PC A21 Learn by reading: a cool system, but super imbalanced.

Yes there is kind of magazine inflation now that`s right, but if you was lucky in previous version (or just power loot mail chests in cities in higher tier loot grade like snowy biome) you reached endgame also very fast.
But in my opinion, this helped with the replayability of the game. Sometimes you were lucky and found a schematic for an end-game technology early on, and sometimes you were unlucky and stuck at one point. Then you had to go into more dangerous biomes to maybe find what you were looking for.

 
but there is a option to play on 300% loot for example though


There is an option to play with loot abundance down to 25% too. You could also avoid newsstands and Crack-a-Books, just taking magazines in normal loot.

 
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There is an option to play with loot abundance down to 25% too. You could also avoid newsstands and Crack-a-Books, just taking magazines in normal loot.


Never mind of that, sounds interesting, think i will give it a try as ressource collecting would also do much more sense to me this way and nice loots will triple your happiness when finding any cool weapon or tool with high tier :)

 
I was able to achieve this just by going to every mail box I saw and raiding 1 Crack A Book in town.
Found your problem.

I'm guessing you knew that skill books were somewhat common, particularly in news stands/mailboxes/etc etc.  So, armed with that knowledge you did the thing that precipitated the problem you're describing.  You didn't have to loot the books so fast, or as thoroughly.  You could have just played casually.  Would you have had a different opinion on the matter had you not decided to power level your spear crafting skill?

Because a casual or a first time player would generally not have had the same experience, and thusly not had the same fast paced progression you did.

 
I mean that's not a big of difference, have you found a Crack-A-Book store and hit every mail box etc? That is what really seemed to get me a ton of mags fast and also taking the mag reward from the trader which gives a lot. I also did put 3 into Spears, but I didn't think it would be weighted that much based off what they said otherwise I have just godlike RNG.

Right now I'm on Day 4 and managed to craft a tier 4 Iron Spear and personally I thought the primitive tech would last a bit longer, but I also played the Undead Legacy mod some, so...
Do you think the devs should be balancing for the amount of magazines people obtain from questing or the amount people obtain from purely focusing on looting magazines?  Are you playing 60 minute days?

 
Do you think the devs should be balancing for the amount of magazines people obtain from questing or the amount people obtain from purely focusing on looting magazines?  Are you playing 60 minute days?
I'm playing everything on default settings besides on a higher difficulty.  I do realize now a lot of it comes down to the RNG of your world which is probably another issue (played another world since then and got terrible RNG like almost 2 KM from a trader that wasn't near a city at all). I got lucky being spawned near a city with a trader on that previous play through.

I think it should be balanced for questing and looting, but I think the Crack-A-Book stores give way too many magazines at the moment. I think having each book pile giving 3 different kinds of books is a lot, maybe it could be a rare chance a book pile could give that many but most would give 1? I do like the idea of those stores being valuable, but maybe not THAT strong. I also think the trader giving a total of 9 books as a reward is a bit much. I think a total of 3 books would be better personally.

I'm not sure how the devs feel about it (I would like if they comment about their intended progression speed), but if it was up to me as I stated before I would ideally have you during the first whole week in just primitive stuff. Ideally you would end the week with mostly Q6 primitive stuff or at least 5.  Around the second week you would start to craft/find/buy higher tech iron stuff and so on. By week 3 it could be maybe the same for steel stuff. Also as stated before they need to fix the disparity between going from a Q5 to a Q1 of the next tier of weapons. Iron should never be weaker than stone. It needs to be a smooth linear progression where you look forward to the next quality and then tier of weapons.

 
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I think it should be balanced for questing and looting, but I think the Crack-A-Book stores give way too many magazines at the moment.
That's funny because in A20 it was the other way round. You mainly got paper and only a few schematics or books.

That was also one of the main concerns about the Learn by Reading system, that this trend would continue and you would only find heaps of paper and no magazines.

I'm not sure how the devs feel about it (I would like if they comment about their intended progression speed), but if it was up to me as I stated before I would ideally have you during the first whole week in just primitive stuff.
I actually had only primitive weapons and tools for the first week. I fought my first horde with a Q5 wooden club.

Currently I am on day 10 and have Q5 iron tools. I could theoretical craft steel tools but don't have enough parts. So this will take a while but is not a big deal.

What I could buy from the trader is pretty much on par with what I can craft but that's only because I haven't invested any points in Daring Adventurer and limit myself to one quest per day. Otherwise, the trader would sell me T3 items by now.

 
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How are they going to balance this around solo play and multi-play is anyone's guess. I will just scrap the whole thing when we get a mod for it.

 
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In SP i am gonna get rich af with those magazines. Not sure about balance yet, but it does slow down progression wich was much needed. Not like that though.

I just don´t like how this system isn´t immersive at all. Like so many things in this game now. Weird sounds, zombies hiding in the weirdest places just to make sneak shots impossible. This game turned from a immersive survival experience into an arcade loot shooter and if i want that i play Borderlands.

 
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I am on day 19 (3rd real life day) and I cannot build a workbench. I cannot find the forge magazines anywhere. And as I am night blind there is nothing for me to do during nights (yes gamma and brightness are up).

 
I am on day 19 (3rd real life day) and I cannot build a workbench. I cannot find the forge magazines anywhere. And as I am night blind there is nothing for me to do during nights (yes gamma and brightness are up).
Put a point into Advanced Engineering. That should increase your chances to find more magazines but it is random after all. I got most of my forge magazines from magazine bundles for completing trader quests.

 
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Put a point into Advanced Engineering. That should increase your chances to find more magazines but it is random after all. I got most of my forge magazines from magazine bundles for completing trader quests.


I did, it is just this game became a looting-first person shooter, when it used to be survival-crafting-base building. It was one of my favorite games and I have been waiting for the bandits to make it hit every itch. But it looks like I must stay at A20 if I wanna keep playing *sighs*.  I just do not enjoy hacknslash or FP shooters. Because building a self-sustaining base is the main goal for me.

 
Because building a self-sustaining base is the main goal for me.
Same here.

I am doing one quest a day and so far the progress is reasonable, although in some areas not as fast as in A20. In other areas it is almost too fast.

This is the drawback of the Learn by Reading system. It depends a lot on luck. Personally, I'm not a fan of relying on luck, so the ability to unlock recipes via perks was a good thing if you were unlucky in your search for the schematics.

 
I mean that's not a big of difference, have you found a Crack-A-Book store and hit every mail box etc? That is what really seemed to get me a ton of mags fast and also taking the mag reward from the trader which gives a lot.


But that`s a one time thing, no? You looted all the mail boxes and crack-a-book and now your fast progression comes to halt when you cant find more magazines. 

 
But that`s a one time thing, no? You looted all the mail boxes and crack-a-book and now your fast progression comes to halt when you cant find more magazines. 


Loot restock is default at 7 days stay away at least 15 blocks from a container and it will respawn. And there is quests. Once you find a bookstore you should definitly double loot it. 

But yeah, this totally removes the ability to turn loot respawn off unless you wanna move from city to city living a nomad life. It´s so arcady, it might be the nail in the coffin with all the other arcade like changes after 5k+ hours. One thing is 100%, i wont buy into early access at their next title. I don´t want to see a game i enjoy going downhill again.

I mean i like that it slows down the progress a bit, i am on day 7 and i can do a worckbench btw, but there has to be other ways to slow down the progress than making this a loot shooter.

 
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If they make it too random, players will not be able to make the build they want. Being able to make a T5 weapon is a function of luck. This may not happen to you the next time you start a new game. Since I use handguns and bows, my progression was very slow until about day 8 and then it speeded up quite a bit. I've started a new game and I'm curious to see if it's the same way in this one. So far it appears to be.

 
Don't worry - you'll only have to put up with it until Alpha 26 when they change the progression system yet again to some other bright idea they've had - instead of working on story, bandits or anything else that should have been finished by now...

Of course by then they'll have got rid of mining tools and you'll have to dig up resources by hand because "it wasn't enough of the progression"... or maybe they'll introduce a need for you to go to the lavatory, but you won't be able to USE toilets, you'll have to MAKE one - but to do that you'll have to find enough plumbing magazines.

Roll on 2026...

 
Loot restock is default at 7 days stay away at least 15 blocks from a container and it will respawn. And there is quests. Once you find a bookstore you should definitly double loot it. 

But yeah, this totally removes the ability to turn loot respawn off unless you wanna move from city to city living a nomad life. It´s so arcady, it might be the nail in the coffin with all the other arcade like changes after 5k+ hours. One thing is 100%, i wont buy into early access at their next title. I don´t want to see a game i enjoy going downhill again.

I mean i like that it slows down the progress a bit, i am on day 7 and i can do a worckbench btw, but there has to be other ways to slow down the progress than making this a loot shooter.


Relaying on loot respawns and double looting buildings doesn't seem like a great mechanic for the game 😐 (btw. I'm back to A20 Darkness Falls. I liked a lot about A21, but this LBR aspect is what drove me away. Hopefully major mods for A21 will revert back LBR or it will be balanced way batter than it currently is).

 
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I did, it is just this game became a looting-first person shooter, when it used to be survival-crafting-base building. It was one of my favorite games and I have been waiting for the bandits to make it hit every itch. But it looks like I must stay at A20 if I wanna keep playing *sighs*.  I just do not enjoy hacknslash or FP shooters. Because building a self-sustaining base is the main goal for me.
Same here, but so far happy on these settings:
No traders, 50% loot, dead-is-dead, random map on default settings.

It's day 13, set up shop on city outskirts. I have q5 wooden club with some mods, some pipe weapons, q6 primitive bow and just made a forge. 

Days 3 and 4 was dying of thirst half of the time, but then found the water purifier. If I didn't, I would have 'crafted' myself a dew collector from creative menu once unlocked.

Eggs are fine now on 50% loot, found 20+ so far (which wasn't happening on prior versions with these loot settings).

 
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