Thunderbolt-GER
New member
Hello everyone,
PREFACE
I clean game data with the launcher on every major alpha release and did another clean before A20.5 (b2) stable, so it is unlikely that some obsolety leftovers are the cause.
We also wipe the dedicated server and start a fresh, new map with every major alpha release and we only install the stable releases.
THE BUG
I noticed the bug that opens the console and spams NullReferenceException errors because of electric fence posts is still there in alpha 20.5 (b2) stable.
It happened to me one day, when i was passing a players base on our dedicated server. I managed to enable DM and teleport away about a few 100 meters, by clicking on the map to teleport. So when i was far enough from that base, the errors stopped in the console and i could continue playing normally.
I also have one BM Base with 6 Electric Fence Posts connected in a chain, 2 trip wires connected to a dart trap which is chained to 5 more dart traps. All powered by a generator with 6 engines. (No solar involved)
When i tested the base for the first time, the console opened and spammed NullReferenceException errors as soon as the first zombie ran into the electric fence posts.
After killing all Zombies by spamming the F1 key and trying to aim+shoot and with the help of my Junkturret, the errors stopped as soon as no zombie was triggering the electric fence posts anymore.
So i rewired all electricity in my base, as i have read this tip a few times to fix this bug, but after rewiring the problem still occured in the same way. So i never did a bloodmoon in this base, because of this error.
Yesterday, i showed this base to another player and strangly i did NOT get any NullReferenceException errors, but the other player did!
A few 100 meters besides this base, i have another base with electric fence posts, were the NullReferenceException errors never occured (same electricity setup, but only with 4 instead 6 dart traps)
As far as i know, the FunPimps were never able to reproduce this error until now.
Does anyone else still get this error sometimes in A20 ? I had this bug happing since A17, if i remember correctly.
PREFACE
I clean game data with the launcher on every major alpha release and did another clean before A20.5 (b2) stable, so it is unlikely that some obsolety leftovers are the cause.
We also wipe the dedicated server and start a fresh, new map with every major alpha release and we only install the stable releases.
THE BUG
I noticed the bug that opens the console and spams NullReferenceException errors because of electric fence posts is still there in alpha 20.5 (b2) stable.
It happened to me one day, when i was passing a players base on our dedicated server. I managed to enable DM and teleport away about a few 100 meters, by clicking on the map to teleport. So when i was far enough from that base, the errors stopped in the console and i could continue playing normally.
I also have one BM Base with 6 Electric Fence Posts connected in a chain, 2 trip wires connected to a dart trap which is chained to 5 more dart traps. All powered by a generator with 6 engines. (No solar involved)
When i tested the base for the first time, the console opened and spammed NullReferenceException errors as soon as the first zombie ran into the electric fence posts.
After killing all Zombies by spamming the F1 key and trying to aim+shoot and with the help of my Junkturret, the errors stopped as soon as no zombie was triggering the electric fence posts anymore.
So i rewired all electricity in my base, as i have read this tip a few times to fix this bug, but after rewiring the problem still occured in the same way. So i never did a bloodmoon in this base, because of this error.
Yesterday, i showed this base to another player and strangly i did NOT get any NullReferenceException errors, but the other player did!
A few 100 meters besides this base, i have another base with electric fence posts, were the NullReferenceException errors never occured (same electricity setup, but only with 4 instead 6 dart traps)
As far as i know, the FunPimps were never able to reproduce this error until now.
Does anyone else still get this error sometimes in A20 ? I had this bug happing since A17, if i remember correctly.