PC a21.1 b6 cloth cost increase

fragtzack

New member
Yes yes and yes. 

Now there is a reason to hunt/farm cotton. Besides attacking zombies, now need to attack beds and curtains. Seriously, this change rocks.

VOW.gif


 
Not sure if you're complaining about the change, or happy about it. Cloth was never hard to find and likely still isn't. Clothing. Beds. Vehicles. Cotton. Plant Fibers. Couches/Chairs.

 
I always had stacks of cloth I never needed. This brings it's abundance into a more functional economy.

 
I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
Something's cost 5x as before and others are 10x

They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)

I'm not complaining, just pointing out my observations

 
I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
Something's cost 5x as before and others are 10x

They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)

I'm not complaining, just pointing out my observations
Those are good points. They seemed to have aimed to scale the cloth somehow. But this seems like something that is really in line with the changes they are testing. 

 
I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
Something's cost 5x as before and others are 10x

They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)

I'm not complaining, just pointing out my observations
Agree, good point! Increase the stack size to 1K please !

 
I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
Something's cost 5x as before and others are 10x

They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)

I'm not complaining, just pointing out my observations


Not sure if the stack size needs adapting as you still find the same amount of cloth as before. Which for example lead to about a full line of stacks of cloth in our groups parts chest after 4 weeks. Just now there will be an additional drain so there would be much less stacks there.

Sure, you may collect more cloth now because you actually need it, but I doubt you will normally get more than 250 cloth in a single scavening run before you head home to your base

 
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Sure, you may collect more cloth now because you actually need it, but I doubt you will normally get more than 250 cloth in a single scavening run before you head home to your base
With the exception of clothing stores, you'll leave for a bunch of stacks if you scrap all the clothes since they give 37 each

 
With the exception of clothing stores, you'll leave for a bunch of stacks if you scrap all the clothes since they give 37 each


Good point. You would expect to get out with "heaps of clothes" though, just like you would expect to get heaps of (healing) bandages when raiding the hospital

 
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Quite ridiculous imo. Feels sorta like you've just made things more expensive to account for faster progression than intended.
For example I could make a level 5 robotic sledge on day 3 but for the duct tape I'd need 500 cloth. I thought bones and water worked quite well already to slow down duct tape production.

Edit: just gonna add here I now think this is a bit of a kneejerk reaction. It isn't that bad. I still think it's a bit silly but 500 cloth is very easy to get

 
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you only have to find/raid one savage county store and scrap everyting you find in the racks, and you're done like forever.

One single t-shirt scraps for I think 37 cloth? Can't remember exactly, but I can tell I've got thousands of cloth.

Too early to determine it's working well long term and also for multiplayer, but from I've experienced, not scarce at all.

 
Yeah I kinda regret making the post, I was caught off guard by the change expecting to just use all my glue without looking at the crafting cost.
Definitely not the worst change, maybe duct tape was too cheap.

 
Once I harvested enough cloth to make my armor I basically quit using it. Every now and then I use it to make duct tape but I always a full stack of cloth. 

 
I think they doubled the amount of cloth to every cloth crafting thing ?  I tried crafting early game padded armour and holy chris* the amount of cloth needed for tier 3 padded armour set... I think I picked a football field of cotton for it ....

 
Well the overall reason would be "for better balance", but if you ask me that is a rather tedious task...because hoarders will hoard, no matter what.

I think TFP sometimes put a little bit too much thought and effort into those "small" changes that they feel will prevent people from having too much stacks of whatever, and call it "better balance"...but in the end they didn't really achieve anything with it.

Ah, whatever, we're still talking about  an alpha version of a game, so they're of course free to experiment with what works best, and that's fine.

 
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I didn't notice a patch note regarding this but the cost of crafting cloth armor and the pocket mods for the clothing (vs the ones for armor) has shot through the roof for me.  100 cloth for the chest piece and 50 cloth for the other pieces and 200 cloth for the pocket mods.  I usually craft a set of cloth armor on my play throughs so I'm pretty sure this wasn't added with A 21.  Has anyone else noticed this change or am I bugged.

 
A21.1 b16 Changelog

Changed

  • Increased the amount of cloth needed for various recipes 
  • Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
 
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