Don't touch it. It isn't crashing. You just need to wait. If you touch it, then Windows will get involved and assume it isn't reponding because it's busy doing something else.
This is also in the KI list, and in the Bug Reports.
Don't touch it. It isn't crashing. You just need to wait. If you touch it, then Windows will get involved and assume it isn't reponding because it's busy doing something else.
This is also in the KI list, and in the Bug Reports.
Got the same stuck at highway path. But get an error when town is selected as none.
2023-09-09T10:10:05 161.990 INF generateMountains start at 35.054
2023-09-09T10:10:05 162.011 INF writeStampsToMaps start at 35.075
2023-09-09T10:10:07 163.793 INF WaterMap took 2s
2023-09-09T10:10:18 174.981 INF writeStampsToMaps end at 48.045
2023-09-09T10:12:02 278.975 INF terrainGenerationUsingStreetTileData took 40.4
2023-09-09T10:12:03 279.944 INF POISmoother SmoothStreetTiles took 0.952
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at WorldGenerationEngineFinal.HighwayPlanner+<Plan>d__3.MoveNext () [0x00124] in <d7dcfa4979674f179c13273f8b30b551>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0