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(A20) Wild West Mod - 7 Days in the Wild West

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Greetings

   I have searched high and low but found nothing on this. How the hootin' heck do you open jammed crates and barrels to loot the items? Can it even be done? In a previous mod I played that had these you had to use a crowbar to open them. 😵
The jammed crates are probably player crates that were placed there by the creator and will have nothing inside them. They're not really worth the effort and are just for show. The locked wine barrels though are worth it as they'll have some murky water in them. You can axe them to break through the lock or wrench them. That will allow them to be looted. Wrenching is best as you may pick up some more murky water during that process.

 
Yes, the A21 version is in the Mod Launcher but not being publicised too much while it goes through bug check and comprehensive testing stage. It's almost there.

 
Can the mod for an enlarged backpack be taken out as a separate mod so that it can be replaced? I wanted to put a mod on 90 cells, but it conflicts with yours on 60, in alpha 21.

 
Are you asking if the 60 slot backpack feature in the Wild West Mod can be removed so that players can select their own backpack size by themselves?

 
Are you asking if the 60 slot backpack feature in the Wild West Mod can be removed so that players can select their own backpack size by themselves?
If this is possible, it would be great, but I suggested taking it out as a separate modlet so that players can replace it with their own modlet.

 
If you ever get the chance to share this proposal with the development team in their Discord, it will be given more attention from both the development team and other members who are very active and assist with balancing, testing, and so on. They typically consider how it plays into other features such as A21 has 3 tiers of horses with small, medium, and large inventory sizes but are always open to discussion.
https://discord.com/invite/vc2XmnNWB8

 
Yes, there is for this A20 version, for the most part. They were made by Telric and the thread is here.




 
This is the A20 Wild West Mod thread, and I shared that link as it is also A20. I assumed you posted in this thread specifically for A20 related connections.

For A21, Telrics horses are slightly different but not ready to be released yet as they are waiting for a buff which allows them to animate. This buff has been acknowledged by TFP as a 'bug' but nothing has been patched yet.

 
Perhaps A21 could be added to the newer thread's title? If you search Wild West this is the topic that comes up first, and it doesn't mention A20 in the opening post except in the credits or the tag.

 
A21 is already added to the threads new title in order to distinguish.




 
This is the A20 Wild West Mod thread, and I shared that link as it is also A20. I assumed you posted in this thread specifically for A20 related connections.

For A21, Telrics horses are slightly different but not ready to be released yet as they are waiting for a buff which allows them to animate. This buff has been acknowledged by TFP as a 'bug' but nothing has been patched yet.
sorry. you are correct, I didn't realize this was the A20 😕 my bad

 
All good. It would be nice to have a stand alone horse mod back in the community for sure as either a vehicle or roaming wild as background animals.

Telric mentions a few posts down about the update issue for A21 version of the riding type. It is on the TFP 'bugs' list but we're all still waiting.




 
All good. It would be nice to have a stand alone horse mod back in the community for sure as either a vehicle or roaming wild as background animals.

Telric mentions a few posts down about the update issue for A21 version of the riding type. It is on the TFP 'bugs' list but we're all still waiting.



how hard is it to take the horses from this mod, the A21 version? :)  

 
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