• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A20) Wild West Mod - 7 Days in the Wild West

  • Thread starter Thread starter Guest
  • Start date Start date
Is there any way to tune the weather settings to keep your original purpose (high-temperature difference between day and night) while allowing for better visibility?
There is indeed. Head to the Mods\1-WildWestMod\Config\biomes.xml file. At the top are the weather settings for each biome. At the end of each line is the original default setting. This will help you gauge and edit to something that matches your personal ideas.

 
EuroBudgetGamer said:
Is there any way to tune the weather settings to keep your original purpose (high-temperature difference between day and night) while allowing for better visibility?
And would you mind sharing the length of your Game Day setting? We tested the updated weather settings in 120 minute days and it is quite reasonable with periodic weather pattern changes during this length. It could well be that the changes are linked to Game Day length if yours is lower and the changes are notably regular and frequent. This will help us re-calibrate if that is the case.

 
And would you mind sharing the length of your Game Day setting? We tested the updated weather settings in 120 minute days and it is quite reasonable with periodic weather pattern changes during this length. It could well be that the changes are linked to Game Day length if yours is lower and the changes are notably regular and frequent. This will help us re-calibrate if that is the case.


I am using the standard 60 minutes for one game day.

As a side note - one of the main reasons I love this mod is a fanfiction story: Wild West Harry Potter. Unfortunately, it is abandoned, but what little there is makes for great reading.

 
Last edited by a moderator:
arramus said:
A bug report has been made to TFP relating to both rabbits (consistently recalcitrant in the HUD for targets) and chickens (periodically appearing as both a target and appearing as well as a passive entity). Any further posts about rabbits will be directed to this report.





This has been reported as a bug for both Rabbits and to some extent chickens that are placed in POIs. While they have been removed from the POIs that I know contain them, there may be more. This may not be the most suitable mod at the moment if it's not working out for you and it's fortunate there are plenty of other mods out there until this has been resolved and stabilises.
The rabbit issue received a short response from TFP QA as follows:

Hello,  and thank you for reporting.

This is known,  and should be fixed in A21.  Please wait and try again after that update.

We shall check again for A21 and reinstate them within POIs should that be the case.
 
Oakraven kindly shared an update for the Gatling model and this has been added to the Github and Moddb uploads.

It also received some re-balancing updates to increase durability through durability values, lower rate of fire (a lot of ammo was redundantly shot after an entity was downed) and by association increases durability as they are linked together, reduce mobility debuff, and provide increased capacity and ammo stacking. This weapon still requires Crater Bear teeth for the trigger and repairing but repair frequency will see a noticable reduction.

mHyYypp.jpg


 
And i think Strenght 8+ would be required to use that thing at the hotbar ! 🙂

wild-west-for-o-for-poser.jpg


 
Last edited by a moderator:
It's very nice and has been explored as a candidate. A shame 7D2D doesn't natively support that hold type.

 
I updated to the latest version and I love the propulsion bits for the balloon, and the other minor changes (like the drops being saddle bags instead of the old canvas bags). But most of all I love the sketched map that appears when pausing the game with the Escape key.

 
I downloaded this mod today to the mod launcher.  When I logged in my inventory screen is blank.  I can pick items up but they disappear. I deleted the newest update and downloaded an older version.  Would you by chance know how I can get the inventory screen back?  

 
I downloaded this mod today to the mod launcher.  When I logged in my inventory screen is blank.  I can pick items up but they disappear. I deleted the newest update and downloaded an older version.  Would you by chance know how I can get the inventory screen back?  
Hello Grey Lady. Thank you for reporting this issue.

I am using the most recent version of the Github Development Build. That is also the one that the 7D2D Mod Launcher downloads.
I do not use the 7D2D Mod Launcher because I use the Github Desktop Downloader instead. This ensures I can support that method as it is officially supported by the Wild West Mod team.

Unfortunately, I cannot offer any advice or support for the 7D2D Mod Launcher. This is because I do not want to give any bad advice. It is also because it is best to discuss Mod Launcher downloads directly with the 7D2D Mod Launcher team. This ensures they are aware of the issue and can see what may be causing it; be it a conflict or installation issue.

Here is a link for the 7D2D Mod Launcher Discord (It expires after 7 days)
https://discord.gg/JQJ5q2NT

 
I can also learn that Mod Launcher V.3 and V.4 are still supported but have been moved to the 'archives'. V.5 is now the stable version.

 
This issue has been reported elsewhere. I could see a screenshot of the inventory area blanked out for the Mod Launcher version. I have shared this screenshot in the Mod Launcher Discord with a brief description of the issue. Unfortunately, that is as much as we can do. The Mod Launcher creator is very responsive and I am sure a resolution can be found soon enough. Even if it requires the Wild West Mod supporting an additional feature that the Mod Launcher requires, we will do what we can to ensure they remain compatible.

 
I can confirm this issue was also reported for Darkness Falls using the Mod Launcher but not with manual installation. Time will tell.

 
I could test Version 5 of the Mod Launcher against the current Github Build. I was unable to replicate the issue.
The Mod Launcher team also tested the same builds but were unable to replicate the issue.
They are inviting anyone with this issue to visit their Discord so they can provide a much deeper level of support.

They will help with checking pathing, conflicting mods, permissions, and so on.

 
Here is a recent update for the Wild West Mod

1. Bisons

Bisons have been added to the Desert biome and Wasteland biome in 3 forms.

The Desert has a territorial Bison which will attack you on sight. Players can eliminate this one and receive XP.

The Desert has a peaceful Bison which will only attack if it is attacked. Players should not attack this one. Eliminating a peaceful Bison gives minus 2500 XP

The Wasteland, Wandering Hordes, and Horde Night have a Zombie Bison.

A very simple rule is, if it attacks you without provocation, eliminate it. Otherwise, leave them alone as background roamers.

Asse67v.jpg


2. Melee Kitchen Tools

A ladle, pan, and skillet can be used as Melee weapons. These are hooked up to Pummel Pete just like a club. They make a boing sound for a solid hit or a gentle thumb for a graze.

Here is the hierarchy of strengths:

- Wooden Club

- Ladle (can be made on the person but needs a repair kit to repair)

- Baseball Bat / Cosh

- Pan

- Steel Club

- Skillet

hsIGw96.jpg


3. Entities

A number of new entities have been added to POIs and out in the Biomes. Some shoot projectiles, while others will attempt to chop you up.

Here is an example of one of them, the Spider Glider. This one appears in the Forest, Snow, and Desert at night, and the Wasteland at any time.

ri2ZG1A.jpg


There are a number of small patches and bug updates here and there.

One additional and optional side feature is Oakraven's Pets and Guards Mod made into an Oak's Wild West Mod Guards (with just the guard feature).

These can be found in Balloon Drops and at the Traders.

Qt6FirR.jpg


This additional Mod can be downloaded here.

https://github.com/arramus/Oaks-Wild-West-Mod-Guards

 
I might have missed reading about it, but did you remove screamers from this mod? So far, I haven't encountered a single screamer and there were multiple occasions where they should have spawned in the vanilla game.

 
The screamers have not been removed. The Chuckwagon Dinner Bell (Quest) is actually a feature which stimulates their appearance.

The screamers have not been changed in any way, shape, or form and it's business as usual. It is possible the reduction in automatic weapons and augers has lowered the heat level enough to keep it below screamer spawning level.

 
The screamers have not been removed. The Chuckwagon Dinner Bell (Quest) is actually a feature which stimulates their appearance.

The screamers have not been changed in any way, shape, or form and it's business as usual. It is possible the reduction in automatic weapons and augers has lowered the heat level enough to keep it below screamer spawning level.


That makes sense! Thanks for explaining things.

 
Here is an update for the Ladle, Pan, and Skillet courtesy of Oakraven.

The Spike, Chain, and Wire Mod have been added to the Ladle, Pan, and Skillet for all 3 variants as a visual feature. This ensures players can see what mod they are using on top of the impact it has.

b7wmheN.jpg


52qSz7c.jpg


 
Greetings

   I have searched high and low but found nothing on this. How the hootin' heck do you open jammed crates and barrels to loot the items? Can it even be done? In a previous mod I played that had these you had to use a crowbar to open them. 😵

 
Last edited by a moderator:
Back
Top