I got the 2.9 days from the respawn delay mistakingly thinking it was when the game did garbage cleanup.
Though I will say I strictly restart the game every hour. I close the game and reopen it at 04:00 each day and I've never once encountered spawns being reduced.
This game is one of the most unoptimized messes I've played (along with Ark and fragmented) so I go out of my way to make things run as perfectly as possible.
I've made previous threads on this forum about animals not spawning and I've still never seen a deer in A19.6 aside from the first 5 minutes of a new world. Every other animal is plentiful though, and they've never had issues with my daily restarts.
Besides, it takes 15 seconds to load a world. It's not that time consuming or difficult to do.
Edit: One gripe for me is that I'll tell everyone to restart their game every in-game hour and start exploring, but I have yet for anyone to actually give it a go for 7 days and see if they have different results after they encounter issues. If it does actually fix things more than I know then it's more information we can relay to TFP.
Well, it takes multiple hours of constrained testing (i.e. do the same tasks of 2-4 real-time hours length in the same world at the same internal time twice) to test your theory without other factors weighing in. I wouldn't do that unpayed.
Even if that restart does anything it would be like the horde night restart on relog. Sure, it prevents the first horde nights stopping early, but that stopping is intentional. It would only be a bug if the stopping were even earlier than planned. And in this case it is expected as well, that less zombies spawn in explored areas (until respawn which happens after 7 days).
Sadly environmental zombie spawns seem not to get listed in the logfile. If they were we could have generated statistics simply by counting those lines in normal logfiles.
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