mods which may cause a potential conflict.

Selecting the Oakraven Stoves on the Workbench.

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Initiating a craft for 4 instances.

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Placing 4 completed Oakraven Stoves.

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Performing a recipe crafting on the Oakraven Stone Stove.

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Under those test parameters, the Oakraven Stoves are working as intended.

 
Testing the Oakraven Cooking Stoves in the most updated version of the Wild West Mod on A21.1 (b15).

This mod makes a few custom changes to the output area and recipe area.

However, it remains viable to cook from the recipe list without causing the inability to interact.

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Consider the following:

1. The Oakraven Cooking Stations are made for a Vanilla environment where they are added directly to the base game files.

2. The Oakraven Cooking Stations can be added to mods that conform to the base game environment such as the Wild West Mod.

3. If the Oakraven Cooking Stations are being used with a mod that changes base game files for Workstation area, they will conflict since they also need to be changed to match that environment. That is not within the scope of how they are released and it is necessary to contact such creators directly.

 
Hi,

I'm sorry to say that the information about

Warning/Disclaimer:
Adding mods to an existing World is not recommend. It can cause unforeseen issues since certain features are 'baked' into a World and changing that environment with new mods (or removing others) can be detrimental to maintaining server/World stability. Adding mods to an existing World is at your own risk. We are willing to assist with general mod related issues, but this is outside of the scope where assistance can be provided.
that, should placed on the download page https://7daystodiemods.com/oakraven-collection/

If that, i would not have used it.

Now my server is runnig with blue blocks with a ? on it instaed of birdnests.



When i remove the mod, the server will not work. Everybody who tries to join, will be kicked because of an error.

Need logfile?

So how can i solve this problem?

Please help.

Thanks

Snakefish

 
Yes, that information should be posted on the 7daystodiemods.com website.

Please let them know that. We have nothing to do with the information posted there.
It is simply copied from here by the webmaster for that website. The did not copy that important information.

Ask them to help you fix the problem because all we can recommend is to start a new World.

 
Hi,

I'm sorry to say that the information about

that, should placed on the download page https://7daystodiemods.com/oakraven-collection/

If that, i would not have used it.

Now my server is runnig with blue blocks with a ? on it instaed of birdnests.



When i remove the mod, the server will not work. Everybody who tries to join, will be kicked because of an error.

Need logfile?

So how can i solve this problem?

Please help.

Thanks

Snakefish
This part was already on that site, you should read the mod descriptions carefully.

 
Things are not quite resolved on what to do with the wells and things. This collection was primarily to complement the existing way 7 Days does things, and keeping them as they were for A20 would be overhauling how A21 does things. The Wild West Mod is still using them in A21 but a 'Water Collectors' using the same mechanism as the Dew Collectors. They are collecting ground water in the bottom of the well as it seeps in at the same regulated quantities as the Dew Collector. Oakraven is updating a few other bits here and there and then the wells will get some attention either way.

 
I made a small patch for the cooking stations to remove the oakraven recipes and use the campfire recipe list instead. This was a simple workaround on a server I'm managing to have everything play nice with other mods that added recipes to the campfire without me having to write extra recipes. This will make craft times take the same time as the campfire though and will not get the benefit of the stations recipes craft times. Anywho thought I might post it here in case anyone else wanted it.

This modlet requires OakravenCookingStations be installed, it only patches the mod and does nothing by itself.
Zed-A21-OakravenCookingStations-CRP

@arramus If you want me to remove this from your thread just let me know and I will. 

 
This is very acceptable. Giving permission to make any changes is based on two factors:

- It a stand alone post loading feature that does not change the base files. This is your case and all good to share.
- It is incorporated into an overhaul which makes the changes directly but the files are distributed as a package.

In both cases, management of the changes is handled by the creator and causes no extra burden for Oakraven to update things should there be future changes in how 7 Days handles things.

 
I made a small patch for the cooking stations to remove the oakraven recipes and use the campfire recipe list instead. This was a simple workaround on a server I'm managing to have everything play nice with other mods that added recipes to the campfire without me having to write extra recipes. This will make craft times take the same time as the campfire though and will not get the benefit of the stations recipes craft times. Anywho thought I might post it here in case anyone else wanted it.

This modlet requires OakravenCookingStations be installed, it only patches the mod and does nothing by itself.
Zed-A21-OakravenCookingStations-CRP

@arramus If you want me to remove this from your thread just let me know and I will. 
I did the same thing for our server and came here to share because it really elevates this mod. Otherwise the Oakraven stations just weren't getting used due to the recipe limitations. I highly recommend the author implement this change. We also fixed the missing categories (Food|Drink|Chemical) though I see the author has patched that now. 

I assume the goal of including custom recipes was to make the oakraven stations faster. Here is my suggestion, though not perfect:
To keep the modified versions of recipes (and keep them limited to the Oak workstations) but then also accept standardized custom recipes, add "campfire" to the this property in blocks.xml 
        <property name="CraftingAreaRecipes" value="OaksCooker,campfire"/>
You'll see both versions of each recipe though (base game and the modded one). I would then go a step further and duplicate them in items.xml in order to assign them custom names in localization. Base game would be "Chili Dog" and custom would be "Oaks Chili Dog" for example. 

Most people who are downloading this mod are downloading other mods, and probably cooking related ones so compatibility seems more important. 

I love the variety this mod brings to our kitchens. thanks for your work Oakraven creator person. 

 
These are sensible comments with compatibility expansion options. Now they are posted here, players can consider them for themselves based on what additional food recipe mods they install as the discussion shares adding new recipes to the OaksCooker, switching OaksCooker back to campfire, having both options listed as the same time, and anything else players wish to do with it. In time these posts will get lost a little but anyone doing a search in this specific thread will find the hits they need. Overhauls such as the Wild West Mod, AOO, and Preppocalypse make use of Oak Mods and customise them in their own way. I believe the intention was to release the tools and let modders/players enhance them as they see fit since many of the xml files are pretty self explanatory, and trial and error can do the rest. Responses are always very forthcoming here as well for specific requests.

 
Here is an update to the Oakraven Collection.

Oakraven Fish Farm

The Oakraven Fish Farm Mod provides a quality of life feature. Craft Fish Farm containers on the Workbench, and populate with a Fish Farming Kit. The fish will grow through different stages until the Fish Farm container becomes lootable. Add fish to recipes or place on the floor and harvest fillets in the same way as an animal. A stand alone Fish Oven allows fish recipes to be cooked.
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One fun feature is the Fish Stick. It is primarily used for a 'Fish on a Stick' recipe, but can also serve as a melee weapon in emergencies.

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Here is an update for the Oakraven Collection.

Oakraven Power Things

This mod provides an additional power solution with its own variants of solar power and generators. Everything works in exactly the same manner.

Things to note:

- Power Cells and Solar Cells are crafted on the Oakraven Power Workbench which in turn is crafted on the regular Workbench.

- Only Power Cells and Solar Cells are locked to a crafting skill. Reading Wiring 101 to the same level as batteries will begin the unlock process. However, they can reach Level 6 since they cannot be found in loot or at the traders.

- Mineral resources for recipes are only found in the Wasteland and Burnt Forest.

- The Oakraven Power Things provide greater wattage for longer.

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