I manually spawned 4 supply crates in batches of 2 and 2.Oh yeah, I've been wondering do the human guards still work? I haven't really seen any in supply drops at all.
Before making any changes, you did try to change to load order by renaming the Pets and Guards mod to something like:Ah, okay. I'll have to do xml edits to make it work WAr of the WAlker. The pet and npc animals do appear that the trader so that's good. Ah the joys of 7 Days to Die modding.
I remember this issue. For me I would leave that tile alone and eventually they would pop. They were also triggered if something came near them as well. But every once in awhile I didn't feel like waiting so I wasted the tile and placed another one in it's place.So I have a question regarding mostly Humanoid Guards.
When I place the tiles down - sometimes they poop instantly and sometimes they don't pop at all and if I run over the tile it breaks and a few feathers fall. So my question is when I place the tile and nothing happens - does that mean they will pop when something comes within threat range or does that mean they are broken and will never pop?
Commenting out recipes.xml items for farming/pet features can remove that side of things. The example for the "vehicleFarmJeepPlaceable" shows how to comment out an entry. The same can apply for the traders.xml and loot.xml to remove hook ups for anything referencing pets.I remember this issue. For me I would leave that tile alone and eventually they would pop. They were also triggered if something came near them as well. But every once in awhile I didn't feel like waiting so I wasted the tile and placed another one in it's place.
My question: is there a way to edit out EVERYTHING except the Guards? I wish there was an option where you could select what you want - like a CONFIG menu.
The Guards are made using the Unity Multipurpose Avatar system (UMA). It allowed them to be added with customised features but still remain server side only. It appears that this UMA system is no longer functional for A21using the A20 mod values. It cannot be updated due to that. I can not be 100% sure it has been fully removed or simply relocated and it will take some investigation.Will this be updated for A21? Going to test it with it later, but just in case it goes wrong, I wanted to check. Lol. We can't play without this now, we've been hooked a long time. Lol. Thanks!
Thanks so much for the response. We are thinking of starting a "Retro" Server anyway & using A19 on that one so we will still be able to enjoy the pets on there.arramus said:The Guards are made using the Unity Multipurpose Avatar system (UMA). It allowed them to be added with customised features but still remain server side only. It appears that this UMA system is no longer functional for A21using the A20 mod values. It cannot be updated due to that. I can not be 100% sure it has been fully removed or simply relocated and it will take some investigation.
After more investigation, the NPC Zombie class for the Guards is not functioning and it seems that Retro is the best way to go for now. We will not forget this mod though and will consider using default zombies to take the place of archetype ones. It won't look pretty but it could be functional.Thanks so much for the response. We are thinking of starting a "Retro" Server anyway & using A19 on that one so we will still be able to enjoy the pets on there.
Thank you so very much! Working on setting up our Retro or Throwback server right now!After more investigation, the NPC Zombie class for the Guards is not functioning and it seems that Retro is the best way to go for now. We will not forget this mod though and will consider using default zombies to take the place of archetype ones. It won't look pretty but it could be functional.
An alternative is not server side:
- NPCMod since their guards can be asked to stay in one place or follow the player on quests and for looting.
- Oakraven Collection Bee Hives and Chicken Coops for the resources they bring.
Removing certain animals and guards on an obsolete system, will allow the working ones to remain. There may be the loss of one or two things here and there but it won't be too bad. It will take a bit of time to iron things out and then we'll release a test release version for A21.MandyCMoore said:Will this be updated for A21? Going to test it with it later, but just in case it goes wrong, I wanted to check. Lol. We can't play without this now, we've been hooked a long time. Lol. Thanks!
Awesome! This has become one of our must have mods on our server! Still going to start a Throwback server & as soon as this & a few other mods are updated we will start a server for A21 as well. Thanks so much for all you're doing!