Fun Pimps Team (and 7D2D Community):
I have noticed with several of the new POIs that there seems to be a shift with the behavior and aggro'ing of the sleeper zombies. It used to be that when you entered a POI, the sleeper zombies would simply "sleep". They might be slumped behind a couch or a table, or something. And it would be up to you as a player to perform a careful stealth approach so that you could kill (or heavily damage) the zombies before they wake and attack you.
Now it seems that rather than being asleep, the sleepers are straight up set to ambush - or to all activate once a certain "trigger point" is reached. I am fine with the occasional ambush, especially the floor fall "trap" ambushes (those are GREAT!
). But it seems that many of the POIs now give preferential treatment to zombie ambushers as opposed to zombie sleepers. Is this an intentional shift in zombie sleeper behavior and design? Because I would hope that if I get my stealth stats up high enough, that I ought to be able to outmaneuver waiting sleepers, or even see sleeper trigger points. I thoroughly enjoy rolling stealthy through a POI and putting either arrows or silenced firearm rounds into sleeping zombie heads.
And I simply do not want those experiences to be diminished or removed.
What would be exceptionally cool would be if one has enough points Agility and Perception, that perhaps the trigger points would be subtly indicated or highlighted for the player. That way those trigger points can be avoided, sidestepped, or otherwise worked around.
Once again - thank you for reviewing and considering my feedback.
I have noticed with several of the new POIs that there seems to be a shift with the behavior and aggro'ing of the sleeper zombies. It used to be that when you entered a POI, the sleeper zombies would simply "sleep". They might be slumped behind a couch or a table, or something. And it would be up to you as a player to perform a careful stealth approach so that you could kill (or heavily damage) the zombies before they wake and attack you.
Now it seems that rather than being asleep, the sleepers are straight up set to ambush - or to all activate once a certain "trigger point" is reached. I am fine with the occasional ambush, especially the floor fall "trap" ambushes (those are GREAT!


What would be exceptionally cool would be if one has enough points Agility and Perception, that perhaps the trigger points would be subtly indicated or highlighted for the player. That way those trigger points can be avoided, sidestepped, or otherwise worked around.
Once again - thank you for reviewing and considering my feedback.
