I hope I am posting in the right place. I've never left feedback like this before. First, I just want to say thank you VERY much to the entire TFP staff. This game is absolutely amazing and I have enjoyed over 2000 hours of kicking zombie ass!
I absolutely loved the first experimental alpha 21 the public got to play. It was fun, a bit different, but very manageable and enjoyable. I've been playing since alpha 15 and I have absolutely loved every single alpha that has come to pass. However, the latest experimental changes are horrible. I don't use that word lightly, either. You raise the price of an essential starter item. Why? Seriously, why? Your new leveling system for tools, weapons, and crafting stations is a neat idea. I was concerned but reserved judgment until I played the game for myself. It was marvelous. So, you change it. lol The ONLY way to make better tools and weapons and to unlock crafting stations which is ESSENTIAL for progression of the game is by the skills bundle books or by finding the books in the world. They were guaranteed quest reward options. Not anymore. After doing several (at least 7, I honestly didn't keep count) tier 1 quests, guess how many I got as an option? 0. Bad luck? Perhaps. But, if I spec my points into certain perks, at least I can have a better chance to loot those books to level up what I want, right? Not anymore. I put 2 points into blades, 1 into miner 69'er, and 1 into advanced engineering. Wanna guess how many books I found of those? Instead, I found knuckle, food, and the same automatic weapons book THREE different times. Maybe I'm just having extremely horrible luck? I've done several starter worlds and I am getting the exact same results, though. If there is anything I can do to better my odds at finding books that I actually need to find, please let me know. Otherwise, may I suggest reversing at least some of these changes?
I absolutely loved the first experimental alpha 21 the public got to play. It was fun, a bit different, but very manageable and enjoyable. I've been playing since alpha 15 and I have absolutely loved every single alpha that has come to pass. However, the latest experimental changes are horrible. I don't use that word lightly, either. You raise the price of an essential starter item. Why? Seriously, why? Your new leveling system for tools, weapons, and crafting stations is a neat idea. I was concerned but reserved judgment until I played the game for myself. It was marvelous. So, you change it. lol The ONLY way to make better tools and weapons and to unlock crafting stations which is ESSENTIAL for progression of the game is by the skills bundle books or by finding the books in the world. They were guaranteed quest reward options. Not anymore. After doing several (at least 7, I honestly didn't keep count) tier 1 quests, guess how many I got as an option? 0. Bad luck? Perhaps. But, if I spec my points into certain perks, at least I can have a better chance to loot those books to level up what I want, right? Not anymore. I put 2 points into blades, 1 into miner 69'er, and 1 into advanced engineering. Wanna guess how many books I found of those? Instead, I found knuckle, food, and the same automatic weapons book THREE different times. Maybe I'm just having extremely horrible luck? I've done several starter worlds and I am getting the exact same results, though. If there is anything I can do to better my odds at finding books that I actually need to find, please let me know. Otherwise, may I suggest reversing at least some of these changes?