• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A21-A20-A19) Oak's Pet Animals and Guards

  • Thread starter Thread starter Guest
  • Start date Start date
Here's a small update for the Pets and Guards Mod.

1. Removed an exploit that allowed multiple Pets or Guards to spawn when placed at a vertical angle. This update only allows placement on a horizontal plain.

2. Removed template guard from spawning list.

Oh yeah, I've been wondering do the human guards still work? I haven't really seen any in supply drops at all.
I manually spawned 4 supply crates in batches of 2 and 2.

GDVWZbZ.jpg


The first 2 provided a guard in one and some farming stock in another.

fJDyLAw.jpg


The second 2 provided some animals and some medical equipment.

VbeemVa.jpg


They appear to work as intended. This was tested on Navezgane with no other mods.

 
Ah, okay. I'll have to do xml edits to make it work WAr of the WAlker. The pet and npc animals do appear that the trader so that's good. Ah the joys of 7 Days to Die modding. 

 
Ah, okay. I'll have to do xml edits to make it work WAr of the WAlker. The pet and npc animals do appear that the trader so that's good. Ah the joys of 7 Days to Die modding. 
Before making any changes, you did try to change to load order by renaming the Pets and Guards mod to something like:

Z_Oaks_Pet_Animals_and_Guards_A20_2023April18, right? Just so it loads after in case War of the Walkers totally removes everything that comes before it.
War of the Walkers has some really nice questing features for sure.

 
Ah not yet, I'll try that first. I was going through the xml's last night to see if War of the Walkers changes the supply drop. Since I know some overhauls do that. But, I'll figure it out. Just gotta use my brain. lol

 
So I have a question regarding mostly Humanoid Guards.

When I place the tiles down - sometimes they poop instantly and sometimes they don't pop at all and if I run over the tile it breaks and a few feathers fall. So my question is when I place the tile and nothing happens - does that mean they will pop when something comes within threat range or does that mean they are broken and will never pop?
I remember this issue. For me I would leave that tile alone and eventually they would pop. They were also triggered if something came near them as well. But every once in awhile I didn't feel like waiting so I wasted the tile and placed another one in it's place.

My question: is there a way to edit out EVERYTHING except the Guards? I wish there was an option where you could select what you want - like a CONFIG menu.

 
Last edited by a moderator:
I remember this issue. For me I would leave that tile alone and eventually they would pop. They were also triggered if something came near them as well. But every once in awhile I didn't feel like waiting so I wasted the tile and placed another one in it's place.

My question: is there a way to edit out EVERYTHING except the Guards? I wish there was an option where you could select what you want - like a CONFIG menu.
Commenting out recipes.xml items for farming/pet features can remove that side of things. The example for the "vehicleFarmJeepPlaceable" shows how to comment out an entry. The same can apply for the traders.xml and loot.xml to remove hook ups for anything referencing pets.

 
Will this be updated for A21? Going to test it with it later, but just in case it goes wrong, I wanted to check. Lol. We can't play without this now, we've been hooked a long time. Lol. Thanks!

 
Will this be updated for A21? Going to test it with it later, but just in case it goes wrong, I wanted to check. Lol. We can't play without this now, we've been hooked a long time. Lol. Thanks!
The Guards are made using the Unity Multipurpose Avatar system (UMA). It allowed them to be added with customised features but still remain server side only. It appears that this UMA system is no longer functional for A21using the A20 mod values. It cannot be updated due to that. I can not be 100% sure it has been fully removed or simply relocated and it will take some investigation.

 
arramus said:
The Guards are made using the Unity Multipurpose Avatar system (UMA). It allowed them to be added with customised features but still remain server side only. It appears that this UMA system is no longer functional for A21using the A20 mod values. It cannot be updated due to that. I can not be 100% sure it has been fully removed or simply relocated and it will take some investigation.
Thanks so much for the response. We are thinking of starting a "Retro" Server anyway & using A19 on that one so we will still be able to enjoy the pets on there.

 
Thanks so much for the response. We are thinking of starting a "Retro" Server anyway & using A19 on that one so we will still be able to enjoy the pets on there.
After more investigation, the NPC Zombie class for the Guards is not functioning and it seems that Retro is the best way to go for now. We will not forget this mod though and will consider using default zombies to take the place of archetype ones. It won't look pretty but it could be functional.

An alternative is not server side:

- NPCMod since their guards can be asked to stay in one place or follow the player on quests and for looting.

- Oakraven Collection Bee Hives and Chicken Coops for the resources they bring.

 
After more investigation, the NPC Zombie class for the Guards is not functioning and it seems that Retro is the best way to go for now. We will not forget this mod though and will consider using default zombies to take the place of archetype ones. It won't look pretty but it could be functional.

An alternative is not server side:

- NPCMod since their guards can be asked to stay in one place or follow the player on quests and for looting.

- Oakraven Collection Bee Hives and Chicken Coops for the resources they bring.
Thank you so very much! Working on setting up our Retro or Throwback server right now!

 
MandyCMoore said:
Will this be updated for A21? Going to test it with it later, but just in case it goes wrong, I wanted to check. Lol. We can't play without this now, we've been hooked a long time. Lol. Thanks!
Removing certain animals and guards on an obsolete system, will allow the working ones to remain. There may be the loss of one or two things here and there but it won't be too bad. It will take a bit of time to iron things out and then we'll release a test release version for A21.

vg1fhgv.jpg


 
Testing is going well. All guards and animals could be recovered. Even the piggy which we expected to be removed by now.

ggKkEZq.jpg


 
Testing is going well. All guards and animals could be recovered. Even the piggy which we expected to be removed by now.

Awesome! This has become one of our must have mods on our server! Still going to start a Throwback server & as soon as this & a few other mods are updated we will start a server for A21 as well. Thanks so much for all you're doing!

 
Oak's Pet Animals and Guards have been updated to A21...

https://github.com/arramus/ServerSideOnly-Oaks-Pets-and-Guards

However, and this could be a game changer for some servers.

Human Guard Mesh Collision

The Human Guards do not have a surrounding mesh collision. This means they are impervious to attack and are pretty much immortal.
A21 removed a number of features related to how the guards are made and this is one of them.

If this is a problem for your server or play through, the Human Guards can be removed from the loot.xml to allow only the Animal Guards to be accessible.
Unfortunate, but this is a TFP asset and one that keeps it Server Side Only.

BdJiLmG.jpg


 
Is there a client side version for single players? I know there are various modelers and I use them and love them but don’t see one like this for SP users. Thanks for all your hard work!!🙌

 
This works client side for Single Player mode very well.

All of the assets are already in 7D2D which is why it can work for Server Side Only on a dedicated server, but SP is also very acceptable.

 
Hey arramus not sure if you had a hand in the human models but i was curios what you guys used to get the detailed archetypes if you don't mind me asking

 
Back
Top