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[A21] khzmusik's Modlets

I need the Food Spoilage mod~...I need it now!~the Score and NPC mod 1.0 versions test is coming..Please i need that mod...OK..My viewers need it...

 
I'm sure you know, but been testing stuff seems like your mod 1-khzmusik_Zombies is making these errors and this was in b309. 

All good just wanted to let you know! 

2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head

 
I need the Food Spoilage mod~...I need it now!~the Score and NPC mod 1.0 versions test is coming..Please i need that mod...OK..My viewers need it...


Food spoilage is on the list, but there seems to be issues with it. Everything works, but the food spoilage in containers seems to be way off (they don't spoil fast enough). I'm still looking into it, don't know if the game changed or if I was just testing wrong. Hopefully the latter.

I'm sure you know, but been testing stuff seems like your mod 1-khzmusik_Zombies is making these errors and this was in b309. 

All good just wanted to let you know! 

2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
2024-07-03T03:55:15 93.685 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
2024-07-03T03:55:15 93.686 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head


Just FYI, if it's not in the new 1.0 repo link that I posted above, assume it's not ready for testing yet.

In this case, I haven't even glanced at any of the NPC stuff, since NPC Core just came out with a 1.0 testing version on Monday (I think) and the game dropped a new update on Tuesday.

Having said that, it looks like that is sorted in NPC Core. I just have to copy the fix into my own zombies mod since it doesn't rely on NPC Core.

But also having said that, there are a couple of zombies that need to be redone, so that pack won't be ready immediately in any case.

 
I am working on the Rain Collector mod and would like some feedback.

1. Should I continue to support the ability to give more "slots" to the dew collector? Vanilla grants access for each slot to have multiple items, so I'm not sure its' worth it. That ability is risky since it relies upon the window having the same "slots" as the dew collector. Isi it worth it?

2. Should Rain Collectors still be chunk observers? That feature allows them to be more reliable, but it has a performance impact. Also if I don't need to support that, then an entire class of Harmony patches could be removed. I'm leaning heavily towards removing that feature but I want feedback.

PLEASE let me know what you think.

 
I am working on the Rain Collector mod and would like some feedback.

1. Should I continue to support the ability to give more "slots" to the dew collector? Vanilla grants access for each slot to have multiple items, so I'm not sure its' worth it. That ability is risky since it relies upon the window having the same "slots" as the dew collector. Isi it worth it?

2. Should Rain Collectors still be chunk observers? That feature allows them to be more reliable, but it has a performance impact. Also if I don't need to support that, then an entire class of Harmony patches could be removed. I'm leaning heavily towards removing that feature but I want feedback.

PLEASE let me know what you think.
I'm no expert but first of all, thanks for your hard and amazing work! :)  Love your mods and modlets. Still having a hard time understanding part of it but I'm almost there.

1 - I agree it's not worth it.

2 - I'd go for the best performance way as you're leaning too.

 
I am working on the Rain Collector mod and would like some feedback.

1. Should I continue to support the ability to give more "slots" to the dew collector? Vanilla grants access for each slot to have multiple items, so I'm not sure its' worth it. That ability is risky since it relies upon the window having the same "slots" as the dew collector. Isi it worth it?

2. Should Rain Collectors still be chunk observers? That feature allows them to be more reliable, but it has a performance impact. Also if I don't need to support that, then an entire class of Harmony patches could be removed. I'm leaning heavily towards removing that feature but I want feedback.

PLEASE let me know what you think.
1. I don't think this is needed anymore.

2. I'm torn on this. On one hand it is nice for it to check for rain, on the other I don't know if it is worth the performance hit anymore.  Vanilla fills so fast with upgrades I don't think it would even be noticeable for rain to affect it.

Now that I wrote that out I think you can stop support for both 1 and 2. I would prefer you to focus on the NPC mods. Especially the friendly ones, which is what I use

 
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Quick note: I have 1.0 mods that are now ready for public use. They are here:

https://gitlab.com/karlgiesing/7d2d-1.0-mods

I'm not done; these are just the ones that are ready. (Next on the list is the Civilians pack.)

I will make a new forum post for them tomorrow, but I thought I would let you all know.

EDIT: Here is a link to the thread about mods for the 1.0 version:





There is one reply that is waiting for approval. In the description for Snowberry Love, I had (stupidly) included some links to sources outside the forums. They were innocuous (one to Wikipedia, a couple to fact sheets from U.S. government websites), but I'm pretty sure they were still caught by the forum's anti-spam system.

Helpful hint: Don't include any links to other websites unless you know for a fact that linking to them is OK.

 
Last edited by a moderator:
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