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(A21) 5.56 Gun Pack (v2) (1.5/3)

I am using a mod that increases the stack size of ammo but it doesn't appear to effect the special ammo types that your mods add.  Is there possibly an addon mod for this?  If not, is there a way to change the stack sizes myself?


  • Take the mod that modifies ammo stack sizes and make a copy. 
  • Rename it so that it is Alphabetically after Izayo's mod - I would do something like ZZZZ_Izayo_AmmoStacks.
  • Rename the modinfo file for the new name of the mod.
  • Remove all files except for items.xml and the modinfo file.
  • In items.xml file, remove all code and put in the following:



<config>

<set xpath="//item[contains(@name,'IZYammo')]/property[@name='Stacknumber']/@value">X</set>

</config>




Change X in the second line to the value you want.  Any ammo in the game that contains IZYammo will update the stack size to your number.

If you want to only change specific ones, then you just need to change the following

item[contains(@name,IZYammo')]




to

item(@name='IZYammo556mmBulletBall']




Black_Wolf's method works also, but if you download any updates to the mod, you will lose those changes.  If you make a small modlet patch, it should always work as long as TFP don't change the variable names or code structure, or Izayo change's the name of the ammo.

 
  • Take the mod that modifies ammo stack sizes and make a copy. 
  • Rename it so that it is Alphabetically after Izayo's mod - I would do something like ZZZZ_Izayo_AmmoStacks.
  • Rename the modinfo file for the new name of the mod.
  • Remove all files except for items.xml and the modinfo file.
  • In items.xml file, remove all code and put in the following:



<config>

<set xpath="//item[contains(@name,'IZYammo')]/property[@name='Stacknumber']/@value">X</set>

</config>




Change X in the second line to the value you want.  Any ammo in the game that contains IZYammo will update the stack size to your number.

If you want to only change specific ones, then you just need to change the following

item[contains(@name,IZYammo')]




to

item(@name='IZYammo556mmBulletBall']




Black_Wolf's method works also, but if you download any updates to the mod, you will lose those changes.  If you make a small modlet patch, it should always work as long as TFP don't change the variable names or code structure, or Izayo change's the name of the ammo.
Could you please what you mean when you say to "rename the modinfo file"?  I've never done anything like this before.  I can open the file with Notepad++.  Am I just changing the name value?   If so, does it need to exactly match the name of the folder?  Sorry if I'm way off the mark.  Again, newbie.

 
Could you please what you mean when you say to "rename the modinfo file"?  I've never done anything like this before.  I can open the file with Notepad++.  Am I just changing the name value?   If so, does it need to exactly match the name of the folder?  Sorry if I'm way off the mark.  Again, newbie.
Sorry, you want to change the value in the file

<?xml version="1.0" encoding="UTF-8"?>
<xml>
    <Name value="BFT2020_CraftingModQ6" /><!-- Unique name for your modlet --> 
    <DisplayName value="Crafting changes for A21" />
    <Version value="21.0.1.002" compat="A21"/><!-- versioning number compat optional -->
    <Description value="Various crafting changes" /> <!-- (Optional) More text to show on UIs -->
    <Author value="BFT2020" />
    <Website value=""/> 
</xml>



In this case change where it says Name value

 
Sorry, you want to change the value in the file

<?xml version="1.0" encoding="UTF-8"?>
<xml>
    <Name value="BFT2020_CraftingModQ6" /><!-- Unique name for your modlet --> 
    <DisplayName value="Crafting changes for A21" />
    <Version value="21.0.1.002" compat="A21"/><!-- versioning number compat optional -->
    <Description value="Various crafting changes" /> <!-- (Optional) More text to show on UIs -->
    <Author value="BFT2020" />
    <Website value=""/> 
</xml>



In this case change where it says Name value
Okay.  Are we doing this to keep it from conflicting with the file I copied?

 
All Izayo weapons pack are not compatible on Darkness Falls they broken crafting lists went blank, I have removed now worked back normal. I feel lack weapons on Darkness Falls. Worked fine on War3zuk & Age of Oblivion but not worked on Darkness Falls 🤷‍♀️ because different skill or progression.

 
Here is the fix for crafting displays - I will also post the link in my mods thread in case someone searches that way

https://github.com/BFT2020/A21IzayoProgFix.git

There are 3 files in there, one for each of Izayo's weapon mods (762 mod already has the fixes in it and doesn't need my help).  Install one or more of the mod files based on which one of Izayo's awesome weapon mods you have installed.

I don't think it will hurt if you install all 3, but I can't make any guarantees.  I also cannot guarantee that this will work with an existing save file so use at your own risk.

And in case anyone asks, no I will not make Izayo's mods work with other weapon mods or overhaul mods - Not going down that rabbit hole.

 
On 2/23/2024 at 1:03 PM, Izayo said:

test in my game , it's still craftable.  maybe try create a new world with cheat mode on then try if you can craft it

thanks BFT for the help I'm kinda busy lately ,its mean I'll not pop-up in this site often.

View attachment 29955

you just need to animated the gun , the hands will show up in game (depend on holdtype you're using)

for the advance version, you can remove the hands and then animated the whole things  ,gun / hands  as you want  (FPV only)

you can start learning from Zilox's tutorial : 

Is it possible for someone to learn all these things from scratch ? I have a lot of free time to spare. I'd also love to have guns like P90 or Mp7 added to the game, but i couldn't wait my self so i decided to just do it. Do you also need a beefy PC to start since mine is kinda old and frail and i can't really buy a new PC right now... Tks in advance !!

 
Is it possible for someone to learn all these things from scratch ? I have a lot of free time to spare. I'd also love to have guns like P90 or Mp7 added to the game, but i couldn't wait my self so i decided to just do it. Do you also need a beefy PC to start since mine is kinda old and frail and i can't really buy a new PC right now... Tks in advance !!
you must be the guy in discord I talking with lately. I gave you Zilox's tutorial video.  you can start from there.

 
I'll no longer update this pack , instead ,this will merge into the my new "All in one pack"  for -

- more frequently update

- easier installation

- writable item's description / progression 

- accessible Hardcore Mode

 
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