Jost Amman
Well-known member
I understand that the trader impacts the game heavily, at least IF you decide to use it, but as far as I understand your critique is mostly against that and not against how the attribute and skill tree is right now. I mean, it's not like it's perfect and can surely be improved, but all in all, IMO the current skill tree can work as long as you don't come from a biased position by having played other popular games that made a different choice on skills.Btw I recently played a world without a trader and with 25% loot. In the first days and weeks I had very serious problems with weapons and ammunition. But I still didn't use the bow and stealth. The first reason is the extremely low damage of stone arrows. The second reason is the need for feathers, which are very few in the beginning when playing with 25% loot. I destroyed zeds with clubs and then sledgehammer, because the game has another OP perk - TREX. Due to the instant replenishment of stamina, you can destroy groups alone with melee weapon. But i have to admit that it was the infamous warrior difficulty. But with an increased speed of 1 point for all speed settings.
Honestly, I don’t know what problems will arise if a trader is repaired. But now he's obviously the main balance issue, it's true. I suppose that bows and stealth will still be left behind adequate solutions, but if we are talking about pure RP, then it all depends on what the main popular roles will be. And do you need to balance the game for pure RP?
Also, important to note, is that you're asking for balance, but you play at a level and with setting that are way out of the standard the game is balanced on.
That means that whatever TFP do to refine and improve balance, you'll never be satisfied because you already play the game outside the "normal" parameters.
Probably that would also be an error, since pure role playing is not good for a computer based game.And do you need to balance the game for pure RP?
By "role playing" in 7D2D, I mean: "creating a background for your character, in your mind, that you can then translate into attributes, skills and items/weapons you use".
Some people, like Joel, go to the extremes of RP and REALLY role-play their character! For example, if you're playing someone who is fearful of dogs, then you won't allow yourself to fight them, and instead you'll always run away when you meet dogs in the game!
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