RStarphoenix
Member
i been fighting with this for about a week now. i can get regular spawns to work but I'm trying to get non-violent entities (deer for now) to spawn inside
a safe zone. I know it can happen because votes can spawn in safe zones but trying to get a regular command to do it isn't working. The only thing I can
find is gameevents.xml has a "spawn_safe" but it doesn't respond. I've looked at the code for some of the boss votes and tried various ways to pop it in.
Outside of a safe zone it works fine. Anyone got a suggestion on how to get it to work? I put the XML i'm trying to use below.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
<action_sequence name="deerhunt">
<property name="action_type" value="TwitchAction" />
<action class="GetNearbyPoint">
<property name="phase" value="0" />
<requirement class="InSafeZone">
<property name="safe_spawn" value="true" />
</requirement>
</action>
<action class="SpawnEntity">
<property name="phase" value="1" />
<property name="entity_names" value="animalStag" />
<property name="spawn_count" value="1" />
<property name="air_spawn" value="false" />
<property name="spawn_type" value="Position" />
</action>
<action class="SpawnEntity">
<property name="phase" value="2" />
<property name="entity_names" value="animalStag" />
<property name="spawn_count" value="1" />
<requirement class="Gamestage">
<property name="operation" value="GTE" />
<property name="game_stage" value="40" param1="gamestage1" />
</requirement>
</action>
<action class="SpawnEntity">
<property name="phase" value="3" />
<property name="entity_names" value="animalStag" />
<property name="spawn_count" value="1" />
<requirement class="Gamestage">
<property name="operation" value="GTE" />
<property name="game_stage" value="100" param1="gamestage2" />
</requirement>
</action>
<action class="PlaySound">
<property name="sound" value="stagpain" param1="alertsound" />
<property name="phase" value="4" />
</action>
</action_sequence>
</append>
</configs>
a safe zone. I know it can happen because votes can spawn in safe zones but trying to get a regular command to do it isn't working. The only thing I can
find is gameevents.xml has a "spawn_safe" but it doesn't respond. I've looked at the code for some of the boss votes and tried various ways to pop it in.
Outside of a safe zone it works fine. Anyone got a suggestion on how to get it to work? I put the XML i'm trying to use below.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
<action_sequence name="deerhunt">
<property name="action_type" value="TwitchAction" />
<action class="GetNearbyPoint">
<property name="phase" value="0" />
<requirement class="InSafeZone">
<property name="safe_spawn" value="true" />
</requirement>
</action>
<action class="SpawnEntity">
<property name="phase" value="1" />
<property name="entity_names" value="animalStag" />
<property name="spawn_count" value="1" />
<property name="air_spawn" value="false" />
<property name="spawn_type" value="Position" />
</action>
<action class="SpawnEntity">
<property name="phase" value="2" />
<property name="entity_names" value="animalStag" />
<property name="spawn_count" value="1" />
<requirement class="Gamestage">
<property name="operation" value="GTE" />
<property name="game_stage" value="40" param1="gamestage1" />
</requirement>
</action>
<action class="SpawnEntity">
<property name="phase" value="3" />
<property name="entity_names" value="animalStag" />
<property name="spawn_count" value="1" />
<requirement class="Gamestage">
<property name="operation" value="GTE" />
<property name="game_stage" value="100" param1="gamestage2" />
</requirement>
</action>
<action class="PlaySound">
<property name="sound" value="stagpain" param1="alertsound" />
<property name="phase" value="4" />
</action>
</action_sequence>
</append>
</configs>