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(A21) 5.56 Gun Pack (v2) (1.5/3)

Looks great! 

If I wanna add this mod to a server, do I need to also add it to each's player's local Mods file?

 
players need to download and install for themself
Thank you!

BTW, so if a mod just contain some xml file and config file, then we just need to install it on server. If a mod contains other files like extra icon or else, we require all player install it locally, right?

 
Thank you!

BTW, so if a mod just contain some xml file and config file, then we just need to install it on server. If a mod contains other files like extra icon or else, we require all player install it locally, right?
I don't know man , I have no idea how server-side mod work , when I plays with friend , if both us have the same mod , we can play togather with no problem.

 
Yes, in the case of Izayo's mod, both the server and each client would need to have the mod installed.  Any mod that adds assets have to be loaded on all machines.  This would also apply to any mod that modifies the core gaming code.

Any mod that only affects xml file / coding would only need to be installed on the server machine (in SP, your machine is considered the server).

 
Izayo ! i Just want to Say Arigato ! your mod Work is excellent im very New to modding but i have been editing mods and the way you code your mods just makes it easier to understand what im doing and edits to it are always easy for me . i was using tack weapons with your mod was able to Bridge ammo type from each mod except one thing it seem rifles can only have 5 ammo type options or the TA .556 AP bullets are coded different they are referential instead of their own new instance and not recognized Any how the TA mod only has a few weapons that work and was wondering how i could just compile them into your existing MOD its just the M416 and ScarH i was using and the pistols and SMG but there are janky with WILD recoil patterns that go in circles or figure 8. SO again Thank you for taking your time not Rushing anything and putting out great Content . Arigato  

 
did you end up changing the damage values for yourself? if so, could you possibly post it or send me what you did? i'm also using your bundle edits.
Yes, I did. It is a change in the items.xml

Basically, changed:
 

<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>



To have different values for different tiers of TC and BC rifles.

Here are the values in a table.
 


Weapon Type


Weapon Tier


value


Tactical Carbine


1


-7


Tactical Carbine


2


[SIZE=10pt]-4.36[/SIZE]


Tactical Carbine


3


[SIZE=10pt]-1.51[/SIZE]


Tactical Carbine


4


[SIZE=10pt]1.57[/SIZE]


Battle Carbine


1


[SIZE=10pt]-7[/SIZE]


Battle Carbine


2


[SIZE=10pt]-3.7[/SIZE]


Battle Carbine


3


[SIZE=10pt]-0.07[/SIZE]


Battle Carbine


4


[SIZE=10pt]3.92[/SIZE]

In other words, the edit for Battle Carbine T4, is editing the entity damage (operation="base_add") to:
 

<passive_effect name="EntityDamage" operation="base_add" value="3.92" tags="perkMachineGunner"/>



If you are using the ammo bundle xml edit already, then this should be both edits in the same file.

https://pastebin.com/TjzuBEP8

 
Last edited by a moderator:
Loving this mod brother and looking forward to all the new stuff as well! 

One suggestion, idk if it's even possible. To have more like an echo or lasting effect after the gun shoots? Sounds great on the shotguns for the most part, seems like these are cut off a bit short. 

If it's impossible and too much work don't even listen to me lol 

 
can't find a free M110 I have to reuse another AR platform again.  

SR110a2    7.62 DMR class

1yUBlXV.png


 
Does the drum mag work for the guns? 


To add onto Izayo's reply, the way to add (or remove) the item modifiers is based on the tags system:

    <item_modifier name="modGunMagazineExtender" installable_tags="magazine,turretRanged" modifier_tags="magazine" blocked_tags="noMods" type="attachment">



    <item_modifier name="modGunDrumMagazineExtender" installable_tags="drumMagazine" modifier_tags="magazine" blocked_tags="noMods" type="attachment">




So based on the tags, the clip extender mod can apply to any item that has magazine or turretRanged in its tags, while the drum extender can only apply to drumMagazine

<item name="gunHandgunT3DesertVulture">
    <property name="Tags" value="weapon,ranged,revolver,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>


<item name="gunHandgunT3SMG5">
    <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>




So based on these two examples, the Desert Vulture can use the the clip extender only while the SMG can use either.

Assuming this code still works, you can add the capability of adding the drum magazine to the Desert Vulture by

Code:
    <append xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@name='Tags']/@value">,drumMagazine</append>
 
I downloaded both the shotgun pack and the 5.56 packs. However the shotgun pack is working fine the 5.56 weapons don’t appear in game at all. Not in crafting, traders or loot. What am I doing wrong. Really wana try the 5.56 weapon out. 

 
I downloaded both the shotgun pack and the 5.56 packs. However the shotgun pack is working fine the 5.56 weapons don’t appear in game at all. Not in crafting, traders or loot. What am I doing wrong. Really wana try the 5.56 weapon out. 
What other mods do you have installed?

I assume there is a conflict.

 
On 7/27/2023 at 10:19 AM, Izayo said:

Drum will be only for LMG class (but you can custom the item.xml ) 

some 7.62 pack progression  (will not release this week , I have many things to do sorry)

Wow fantastic job on the bolt cycling. to add to it the mosin nagant is one of my favoroite bolt action rifles

 
can't find a free M110 I have to reuse another AR platform again.  

SR110a2    7.62 DMR class

if i purchased any assets from the unity store  could i give it to you to use on your Mod pack im willing to invest in models im just new to all this and not sure how it all work if you know of a way for me to procure the assets and deliver it to you , please advise . i saw some really nice HQ assets and would be able you acquire them by the end of the month ,, your mod Quality is great i would be more than happy to offer you better visual assets to compliment you excellent Code , if it simply easier to send you the funds and the link to the assets i could do that but i wouldn't mind having them for my personal use as well any how if you have knowledge in this area please consider sharing 

 
First of all, thank you for the tremendous amount of work you put into the amazing gun mod. 

It was hard and non-immersive for me to switch from a picture to a game and back to understand which gun is which category, so I took the liberty to add descriptions to all guns (I just copied info from a title picture into a description).
You can download the result and just copy over the mod (changes are only in A21_Izayo_Firearms_556_pack\Config folder).
https://drive.google.com/file/d/1mj9sdl3qHP8GDq6mf074n1rxMZEfe8Ln/view?usp=sharing

Screenshot-2023-07-31-101751.png


Screenshot-2023-07-31-102058.png


 
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