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(A21) 9mm. Gun Pack (1/2)

- all SMGs will move from Gunslinger perk to Machinegun perk because it's very OP to recieving gunslinger damage bonus perk (+100% damage) 
I disagree. All T3 and T4 smg's have less ammo cap and mod options, and damage less than the 5.56 bullet rifles. The gunslinger perk is the one making them equal to the rest of the guns. 

A personal opinion. I may have done the math wrong. :)

 
I disagree. All T3 and T4 smg's have less ammo cap and mod options, and damage less than the 5.56 bullet rifles. The gunslinger perk is the one making them equal to the rest of the guns. 

A personal opinion. I may have done the math wrong. :)
you forget that you can carry 300rounds of 9mm/ slot  , also 9mm. are cheaper to craft and easier to find in loot or quest. 

 
you forget that you can carry 300rounds of 9mm/ slot  , also 9mm. are cheaper to craft and easier to find in loot or quest. 
Arh yes... Didn't spare that one a thought. That's quite true!

btw is it on purpose that some of the ammo is not lootable? the 30.06 (forgive me if names are wrong) and 4.45 bullets I can only get when crafting them.

 
Arh yes... Didn't spare that one a thought. That's quite true!

btw is it on purpose that some of the ammo is not lootable? the 30.06 (forgive me if names are wrong) and 4.45 bullets I can only get when crafting them.
I have not make these packs for A21 yet.  those are just a patch made by someone from A20 mod packs

 
Arh yes... Didn't spare that one a thought. That's quite true!

btw is it on purpose that some of the ammo is not lootable? the 30.06 (forgive me if names are wrong) and 4.45 bullets I can only get when crafting them.
I made a loot.xml file patch that makes you find the ammo and guns around. You can find it on Nexus in the comments section of the updated gun packs.

 
asking you guys is it ok to have dual wielding non-aimable ? since I have so much problem with transition from idle > aiming is kinda buggys , the hands will swing to the left screen since I'm using pipe SMG holdtype.

right click will be replace with 2nd fire button , the gun will  still fire left to right because the game doesn't separate gun's magazine mechanism

11123.png

 
asking you guys is it ok to have dual wielding non-aimable ? since I have so much problem with transition from idle > aiming is kinda buggys , the hands will swing to the left screen since I'm using pipe SMG holdtype.

right click will be replace with 2nd fire button , the gun will  still fire left to right because the game doesn't separate gun's magazine mechanism

View attachment 29893
Fine by me, so long that the spread is adjusted accordingly ^^

 
Fine by me, so long that the spread is adjusted accordingly ^^
how about trade-off accuracy with rate or fire , magazine capacity? . if people want to use long range , high damage pistol they should go for single pistol. 

I was plan to replace SMG with dual wielding type then move SMG to automatic perk instead because they're too strong for gunslinger perk.

here is a plan for Akimbo group  :  T1 Akimbo CZ-75 (20 rounds) > T2  Akimbo M9 beretta (32 rounds) > T3 Akimbo Glock-17 (40 rounds full-auto) > T4 Akimbo micro UZI (60 rounds full auto)

A.22 seem coming close , I hope the new alpha still support my weapon pack so I can continue with it. if not I'll stop at 9mm. pack and cancel the rest.

 
how about trade-off accuracy with rate or fire , magazine capacity? . if people want to use long range , high damage pistol they should go for single pistol. 

I was plan to replace SMG with dual wielding type then move SMG to automatic perk instead because they're too strong for gunslinger perk.

here is a plan for Akimbo group  :  T1 Akimbo CZ-75 (20 rounds) > T2  Akimbo M9 beretta (32 rounds) > T3 Akimbo Glock-17 (40 rounds full-auto) > T4 Akimbo micro UZI (60 rounds full auto)

A.22 seem coming close , I hope the new alpha still support my weapon pack so I can continue with it. if not I'll stop at 9mm. pack and cancel the rest.
i like the idea, sure thing!

And i really hope the new Alpha supports it, but if it doesn't, don't worry! Just ask some help around, i'm sure someone will be willingly to give you a hand ^^

 
A.22 seem coming close , I hope the new alpha still support my weapon pack so I can continue with it. if not I'll stop at 9mm. pack and cancel the rest.


We know there are new character movement animations, so we see if that includes weapon/first person animations. My guess is probably.

Your gun packs might still work if the filenames remain the same and are still a single animation for each action for each gun.

 
hello, good morning!
great mod. i am currently using it with the exotic ammo mod and it seems to be working.

i just want to ask you this... Is there a pack/weapon of yours for A21 that is using .44 magnum ammo?

maybe i missed it, but i haven't found anything. When I'll find the time, maybe i will try to change the weapons in your 5.56 gun pack to take .44 ammo, even if it's not logical. Right now, .44 ammo feels like a burden to our gamethrough. If you are interested, i will post or send you the xml files too (if i manage to succeed).
 

 
hello, good morning!
great mod. i am currently using it with the exotic ammo mod and it seems to be working.

i just want to ask you this... Is there a pack/weapon of yours for A21 that is using .44 magnum ammo?

maybe i missed it, but i haven't found anything. When I'll find the time, maybe i will try to change the weapons in your 5.56 gun pack to take .44 ammo, even if it's not logical. Right now, .44 ammo feels like a burden to our gamethrough. If you are interested, i will post or send you the xml files too (if i manage to succeed).
 
I have only made 5.56 , 7.62 , 9mm , shotgun     

.44mag  , .45ACP , .30-60 are canceled due to my laziness

but there is a person who made a patch for my old .45ACP / .30-06 for A21 here :

https://7daystodiemods.com/45-acp-and-30-06-weapon-patch-a21/

 
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Changing perlk bonus to machine gun for SMG's, would that not mean that one would have to put points into both machine gun and gunslinger at the same time? 😕 or can it be avoided somehow?

 
Changing perlk bonus to machine gun for SMG's, would that not mean that one would have to put points into both machine gun and gunslinger at the same time? 😕 or can it be avoided somehow?


No, if the tag is changed from perkGunslinger to perkMachineGuns, then you only have to spec into Machine guns to improve on them.

 
No, if the tag is changed from perkGunslinger to perkMachineGuns, then you only have to spec into Machine guns to improve on them.
oh - I am aware. Forgive me for being unclear. My worry is - that to be able to find the books and learn to craft sms' you should invest in gunslinger, but have to invest points in machine guns to increase its damage. unless the smg's now will be learned by investing in machine gun perk. Do I make sence?

 
Here is the fix for crafting displays - I will also post the link in my mods thread in case someone searches that way

https://github.com/BFT2020/A21IzayoProgFix.git

There are 3 files in there, one for each of Izayo's weapon mods (762 mod already has the fixes in it and doesn't need my help).  Install one or more of the mod files based on which one of Izayo's awesome weapon mods you have installed.

I don't think it will hurt if you install all 3, but I can't make any guarantees.  I also cannot guarantee that this will work with an existing save file so use at your own risk.

And in case anyone asks, no I will not make Izayo's mods work with other weapon mods or overhaul mods - Not going down that rabbit hole.

 
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